Windows 7 support from MS ended: January 13, 2015DX12 only would exclude windows 7 and 8 users, because it is windows 10 exclusive.
Windows 8 support will end: January 10, 2023
I loved Win7, but maybe people should get with the times?
Windows 7 support from MS ended: January 13, 2015DX12 only would exclude windows 7 and 8 users, because it is windows 10 exclusive.
i like my windows 8.1 - so i don't have to upgrade before 2023, that's good news.Windows 7 support from MS ended: January 13, 2015
Windows 8 support will end: January 10, 2023
I loved Win7, but maybe people should get with the times?
Win7 stopped being supported in 2020, so not quite that long ago. That still makes it obsolete so the point still stands, but it hasn't been that long and if Windows 8 is still supported, you can't argue too much if Frontier want to keep working with it.Windows 7 support from MS ended: January 13, 2015
Windows 8 support will end: January 10, 2023
I loved Win7, but maybe people should get with the times?
I get this impression a lot on games. It almost feels as if creative gaming studios don't give software engineering principles the attention they deserve.The codebase seems like a gargantuan house of cards held together by a thin film of spray glue. It was built over years by many people who are no longer working there. To re write it now is probably impossible. The house is crooked and sagging and bleeding streams of undried glue but if you tear it down to start again, no one will remember how it was supposed to be.
At least there is a lot of room for optimization, because there is no culling yet - brute force rendering is not a good idea in a settlement with NPCs and even less in a station.Win7 stopped being supported in 2020, so not quite that long ago. That still makes it obsolete so the point still stands, but it hasn't been that long and if Windows 8 is still supported, you can't argue too much if Frontier want to keep working with it.
But no, that's no the real concern I'd have. If we just take a look at, well... gestures everywhere, we can see that Frontier making changes comes with a few issues. This happens literally every time (just take a luck at the Arx update- minimal benefit for players, game broken for many on implementation). I think many of us would prefer Frontier to not touch the game at all unless there was an obvious benefit and I'm not sure this is it at the moment.
Ha! You would think so, but if you look at the Odyssey performance threads, people complain about hardware from 2012. No, that's not a typo ;-)It's 2021.
This update was of zero benefit to the player and wasn't meant as such(just take a look at the Arx update- minimal benefit for players, game broken for many on implementation)
Are you making a funny?I wish they stuck with DX10 then it could run on anything like it originally was (integrated graphics and sorts)![]()
neverAre you making a funny?
No, it is not (anymore). Around two years ago MS made DX12 available for Win7 (and higher). This was/ is used in CoD Modern Warfare for instance.DX12 only would exclude windows 7 and 8 users, because it is windows 10 exclusive.
Thanks for correcting misinformation.No, it is not (anymore) Around two years ago MS made DX12 available for Win7 (and higher). This was/ is used in CoD Modern Warfare for instance.
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Porting DirectX 12 games to Windows 7 - DirectX Developer Blog
We publish binaries and documents to allow game developers to run their DirectX 12 games on Windows 7.devblogs.microsoft.com
but looks like it still needs porting a game to work with it in windows 7- and what about 8?Thanks for correcting misinformation.
It will probably stay DirectX 11 because of the Egg Box One.
I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!The codebase seems like a gargantuan house of cards held together by a thin film of spray glue. It was built over years by many people who are no longer working there. To re write it now is probably impossible. The house is crooked and sagging and bleeding streams of undried glue but if you tear it down to start again, no one will remember how it was supposed to be.
I've seen it all with this codebase over the years. ScanRam (twice), Skimmers floating 2km in the air, delivery mission rewards busted, Grade 5 materials not being rewarded from missions (took 3 months for that to get fixed). All issues which popped up and were completely unrelated from a feature viewpoint to whatever the previous patch attempted to fix.I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!
According to Braben, with EDO a "code re-hash" was being performend.I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!