Anti-Guardian Field Breakthrough 19 APR 3310

19 APR 3310
Pilots' Federation

Anti-Guardian Field
Breakthrough


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What’s the cost of upgrading?

We also had a GalNet article about this, even if it doesn't mention anything particularly new per se.


... and maybe we shouldn't blindly trust alien technology so much even if we kind of need it.
 
Yeah, I could have understood the damage reduction if this was also available for the Azimuth modified variants in addition to their improvements, but not so sure about these default ones.
 
I really WANT to like vanilla Plasma Chargers, but the power draw on them is just exorbitant. Class 1 plasma chargers take 8.7 megawatts per shot (I just tested it extensively). That means that to sustain two of them - just two - you would need a class 7A Charge Enhanced power distributor. There's no way that any small ship can possibly sustain them; I really wanted to use 2 on my keelback if possible, but even a fully-engineered class 3 distributor can, at best, sustain a single one.

All that for 12.75 DPS over time.(also tested) This gives them an unfathomably bad DPE of 2.93.

C1 Gauss takes 43% the distro, has 233% the AP, and does 10 DPS with 5.2 DPE. Which means you're paying 4.9 extra MW of distro for 2.75 DPS. And that's only when you're shooting at shields. Once you get through to the armor, even against a cyclops, the plasma charger is going to be doing 7.65 SDPS, while the gauss is still doing 10. And against an Orthrus, it's even worse; the plasma charger will be doing 5.88 SDPS, while the gauss is still doing 10.

Larges run into the same problems. They're at least BETTER, but they're still completely unpowerable; a single c3 large takes 12.5 MW every 2 seconds, which means using even two of them is beyond the reach of virtually any ship in the game. And in exchange, they offer functionally identical performance to C2 gauss cannons, which do their damage with 4.86 DPE, versus 3.25. Which, for context, means a Corvette with a fully engineered C8 powerplant can sustain 52 DPS on Gauss Cannons, but only 35 DPS with Plasma Chargers. With C1 plasma chargers, a hilariously bad shield DPS of 31.8. Against hulls, it's even worse; 7.33 DPS.

I'm not kidding. A fully engineered corvette using ALL its power on C1 plasma chargers can do less hull damage than a hauler can do with a class 1 gauss cannon.

I just...who designed this? WHY did they design this? Who would ever USE this?
 
The fact that you can't protect modded guardian weapons sharply limits the utility of this.

Shards could have some utility, like popping Orthruses if you don't have cytos since they're decent at chewing through shields.
Situations where you'd deliberately engage heavier interceptors that call for gauss don't normally involve any anti-Guardian fields.
Chargers don't even require this protection because there was never any reason to equip them in the first place.
 
So I grind hundreds of hours for my Guardian weapons. You prance along, flip a switch and disable them.
Then you want me to grind even more for you to re-enable them?? Well yeah, I don't think so!
Extortion much?
 
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