Any chance ED will be transfered to DX12?

Windows 7 support from MS ended: January 13, 2015
Windows 8 support will end: January 10, 2023

I loved Win7, but maybe people should get with the times?
i like my windows 8.1 - so i don't have to upgrade before 2023, that's good news.
 
Windows 7 support from MS ended: January 13, 2015
Windows 8 support will end: January 10, 2023

I loved Win7, but maybe people should get with the times?
Win7 stopped being supported in 2020, so not quite that long ago. That still makes it obsolete so the point still stands, but it hasn't been that long and if Windows 8 is still supported, you can't argue too much if Frontier want to keep working with it.

But no, that's no the real concern I'd have. If we just take a look at, well... gestures everywhere, we can see that Frontier making changes comes with a few issues. This happens literally every time (just take a look at the Arx update- minimal benefit for players, game broken for many on implementation). I think many of us would prefer Frontier to not touch the game at all unless there was an obvious benefit and I'm not sure this is it at the moment.
 
The codebase seems like a gargantuan house of cards held together by a thin film of spray glue. It was built over years by many people who are no longer working there. To re write it now is probably impossible. The house is crooked and sagging and bleeding streams of undried glue but if you tear it down to start again, no one will remember how it was supposed to be.
I get this impression a lot on games. It almost feels as if creative gaming studios don't give software engineering principles the attention they deserve.

If I wanted to pull out an engine in a professional bit of software, it would be a case of matching the interfaces and verifying the tests when dropping a new black box in.
 
Win7 stopped being supported in 2020, so not quite that long ago. That still makes it obsolete so the point still stands, but it hasn't been that long and if Windows 8 is still supported, you can't argue too much if Frontier want to keep working with it.

But no, that's no the real concern I'd have. If we just take a look at, well... gestures everywhere, we can see that Frontier making changes comes with a few issues. This happens literally every time (just take a luck at the Arx update- minimal benefit for players, game broken for many on implementation). I think many of us would prefer Frontier to not touch the game at all unless there was an obvious benefit and I'm not sure this is it at the moment.
At least there is a lot of room for optimization, because there is no culling yet - brute force rendering is not a good idea in a settlement with NPCs and even less in a station.
 
It's 2021.
Ha! You would think so, but if you look at the Odyssey performance threads, people complain about hardware from 2012. No, that's not a typo ;-)
(just take a look at the Arx update- minimal benefit for players, game broken for many on implementation)
This update was of zero benefit to the player and wasn't meant as such :D It was, however, very beneficial to shareholders :p
 
These type of arguments break out all the time for TES and the Creation Engine. People saying throw it out and switch to Unreal Engine or rewrite it from scratch.

Not easy to plug years of game designs and code/support tools into a brand new engine. Rewrites allow a clean sheet design using the latest tech. They also have to solve many problems already solved in the existing engine, so things get worse before they get better. The game needs a lot of work, but most of that isn't DX11's fault.
 
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The codebase seems like a gargantuan house of cards held together by a thin film of spray glue. It was built over years by many people who are no longer working there. To re write it now is probably impossible. The house is crooked and sagging and bleeding streams of undried glue but if you tear it down to start again, no one will remember how it was supposed to be.
I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!
 
Plenty of games have multiple DX rendering paths. They could make a DX12 version. I just don't see why they would at this point. I am not even sure how much we would gain from it. A few FPS here or there? A tiny bit better graphics?
 
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I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!
I've seen it all with this codebase over the years. ScanRam (twice), Skimmers floating 2km in the air, delivery mission rewards busted, Grade 5 materials not being rewarded from missions (took 3 months for that to get fixed). All issues which popped up and were completely unrelated from a feature viewpoint to whatever the previous patch attempted to fix.

Oh, add Megaship Piracy being bust as well. That bug popped up from FC Patch 2 which had nothing to do with Megaship Piracy.
 
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I’m not entirely convinced that they haven’t just rewritten the whole thing for Odyssey given the number of “changes” that have been observed ... I mean, how on earth do you add DLC that allows you to walk around outside your ship and “accidentally” change the code that deals with how many materials are in your ship such that it resets to zero when you get given some more materials ... how is that code even remotely related to stuff that didn’t exist previously that lets you walk around and shoot hand guns?!!
According to Braben, with EDO a "code re-hash" was being performend.
 
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