Not something that was ever in question.
He's allowed to do this because Frontier allows him to do this, not because he owns anything.
Ah, I see what you are getting at. Apologies for jumping in inappropriately.
Not something that was ever in question.
He's allowed to do this because Frontier allows him to do this, not because he owns anything.
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He's allowed to do this because Frontier allows him to do this, not because he owns anything.
He owns a license to play the game![]()
For those of you thinking about using couriers+iEagles to interdict and run from people, please do it! I never turn down the opportunity to collect free kills!
https://www.youtube.com/watch?v=UZE8-3CeN9k
That's banning for cheating though, that could be argued in a court of law as you say because of EULA/TOS. But no other reason would be valid.
For those of you thinking about using couriers+iEagles to interdict and run from people, please do it! I never turn down the opportunity to collect free kills!
https://www.youtube.com/watch?v=UZE8-3CeN9k
So let's say I play in solo. All potential PVP players can't see me. I do not affect their game play.
Let's say I play in private group. All potential PVP players can't see me. I do not affect their game play.
Let's say I identify folks I don't care to interact with, I block them. Those specific PVP players can't see me (or their chances of seeing me are significantly reduced). I do not affect their game play.
In all cases, my interaction with PVP players is functionally equivalent. Nothing is taken from anyone, gameplay is not compromised for anyone. How is this even an issue?
Is this about placing a moral judgement on people based on the nature of use of the game? Seems like an argument that can't be won.
So let's say I play in solo. All potential PVP players can't see me. I do not affect their game play.
Let's say I play in private group. All potential PVP players can't see me. I do not affect their game play.
Let's say I identify folks I don't care to interact with, I block them. Those specific PVP players can't see me (or their chances of seeing me are significantly reduced). I do not affect their game play.
In all cases, my interaction with PVP players is functionally equivalent. Nothing is taken from anyone, gameplay is not compromised for anyone. How is this even an issue?
Is this about placing a moral judgement on people based on the nature of use of the game? Seems like an argument that can't be won.
So let's say I play in solo. All potential PVP players can't see me. I do not affect their game play.
Let's say I play in private group. All potential PVP players can't see me. I do not affect their game play.
Let's say I identify folks I don't care to interact with, I block them. Those specific PVP players can't see me (or their chances of seeing me are significantly reduced). I do not affect their game play.
It should be clear that not everyone has precisely the same standards and claiming to be doing others a favor by making it harder for those who are unfortunate enough to be instanced with you to instance with those whom you have unilaterally declared unfit to play with is about the worst sort of thing I can envision one player doing to another in a multi-player game. It's both grieving of the highest order and were it not (to their discredit) condoned by Frontier, I'd consider it a cheat itself.
I'd block your CMDR in game myself, but that would simply exacerbate the instancing issues you are helping to perpetuate, and we have far more than enough of that already.
The degree of ownership one actually has is the crux of the argument some people seem to use to impose their whims on others.
Stigbob, for example, seems to think that because he paid for access that he can play the game, in Open, and try to carve out his own group by attempting to arbitrarily exclude others with the block list.
And since the block list was provided by FD for the single purpose of being able to block people, Stigbob, and commanders like him, are quite entitled to do exactly that.
Not something that was ever in question.
He's allowed to do this because Frontier allows him to do this, not because he owns anything.
Stop claiming they own what they don't.
Not only do they not own the game, there isn't any way for them to even play it by themselves. What you and I do affects others.
I can see how one could mistake ownership of a physical object for the ownership of the information contained there in, but with something like Steam, there shouldn't even be that level of confusion. Valve can unilaterally deny access to anyone's Steam library for any reason, there isn't even a vague pretense for your ownership of anything you've purchased through it.
. . I knew about the block function before buying the game, perhaps you should do a little more research to avoid disappointment with future purchases .
. .
That I agree with - but I don't think PvP is the reason.That's why I wrote "bulk trading is already more of a hobby"
This I'd very much disagree with. I do all my mission running in Open with a combat-capable Python, have never seen a mission that wouldn't fit in its hold (192 tonnes), and never died to a player attack in it.I agree that missions often are a much better way to earn credits, but even there the PvP balance causes problems. I often see cargo missions that require a Python with large cargo space, but adding the required modules for potential PvP situations reduce the cargo space and therefore those missions can't be done in Open Mode with those "combat effective Python" builds.
They certainly make the balance of the "make money slowly" methods much less relevant in practice.(All the "make money quickly"-methods don't help, they make the problem even worse.)
Almost, but not quite true. The somewhat unfair exception is piracy. I do feel that if you play in Open you should be prepared to accept some piracy from legit RP'ing pirates (who, it has to be said, can be great fun).
The problem is this: say you've blocked a pirate. Now let's say you're in an instance with 10 other players. Your block effectively extends to the entire instance, and reduces the pirate's ability to instance with the other players (for the duration of that instance).
Where pure PvP'ers are concerned they probably don't care as they should be off in their own instance and not be bothered. Where gankers/griefers are concerned I couldn't give a half-ounce of deep-fried Biowaste what their opinions are. They just don't like the fact that people say they play in Open but don't want to play with them.
Let's say I identify folks I don't care to interact with, I block them. Those specific PVP players can't see me (or their chances of seeing me are significantly reduced). I do not affect their game play.
In all cases, my interaction with PVP players is functionally equivalent. Nothing is taken from anyone, gameplay is not compromised for anyone. How is this even an issue?
The EULAs and ToS almost always include clauses that allow them to refuse service at will. No doubt that some of these aren't enforceable in some areas, but many of them are at least as enforceable as banning for cheating.
Monster.
Btw, what controller is being used? That is one crazily accurate @#%$* you have there. Either that, or you have a very steady hand.
Indeed - my point was that Steam does have rights with regard to terminating a player's access to games (in certain circumstances, of course).
I'm finding the blind following of TOS and EULA's disconcerting!