As I climb onto my soap box, I know I'm going to offend some people, but I have to be a little cruel to be kind. I've hauled on my fire-proof britches and I'm gonna say it anyway.
I see the word "grind" daily, multiple times a day, in these forums. If you find the game to be a grind, it isn't the game, it's you. It's either impatience on your part, or you feel the need to have the largest ships with the best components, NOW. You think having them will make your gaming experience better in some way. We've seen the forum posts about people going from a Sidey to an Anaconda in a weekend and I really have to shake my head and ask why someone feels the need to do something like that?
Elite: Dangerous can't be won; there is no end game. It's not like other games out there where you get a high score when you get the 'GAME OVER' banner. You never finish Elite, you can only exist in the game universe. Once you're in the "best" ship, fully upgraded through Engineers, where do you go from there? Once you have seventeen billion in the bank, what's next? Why the rush? Elite is not a game measured in hours spent playing. It is a game where people spend hundreds, if not thousands, of hours playing. I've never been in an Anaconda (outside of Beta). I've reset one of my CMDR's four times now. Some long-term players do have Condas and Corvettes, BUT rushing into a top end ship, without knowing how to fly or fight it will eventually result in tears.
It's time for a long hard look in a mirror. If you truly see Elite as a grind rather than as a long term experience, then you are doing it wrong. Elite is either a game you are unsuited for, or one you are not prepared to play properly. If you play Elite like DOOM, Stellaris, Fallout or any of the other traditional games, then you will be disappointed. Elite isn't one of those. There's no final boss fight or fade-to-black cut-scene. I hate to be the one to tell you, but even with a fully Engineered A-rated Corvette you're still an insignificant speck in the galaxy. Such is the scale of this amazing simulation.
I've got 280'ish games on Steam alone. I love some, like others and hate a few. I don't play the ones I don't like at all, because I recognize that they are not right for me. Just because you bought Elite does not mean it will automatically fulfill all your hopes, dreams and desires. I wouldn't expect it to change to meet your expectations either. In fact, your skewed expectations are probably what's causing your grief in game.
Elite presents several career options you can drop in or out of anytime. However, while this is seen as a welcome addition by some, others take a more pessimistic approach.
Trading - "I don't want to do that."
Mining - "I don't want to do that."
Exploration - "I don't want to do that."
Piracy - "I don't want to do that."
Missions - "I don't want to do that."
Smuggling - "I don't want to do that, unless I can make 50 mil an hour from Sothis to make it worth my time."
None of the above is the games fault.
Elite players, who play long term, recognize that the journey is more important than the destination. Yes, you pick up things to improve your position, but most will come your way as you just play the game. The one or two things that don't, you can focus on over time, rather than bopping all over core space in a frenzy to get everything in a rush. Take your time and it's fun rather than a grind. I don't think I'm exaggerating when I say an Elite player with 1,000 hours in the game will have as much fun in an E-rated Sidey as an A-rated FDL. Elite isn't about what you have, nor is it about what you gain. If you don't (or can't) see that, then Elite simply may not be the game for you. Elite is as much about your state of mind as it is actual game play. Sometimes those two things don't fit.
Any grind, is in your mind.
I see the word "grind" daily, multiple times a day, in these forums. If you find the game to be a grind, it isn't the game, it's you. It's either impatience on your part, or you feel the need to have the largest ships with the best components, NOW. You think having them will make your gaming experience better in some way. We've seen the forum posts about people going from a Sidey to an Anaconda in a weekend and I really have to shake my head and ask why someone feels the need to do something like that?
Elite: Dangerous can't be won; there is no end game. It's not like other games out there where you get a high score when you get the 'GAME OVER' banner. You never finish Elite, you can only exist in the game universe. Once you're in the "best" ship, fully upgraded through Engineers, where do you go from there? Once you have seventeen billion in the bank, what's next? Why the rush? Elite is not a game measured in hours spent playing. It is a game where people spend hundreds, if not thousands, of hours playing. I've never been in an Anaconda (outside of Beta). I've reset one of my CMDR's four times now. Some long-term players do have Condas and Corvettes, BUT rushing into a top end ship, without knowing how to fly or fight it will eventually result in tears.
It's time for a long hard look in a mirror. If you truly see Elite as a grind rather than as a long term experience, then you are doing it wrong. Elite is either a game you are unsuited for, or one you are not prepared to play properly. If you play Elite like DOOM, Stellaris, Fallout or any of the other traditional games, then you will be disappointed. Elite isn't one of those. There's no final boss fight or fade-to-black cut-scene. I hate to be the one to tell you, but even with a fully Engineered A-rated Corvette you're still an insignificant speck in the galaxy. Such is the scale of this amazing simulation.
I've got 280'ish games on Steam alone. I love some, like others and hate a few. I don't play the ones I don't like at all, because I recognize that they are not right for me. Just because you bought Elite does not mean it will automatically fulfill all your hopes, dreams and desires. I wouldn't expect it to change to meet your expectations either. In fact, your skewed expectations are probably what's causing your grief in game.
Elite presents several career options you can drop in or out of anytime. However, while this is seen as a welcome addition by some, others take a more pessimistic approach.
Trading - "I don't want to do that."
Mining - "I don't want to do that."
Exploration - "I don't want to do that."
Piracy - "I don't want to do that."
Missions - "I don't want to do that."
Smuggling - "I don't want to do that, unless I can make 50 mil an hour from Sothis to make it worth my time."
None of the above is the games fault.
Elite players, who play long term, recognize that the journey is more important than the destination. Yes, you pick up things to improve your position, but most will come your way as you just play the game. The one or two things that don't, you can focus on over time, rather than bopping all over core space in a frenzy to get everything in a rush. Take your time and it's fun rather than a grind. I don't think I'm exaggerating when I say an Elite player with 1,000 hours in the game will have as much fun in an E-rated Sidey as an A-rated FDL. Elite isn't about what you have, nor is it about what you gain. If you don't (or can't) see that, then Elite simply may not be the game for you. Elite is as much about your state of mind as it is actual game play. Sometimes those two things don't fit.
Any grind, is in your mind.
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