The way to fix it is to make the AI Police 'cheat' in the same way AI Pirate NPCs can spawn in places they logically shouldn't be, and in some cannot get to in the first place.
Have the cops spawn close and instantly once Pirates destroy a 'clean' ship and make sure they come armed ready for bear. I have seen NPC Adders with Plasma Guns, so the Cops should get the best gear, perhaps some of the removed 'overpowered' weapons that were in the game?
Make the 'Pariah' status for killing a clean ship and make it stick for 24 / 48 hours. Pariah means 'shoot on sight' in any civilized area. Allow Pariah's to dock at Pirate stations - those with the Skull Holograms, but you can't pay off bounties / fines etc. there.
Pirates can still Pirate using the 'warning shot drop cargo' / limpet method, but people just killing for the sake of it will have to take the consequences.
Tell me how that strategy works for you next time your slowly coming through a docking port and someone decides to pop you just because its a fun part of the game for them?This isn't griefing. Its only griefing if its repeated again and again. Its anti-social yes but not any kind of exploit. Run or fight.
Tell me how that strategy works for you next time your slowly coming through a docking port and someone decides to pop you just because its a fun part of the game for them?
I have no problem with people playing how they want and killing just for grins. I am only suggesting some added grins by watching the "popper" becoming the "popee".
Just for grins of course,,,,,,,,,![]()
Make the 'Pariah' status for killing a clean ship and make it stick for 24 / 48 hours.
This is quite possibly the dumbest idea I've heard on these forums.
Well heck, calm down folks. After all it was just a suggestion. There is no crying going on. Maybe you missed the smiley's in my post. If you read my post's you will notice I have no problem with Cmdr's playing the murderer. What's the harm in someone getting surprised?![]()
Interesting thought. I had not considered that.I've wondered what would happen if it was the way around :
Remove the hollow Icons for Players and adapt more meaningful and Player-similar NPC names.
Then everyone would look the same and it would take alot of experience to discern NPCs from Players.
I agree on the lack of consequence. Frankly it always struck me as ????? how you could get blasted to smithereens for loitering, but when it comes to murder, eh, pay at the next window and move on.I don't think there really is a problem beyond there being no convincing consequences for your actions. To be honest I think your idea is far too extreme, and frankly quite lazy, it doesn't solve any problems it just introduces an element of tension, like gambling. If they get the wrong one then they just die and come back in a shiny new ship and try another one, they really don't care about losing their ship. The problem is that it's too easy to get away with it without consequence because the fine/bounty system is far too simple, and easy to circumvent by paying off your bounty every time you kill someone. The solution is to expand the system and make it more complex so that there are actual consequences for your actions, in ways that have been discussed in numerous other threads (such as a criminal record/reputation).