At least if you think fdev are professionals, not a bunch of amateurs
They are professionals, but that doesn't imply that they are particularly good at QA, just that they are being paid for it.
who don't even know how their own game works and throwing in a lazy cooldown timer in the wrong position was the best they could come up with.
I think this is probably a fairly accurate description of what happened.
It certainly wouldn't be the first time FDev had identified the wrong problem, applied an incorrect fix, and/or prematurely announced that a problem had been solved.
If they really wanted this bug squashed sooner, it would have been squashed by now. Obviously FD are happy to allow this to continue......for the time being
By that reasoning SLF's inducing stutter and rubberbanding is intentional, because the issue has lasted over a year, and that's not even a record for FDev.
Now if I'd gone into the game files & found my credit balance & altered it to 18bil........that, I would call an exploit!
That would be a hack, of Frontier's database, not cheating via the exploitation of an unintended game mechanism.
I don't know how some of you guys play other games that allow Mods to be used
I mod games all the time. However they are either single player titles, which are impossible to cheat in because I am the only player, or they are games I host, where I set the rules. And if I'm hosting a game where someone is abusing some unintended functionality, rather than pointing out that problem to me so I can fix it, they wouldn't be welcome on my server or at my table any more.
Frontier's intent may not always be as clear as I make mine, but it's quite an absurdity to think that being able to reset the contents of an asteroid by flying 25km away, so that people could bypass all sorts of gameplay to make disproportionate profit was what they were aiming for, or that they'd find it to be beneficial emergent content.
Modifying a value, whether in a file, memory or network packet is cheating, as it is using mechanisms outside of the game mechanics to product in game results.
Hacking and exploiting, in these contexts, are both forms of cheating. It's just about how the unfair advantage is generated.
How can you play this game for 6000 hours and still not have the money for a carrier, even if just accidentally?
I've been playing for ~8k hours since the last forced reset. 5 billion CR is probably close to my CMDR's gross lifetime earnings. Out of that a billion or so have gone to NPC crew, and another billion to various expenses. The remainder is split between all the ships I enjoy flying and more credits than I'll ever need for any gameplay I find enjoyable. My CMDR will probably never be able to afford a fleet carrier, and I am entirely content with not having to manage one. I tried them for about 90 minutes in the Beta and that was enough for a lifetime.
That I am not even vaguely incentivized to have my CMDR care about his finances is one of my main complaints about this game.