Anti-personnel turrets for ships please!

Now that we have on-foot combat, how about adding anti-personnel turrets for ships? It annoys the F out of me being shot by some tiny people on ground who can do more damage to my 1500+ shields than other ships. How about give us anti-personnel turrets that we can put on our ships?

Most annoying are the ones where scavengers just RANDOMLY appear outta nowhere and start unloading on my defenseless ship. We have point-defence for missiles that works great vs ground missiles too, but nothing works against personnel, this needs fixing.

If this was real life, every ground-based ship (ship that has high possibility to encounter ground troops) would have anti-personnel turrets underneath, so that enemies can't just sit near or under the ship.

OR make it so that point-defence would also shoot at hostile personnel. Either way, these turrets should be modules and not hardpoints.
 
They are called missiles


But yeah fdev really didn't like the idea of ships being used to complete odyssey activities so they are set up to be extremely week to on foot weapons and not be able to lock into infantry at all
 
But yeah fdev really didn't like the idea of ships being used to complete odyssey activities so they are set up to be extremely week to on foot weapons and not be able to lock into infantry at all
...but you already have a self-propelled anti-personnel turret on your ship


But yeah, I agree it's total bonkers that a huge ship with a massive nuclear powerplant and engineered shields can be pew-pewed by handheld blasters so quickly. It's the main reason I am reluctant to switch from a semi-combat Krait to a DBX for Odyssey activities, despite so many mission settlements only having small pads and not enough space nearby to park bigger ships.
 
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...but you already have a self-propelled anti-personnel turret on your ship


But yeah, I agree it's total bonkers that a huge ship with a massive nuclear powerplant and engineered shields can be pew-pewed by handheld blasters so quickly. It's the main reason I am reluctant to switch from a semi-combat Krait to a DBX for Odyssey activities, despite so many mission settlements only having small pads and not enough space nearby to park bigger ships.
I have never seen a settlement that didn't have a large pad. Not that you need to actually dock anyway.
 
I have never seen a settlement that didn't have a large pad. Not that you need to actually dock anyway.
Have you only ever been to spaceports? There are plenty of surface settlements with no large OR medium pads. And many of those are surrounded by "inappropriate terrain", making landing a big ship nearby a real chore. The cinch is that you've got no choice because the mission target is in the settlement, so it's either waste time flying around trying to find a landing spot, or waste time driving to/from settlement in the SRV, or waste time/reputation by abandoning the mission.

I have on occasion been to small settlements literally on the side of a mountain/crater with no place to land nearby AND having to climb almost impossibly steep slopes in the SRV to get there. Meanwhile I have plenty of small ships to land on the small pads, but if SHTF they get melted by settlement aggro fire momentarily regardless of shields/engineering. So you have to dismiss them beforehand and then waste time running out of the settlement exclusion zone and waiting for recall. Fantastic design FDEV.
 
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And yet there are plenty of settlements with no large OR medium pads. And many of those are surrounded by "inappropriate terrain", making landing a big ship nearby a real chore. The cinch is that you've got no choice because the mission target is in the settlement, so it's either waste time flying around trying to find a landing spot, or waste time driving to/from settlement in the SRV, or waste time/reputation by abandoning the mission.

I have on occasion been to small settlements literally on the side of a mountain/crater with no place to land nearby AND having to climb almost impossibly steep slopes in the SRV to get there. Meanwhile I have plenty of small ships to land on the small pads, but if SHTF they get melted by settlement aggro fire momentarily regardless of shields/engineering. So you have to dismiss them beforehand and then waste time running out of the settlement exclusion zone and waiting for recall. Fantastic design FDEV.
Hmm maybe I just haven't noticed. That said I regularly run in a striped down max exploration dbx and have no issue with it being killed. It has the smallest d class shield
 
Hmm maybe I just haven't noticed. That said I regularly run in a striped down max exploration dbx and have no issue with it being killed. It has the smallest d class shield
The DBX is a small ship so obviously there were always pads available for you. Try flying a medium ship (or heaven forbid, a large one) for Odyssey missions, and you'll see how many settlements can't accommodate your... girth. As to being killed, hell dropping into a team of scavs can be enough to risk destruction on a small non-combat build, not to mention Military installations with AA guns...
 
Yes, I'm well aware the dbx is a small ship. It's not the only one I use, I use it when I'm solo and that's not the majority of the time.

I use a Krait if I'm with one other person a mkII with 3 people and a type 9 of there is 4 of us. I have never come to an odyssey settlement that didn't have a large pad. Even the small ones that only have 1 landing slot. So I had assumed they all were set up with one.



As for being killed. Yeah if you loiter around in the middle of a bunch of dudes they will kill you. But if you leave once they start shooting you they don't even get past the shields. They do a lot of damage but most have an effective range well below 100m
 
Meanwhile I have plenty of small ships to land on the small pads, but if SHTF they get melted by settlement aggro fire momentarily regardless of shields/engineering. So you have to dismiss them beforehand and then waste time running out of the settlement exclusion zone and waiting for recall.
Handheld weapons have very low AP, which means they do a lot of damage to shields but are comparatively weak against hull.

After some playing around with some of my other ships, Odyssey has given me a use for my viper mk4, the first dedicated combat ship I ever bought.
 
sidewinder with non seeker missiles and mini gun works well for npc's:) and they are cheap.and don't bother trying to look for the body to scan.......oops
 
I have on occasion been to small settlements literally on the side of a mountain/crater with no place to land nearby AND having to climb almost impossibly steep slopes in the SRV to get there. Meanwhile I have plenty of small ships to land on the small pads, but if SHTF they get melted by settlement aggro fire momentarily regardless of shields/engineering. So you have to dismiss them beforehand and then waste time running out of the settlement exclusion zone and waiting for recall. Fantastic design FDEV.

That's why I use a Courier for most Odyssey missions. Right now, I'm in my Vulture because I'm also killing space pirates. But, you're right - you really do need a small ship.
 
Handheld weapons have very low AP, which means they do a lot of damage to shields but are comparatively weak against hull.

After some playing around with some of my other ships, Odyssey has given me a use for my viper mk4, the first dedicated combat ship I ever bought.
I'm thinking of outfitting a Viper MK4 too for my ground missions.

You have a link to your build I can refer to?
 
I'm thinking of outfitting a Viper MK4 too for my ground missions.

You have a link to your build I can refer to?
I can give you the link to my Viper IV. Adjust details to taste. I use it for all Odyssey related content and it's working great. You can approach out of sight at low altitude and land directly behind the power building at most settlements. Or drop it right at any plant you may want to scan, even in mountains.
 
I'm thinking of outfitting a Viper MK4 too for my ground missions.

You have a link to your build I can refer to?

Here's mine - it doesn't have all the bells and whistles of the above build, but it's a touch more resilient.
advanced missile racks with overload munitions in the small hardpoints
I see you're a man of culture too.
 
Land, drop the SRV, dismiss the ship. Scavs can't shoot the thing if it's not there. The Scorpion is even better, but the recent update which removed the 'your ship/vehicle is under attack' notification is a real PITA.

For ground missions I use a Sidewinder, Courier, DBX, Asp Scout, Krait Mk II or Crusader.

All my ground attack ships are fitted with mines/missiles/flak. I prefer to take out ground troops by hand, but if five dropships full of scavs turn up it's hardly a fair fight.
 
but the recent update which removed the 'your ship/vehicle is under attack' notification is a real PITA.
Really? I still get the notification but it could be more prominent.

Right now it shows up at the top right of the HUD but I don't think there's any sound notification so it can be easy to miss if you're too focused on the job.
 
Point Defence should work against ground personel. The bullets have the right size.

But else EDO Mechanics are not what i thought they would be.... i imagined ship shield would be impregnable by anything man-held....
That would be made equal by strong settlement turrets against attacking ships. those hand-held weapons endangering my krait do feel off.
 
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