Any Improvements on Engineering / Combat Balance?

As per the title, have there been any significant changes to engineering and combat balance in the past year or so? Basically, since the big engineering rework when old modules were grandfathered in. If not, has FDev made clear any plans to address it in the semi-near future? Considering trying to get back into the game once Odyssey launches, but if ship combat and engineering balance is still being left as it was with no attempts to address the issues at all, I'm personally probably better off staying out.
 
no, there hasn't been any significant changes to engineering and combat balance.

concerning the latter there has been some improvements on providing a bit more challenging pve combat - but as i know how you were flying back then, i doubt that would be any gamechanger for you... sad.
 
As per the title, have there been any significant changes to engineering and combat balance in the past year or so? Basically, since the big engineering rework when old modules were grandfathered in. If not, has FDev made clear any plans to address it in the semi-near future? Considering trying to get back into the game once Odyssey launches, but if ship combat and engineering balance is still being left as it was with no attempts to address the issues at all, I'm personally probably better off staying out.

What a wonderful name to read again. But no, no significant changes have been made and there are no plans by FDev to change anything in that matter as they officially tsated that they believe (ship) combat is in a healthy state right now (Odyssey QnA).
So if your decision is based on the balance of the game in regards to PvP, then I suggest you don't come back. Else you may be faced with the very same issues from 2 years ago or so.
There are ways to deal with these (balancing) issues but it certainly requires more dedication than 'just going with the flow'.
Atleast this game has more to offer than just PvP which doesn't put it at the same risk Hawken was facing in 2014 (you should remember this game) whic hcaused it to die, ultimately, on PC.
 
The CM's did mention they were 'looking at' the engineering 'grind' recently so Odyssey may have minor changes there...
As mentioned above, if you are asking about PvP & 'balance' currently no change (thankfully, the PvE players don't feature in the PvP agenda) although PvP was mentioned as another 'feature' being considered for future attention, so all may not be lost entirely :)
 
The CM's did mention they were 'looking at' the engineering 'grind' recently so Odyssey may have minor changes there...
As mentioned above, if you are asking about PvP & 'balance' currently no change (thankfully, the PvE players don't feature in the PvP agenda) although PvP was mentioned as another 'feature' being considered for future attention, so all may not be lost entirely :)
The point isn't really the grind. It's that the scaling has made engineer upgrades mandatory and the vast difference in power made them increase NPC capabilities too. So you're just shanked without and so everyone tries to get on with it to get it over with. Some enjoy it and naturally some find it a pointless waste of time and deliberate show stopper put in place just to fill a stat bar in FD's monthly reports rather than contribute to the game experience.
Engineers aren't designed for fun - they are designed for maximum progress stall with unfun mechanics and ridiculous requirements.

Looking at the grind will not solve the imbalanced gameplay. It just cuts the time shorter on the busyjobs.

I am pretty sure any "grind remedy" they do is just to promote EDO. We know EDO has it's own progression and looking at past experiences they will likely notch down engineer requirements to make more time for grinding EDO requirements. Which will be just as bad like the engineer were, but you simple can't do it all at the same time. We saw the same happen with engineers vs credits and I have no reason to believe it won't go the same route again.
 
The point isn't really the grind. It's that the scaling has made engineer upgrades mandatory and the vast difference in power made them increase NPC capabilities too. So you're just shanked without and so everyone tries to get on with it to get it over with. Some enjoy it and naturally some find it a pointless waste of time and deliberate show stopper put in place just to fill a stat bar in FD's monthly reports rather than contribute to the game experience.
Engineers aren't designed for fun - they are designed for maximum progress stall with unfun mechanics and ridiculous requirements.

Looking at the grind will not solve the imbalanced gameplay. It just cuts the time shorter on the busyjobs.

I am pretty sure any "grind remedy" they do is just to promote EDO. We know EDO has it's own progression and looking at past experiences they will likely notch down engineer requirements to make more time for grinding EDO requirements. Which will be just as bad like the engineer were, but you simple can't do it all at the same time. We saw the same happen with engineers vs credits and I have no reason to believe it won't go the same route again.
If somebody is totally averse to engineering, there is nothing - bar removal of the content - that would 'improve' things for that player, this is glaringly obvious.

For one who 'just plays' and accepts that there is 'crafting' in the game as in many other 'open world, sandbox type' game it is just get on and do stuff... No issue.
 
If somebody is totally averse to engineering, there is nothing - bar removal of the content - that would 'improve' things for that player, this is glaringly obvious.

For one who 'just plays' and accepts that there is 'crafting' in the game as in many other 'open world, sandbox type' game it is just get on and do stuff... No issue.

Engineering isn't "crafting". It's simply enabling silly, overpowered, misaligned and unbalanced crap. It's so unbalanced that I'd describe it as toxic when you can have a MP game where some grindlord (or "crafter" to use your euphemism) lolstomp a bloody noob with no plan and then spawn camp the sheep range for even more lolz.
No MP game I ever played that showed this kind of unfettered imbalance stayed a well-played MP game.
But ED pretends to be both and limps along the hopes of players matchmaking a decent playmate to spend time with. They just haven't realised that match-making is also just as random number driven like the rest of the game.
 
Engineering isn't "crafting". It's simply enabling silly, overpowered, misaligned and unbalanced crap. It's so unbalanced that I'd describe it as toxic when you can have a MP game where some grindlord (or "crafter" to use your euphemism) lolstomp a bloody noob with no plan and then spawn camp the sheep range for even more lolz.
No MP game I ever played that showed this kind of unfettered imbalance stayed a well-played MP game.
But ED pretends to be both and limps along the hopes of players matchmaking a decent playmate to spend time with. They just haven't realised that match-making is also just as random number driven like the rest of the game.
If somebody is totally averse to engineering, there is nothing - bar removal of the content - that would 'improve' things for that player, this is glaringly obvious.
I already covered that ;)

Your stance is very well known...
 
There is still nothing preventing you playing either base game (and assume) or Odyssey unengineered, providing you have the combat skill to deal with NPC's and the common sense to avoid the hotspots in open.
The lack of fun? My disagreement with the overnight nerf of my progress?
I mean come on: If you want to sell a game dont tell nothing is preventing from playing it. Nothing is preventing me from hitting myself in the face repeatedly either.
 
The lack of fun? My disagreement with the overnight nerf of my progress?
I mean come on: If you want to sell a game dont tell nothing is preventing from playing it. Nothing is preventing me from hitting myself in the face repeatedly either.
Your make your own decisions based on preference, that is fine...

Inn the politest possible way, you continue to complain about engineering because you dislike it, rather than looking for a compromise (G3, which are all easily obtained materials, is perfectly good for PvE play - but if you want to play PvP not so good...) that would permit you to continue to play, even though you disagree with the implementation, your choice has been to reject the content entirely, entirely your choice.
 
Nothing changed, nothing will.

Apparently ship balance is "in a good place" according to FDev. Rolf 🤣

Your guides and analysis are legends 🤘

Didn't they fix the heavy duty bug on shield boosters which basically added the percentage improvement to the base booster percentage multiplier instead of applying the percentage multiplier to base boost? I thought someone in the comment thread of Yamik's video on that ("Only choice" utility video from 11 months ago) said it finally got fixed.

Or are engineered boosters still game-breakingly OP?
 
Your make your own decisions based on preference, that is fine...

Inn the politest possible way, you continue to complain about engineering because you dislike it, rather than looking for a compromise (G3, which are all easily obtained materials, is perfectly good for PvE play - but if you want to play PvP not so good...) that would permit you to continue to play, even though you disagree with the implementation, your choice has been to reject the content entirely, entirely your choice.
Mostly, yes. However I paid for Horizons. I got a very promising planetry landing thing and then was lied to about a progression system that offered 'mild' updates.
There were a number of concerns but there were officially downplayed. Truth was we got full powercreep. A nerf to vanilla. Engineers might also have been guilty for the large delays, because the initial release of this turd had to be reworked.

So yes, I'm pretty dissatisfied.
 
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