Any indication on planet landing?

I think they need to put focus on the space side activities before they expand scope. There is way too much to get done before they add another area to the game. Combat rebalances, mission and crime overhauls, alien species and external threats... These should all take priority if they want things to last.
 
For me landing on planets could be put on a later stage if they put in walking around ships and stations. When that's in we can all frequent space bars etc and have a good chinwag :)
 
They have the tech , they just need to adept it into elite , and make procedural generation of terrain work well.

what exactly tells you that ´they have the tech´? I see nothing that confirms they have ´the tech´and even if they have it, you think magic generation will just generate the content that makes any of this interesting? I love how people think this ´PG` solves each and every problem, and can just be switched on with the flick of some magic mumbo jumbo button.

so you are down on some procedural stone, to do what exactly? take screenshots?
 
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I've pretty much stopped playing ED now, just waiting for them to implement the rest of the things that Frontier/FFE did before I pick it up again. Things like planetary landings, scooping from gas giants, even an orrery view... that sort of thing.

Couldn't care less about Powerplay - if working for factions has the same effect as trading does now on the galactic economy then I expect that it will be FD who end up scripting the power struggles rather than the player base themselves affecting the balance of power.

I can't think of anything more at odds with what I want from an Elite game than Powerplay, most disappointing.

D.
 
Judging by the pace of development I wouldn't hold your breath. I'm reluctant to play anymore until planetary landings as I want an FE2 stlye experience from our modern day elite sequel and I'm already feeling burnt out. Have some system permits (pointless grind) some nice ships and good cash. Community goals are hellish, powerplay looks interesting but not quite my cup of tea.
 
The planetary landings in 2 years in my opinion. But before there will be the landing on the rocky moons and the asteroids

I have a feeling FD think the game, as it stands now, is pretty much finished (I hope I'm wrong). In two years the game will probably be a memory and still very much the same as it is now..
Just how I feel at the moment, unfortunately. :(

I don't think the sales warrant much more progress in the game other than superficial content. Especially the type of work needed to see the extra content (planets & landings, walking around in the ships, stations, proper AI etc) implemented.

I really hope I'm wrong.
 
I have a feeling FD think the game, as it stands now, is pretty much finished (I hope I'm wrong). In two years the game will probably be a memory and still very much the same as it is now..
Just how I feel at the moment, unfortunately. :(

I don't think the sales warrant much more progress in the game other than superficial content. Especially the type of work needed to see the extra content (planets & landings, walking around in the ships, stations, proper AI etc) implemented.

I really hope I'm wrong.

The difference here is Elite is pretty much a labour of love as well as a viable product. Many companies would likely ditch the game to the bargain shelves but I don't see that happening here.
 
He may have meant that they have the technique of expanding psuedorandom numbers out many decimal points to generate reliable procedurals, and that they know how to go about doing it for planetary landings. That would all be true. They appear to know how to do interiors of vessels, judging from tech demos, and damage, etc. Those are all the core tech to do planetary landings. They probably can expand the planet shaders downward into surface-level detail; that's just a "mere matter" of cranking at the fractals and the rules for stellar forging.

That is exactly what I meant. From that video, they look like they had the way to go about it back in 2012. If they have actually been working on it though, I cannot tell, just hope.

what exactly tells you that ´they have the tech´? I see nothing that confirms they have ´the tech´and even if they have it, you think magic generation will just generate the content that makes any of this interesting? I love how people think this ´PG` solves each and every problem, and can just be switched on with the flick of some magic mumbo jumbo button.

It is in no way an easy task and the feeling is that, in order to pull something like this off, they would need to dedicate a lot of concentrated effort to the project (and not just have it as a sideproject in the background). On the other hand though, you have a very promising game in that aspect coming out this year (most likely) - No Man's Sky. Of course it won't have the scope and expanse of Elite, but it was a project worked on by a few guys as an indie game (at least at first). And they had the way and tech to do it obviously, the same way that Mr. Braben wants to follow: procedural generation. It is not a magic button, but if it works for them, why not for a much bigger company, Frontier, at least in a more basic level (you don't really need things like animal life etc.)?
 
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Just as an addendum to the previous video with David, here's an interview he gave back in 2014, where he confirms that the tech for landing is in place. Just a little something extra to wet your appetite. The relevant part of the interview is around 8:35.

[video=youtube;j77gOdFFFyo]https://www.youtube.com/watch?v=j77gOdFFFyo[/video]
 
I have a feeling FD think the game, as it stands now, is pretty much finished (I hope I'm wrong). In two years the game will probably be a memory and still very much the same as it is now..
Just how I feel at the moment, unfortunately. :(

I don't think the sales warrant much more progress in the game other than superficial content. Especially the type of work needed to see the extra content (planets & landings, walking around in the ships, stations, proper AI etc) implemented.

I really hope I'm wrong.

It must evolve if it not want to die
 
Just as an addendum to the previous video with David, here's an interview he gave back in 2014, where he confirms that the tech for landing is in place. Just a little something extra to wet your appetite. The relevant part of the interview is around 8:35.

https://www.youtube.com/watch?v=j77gOdFFFyo

Wow, after watching this I am really optimistic because they have big plans for the future of this game. Having heard what he said about being focused and not fighting many fronts at the same time, I would prefer to wait, even step away from the game for a few months until they deliver planet landing + First Person interactions, if they are going to do it right!
 
Wow, after watching this I am really optimistic because they have big plans for the future of this game. !

you must be new to gaming in general if you still buy into developer videos telling you about their ´big plans for the future´.

Been burned too often to believe any ´future plan´ interviews by any developer.

Mechwarrior *cough* Eve Incarna *cough* SWTOR *cough* World of Darkness *cough* Anarchy Online new enigne, etc. etc.
 
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Also it to make sense it would already required FPS as it would be ridiculous to be able to walk around and not fight against each other. The same goes with ship interior and so on... so yeah don't count on planetary landing in a near future.
Stay with us for PowerPlay it will be a lot of fun ;)

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Exactly. No matter how many planets we have, landing is just making the sandbox bigger. but it is still a sandbox. What some people need is more story/plot/quest/mission. I am confident 1.3 will fix that, at least partly.
The expansion you refer to is EVA not FPS, the two are very different (there is no FPS expansion planned for Elite Dangerous as far as we know). Elite has never been a FPS game even though it's ships shooting at each other.

No, and I understood we will get landing on objects without atmosphere first.

In a couple years maybe.

As an Original Backer whom has followed SC development closely since the beginning, let me say, "LOL, wut?". 2016 is in no way realistic in the Universe I inhabit.
These three above quotes have no source to go on.

They said (somewhere when gamma was release, or the actual release...) that we would be walking on planets by the end of this year.
YAY, someone else who remembers Frontier saying this.

LMAO. You don´t actually think any work has been done on this yet? Come on. It takes months after months for some mission upgrade called ´powerplay´. Everything about planets is all talk and no show, just like Eve devs talking about avatar action since 2008 and delivering .. nothing.
Have faith, my young Padawan.

I've pretty much stopped playing ED now, just waiting for them to implement the rest of the things that Frontier/FFE did before I pick it up again. Things like planetary landings, scooping from gas giants, even an orrery view... that sort of thing.

Couldn't care less about Powerplay - if working for factions has the same effect as trading does now on the galactic economy then I expect that it will be FD who end up scripting the power struggles rather than the player base themselves affecting the balance of power.

I can't think of anything more at odds with what I want from an Elite game than Powerplay, most disappointing.

D.
I agree 100% with this.

The planetary landings in 2 years in my opinion. But before there will be the landing on the rocky moons and the asteroids
I'm glad you used the word "opinion", a word not used enough on this forum.

you must be new to gaming in general if you still buy into developer videos telling you about their ´big plans for the future´.

Been burned too often to believe any ´future plan´ interviews by any developer.

Mechwarrior *cough* Eve Incarna *cough* SWTOR *cough* World of Darkness *cough* Anarchy Online new enigne, etc. etc.
Elite isn't Mechwarrior, Eve, SWTOR or any other games you mention, and Frontier Developments are not those studios. Don't tar everyone with the same brush. David Braben is not like Peter Molyneux.
 
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Planetary landings will be nothing more than "another place to dock" If you have to chase down a pilot through a ice canyon or something then yes it will add stuff to do. However at it core ED is

Find/meet/Kill Package A
Take Package A to B
On the way to B find/meet/kill
At B find that its all a sham, take package to C
On the way to C find/meet/kill
At C deliver package.

Or

Trade A to B to C to D to A to B to C to D (i am lucky found a very lucrative route on this one)

Or

Mine (this is laughable, it should be the biggest earner in game)

Or

Exploring (quite frankly this is dull as dishwater, space may be big but it is also very very boring and samey) Personally i am saving this side of the game for when VR is fully with us in a released state.

I am happy with the above, (apart from mining) but it has never been worthwhile in any ELITE game, but it still needs much much more to do and it needs to be complicated not simple fluff of landing on a planet.
 
Elite isn't Mechwarrior, Eve, SWTOR or any other games you mention, and Frontier Developments are not those studios. Don't tar everyone with the same brush.

But FDEV has done exactly what game companies usually do nowadays: releasing unfinished games. I am not sure what makes you think that they are different.
 
But FDEV has done exactly what game companies usually do nowadays: releasing unfinished games. I am not sure what makes you think that they are different.
because they have released finished games? Kinectimals? Lostwinds? Lostwinds 2? Zoo Tycoon? they're all finished games. Outsider wasn't finished, but also wasn't released, and Elite Dangerous has never been called a finished game, even Frontier will tell you it's still in development. They had to have an official release to get certain kickstarter pledges out of the way.

Trust me, since the kickstarter I've done my fair share of criticising Frontier, but I am fair about it. I don't bash them for things that they don't deserve.

EDIT: Oh and before you bring up Frontier First Encounters, that wasn't Frontier Developments fault, the publisher (Gametek, unless I'm mistaken) insisted on releasing the game before Frontier had finished it.
 
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