Any plans for Crafting/Manufacturing?

I dont think it would make it a different game I think it would be fantastic.

It would add more context to trading and mining for starters.
 
The game already allows for mining an ore and refining it to a metal or mineral.

we have auto-fabricators and all sorts of other machine and technologies in game

the next gameplay jump is to allow players to use all these things.

take a bit of Minecraft and mix with some Civilisation type play..... Wallahhhh
 
I would without question vote up for 'crafting' and personal space stations before doing landing on planets, walking in space stations or EVAs.

Nothing fancy mind you just something basic. Doesnt even have to get into this 'best items need to be crafted' just limit crafting to personal space stations and space station upgrades...It would be nice to have a long term plan to have a bunch of item X in my 'bank' while I am out doing other things. Find a deal on item X buy it and when you get back store it.
 
Adding manufacturing, along with all the off shoots that come with it, like resource management and logistics, would open the game up to a wealth of player injected content. If frontier don't plan on adding it then they will have to constantly add other interesting stuff themselves. That will cost them time and constant investment.

There will come a time when new players buying elite, a non subscription game, will dry up and that is when that development and content will grind down.

I think if the game is to last for years to come it may be inevitable that frontier implement more and more features that allows the remaining player base to create its content from within.
 
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honestly this is my big one, i honestly won't touch trading in this game until the commodities aren't just text moving from one station to the next. without inherent value given to them by players it just doesn't grab me as having any point to it.

I see it like this, blueprints or recipes from exploration maybe scrap from combat > alternative method of aquisition of ships and modules, ships limited in number built by stations over time > player interaction ie trading speeds up the process.

there we go I just added depth to all 3 aspects of the game. didn't turn it into cod and also didn't dumb it down at all, complexity drives co-operation. this whole aspect would breath a ton of life into the game. even ppl who aren't interested in it would influence it in some way. just like it is in all the other multiplayer games that have you actually doing more than just grinding money to get what you want.

anyway i sound like a broken record so ima just dream.
 
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honestly this is my big one, i honestly won't touch trading in this game until the commodities aren't just text moving from one station to the next. without inherent value given to them by players it just doesn't grab me as having any point to it.

I see it like this, blueprints or recipes from exploration maybe scrap from combat > alternative method of aquisition of ships and modules, ships limited in number built by stations over time > player interaction ie trading speeds up the process.


there we go I just added depth to all 3 aspects of the game. didn't turn it into cod and also didn't dumb it down at all, complexity drives co-operation.

yup..

it would be nice to have some mechanic that would allow for not all salvaged good to be illegal. Like maybe one needs to get a license to be a battlefield cleaner. Someone who goes in and cleans up old battlefield but you need a certificate.

I would assume all of these ideas would be a lot easier to create then getting out of our ship stuff.
 
I too would love to see this in ED but it doesn't seem to be in their short term plans. I think you could make this work within the player influenced economy of the current game but it would take some thought. It would be another input for the background simulation. Maybe someday.
 
"I don't think it would be too controversial to say that crafting to create in game items is something that is not particularly desirable and opens the floodgates to exploitation. It also hurts the trading system and doesn't particularly tie in with ship gameplay. However, this does not mean it is off the table forever in some form or another."

https://forums.frontier.co.uk/showthread.php?t=7007&page=21 << Reference.

Its safe to say it doesn't look likely which is incredibly sad
 
"I don't think it would be too controversial to say that crafting to create in game items is something that is not particularly desirable and opens the floodgates to exploitation. It also hurts the trading system and doesn't particularly tie in with ship gameplay. However, this does not mean it is off the table forever in some form or another."

https://forums.frontier.co.uk/showthread.php?t=7007&page=21 << Reference.

Its safe to say it doesn't look likely which is incredibly sad

I think some people just over complicate it.

Its an all or nothing attitude. Simple systems can be created. Hell if nothing else just to make ammunition
 
Ugh, crafting. Why the heck does EVERY game feel it has to have that now? It's completely annoying to me. Look at the Far Cry series. FC2 (which had its problems, but this wasn't one of them) had a perfectly good system whereby you found/earned diamonds and then bought stuff from the gun stores. Then FC3 had it so you have to traipse all over creation and gut animals and cut plants to combine the parts in order to "craft a bigger wallet" or whatever.
 
Crafting and Manufacturing doesn't make sense on a gameplay like this one, the truth is that this is direct action-based gameplay, they don't want to make it about resource management but about your life as a spaceship freelancer pilot.

Effective crafting is similar to having something like Eve's Corporations, it involves a lot of resource management, gameplay that goes way beyond the scope of what Elite essentially is.

That stated, as a professional Engineer, I love crafting. But I'd rather have Elite be something that I can't find anywhere else (space sim, exploration, procedural galaxy, landing on planets) than something that I can already find in pretty much ever single MMO out there.
 
well that is a shame, i guess generalisations must always be true 'not particularly desirable' generalization. 'opens the floodgates to exploitation' like grinding forever in a nav site or finding a trade route that nets you the most money, honestly, was this guy born yesterday or did he deliberately make a game that your not supposed to exploit because, thats exactly how you actually get anywhere currently. i would of loved for that to have been elaborated a bit.

its all good though i know better than to expect anything suggested in a forum to actually make it into a game its all just wishful thinking.

you can hate the idea but it would still only be for those who actually want to do it, you don't need to change anything currently it would just be an alternative method, not THE method.
just an idea to make it feel like there isn't just one path to everything.
 
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I just had a dream about a space game hybrid that combines the scale of ED with the construction, terraforming and crafting features of Space Engineers =)
 
I have 120,000 cr and I am still in my sidewinder with only a fuel scoop as an upgrade.

I dont understand why people think they need a lot of money
 
I dont think it would make it a different game I think it would be fantastic.

It would add more context to trading and mining for starters.

Earth and beyond anyone?

With the way this game is right now, it would take another 40 years for the Devs to implement a crafting game.
We don't even have an MMO experience, how about we work on given the people what they paid for first?
2 weeks and I take my hat off to the folks who are still playing this boring game.
 
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