Any point in keeping Sirius FSDs?

Double engineered drives are worth keeping/ not worth replacing. Beyond that they're obsolete. Some are still holding out for trying to get their mats back but given how easy they are to get now there's no real milage there.
Obviously replace/upgrade at your own pace but the direction of travel is obvious.
 
I've wondered how FDev could make the legacy FSDs viable. Drop the prices so new players can get high end old FSDs and possibly drop the engineering requirements. I don't know but the SCO drives are superior. Unless there's a change to the old FSDs, unintended consequences - I doubt the devs did not see the ensuing obsolescence coming.
I doubt I'll buy and engineer SCOs for all 15 of my ships but I have one of each size plus a second C5, so all is good atm (and I'm not selling the old drives - yet).
GL HF
 
It is much easier to rip the bandage off quickly. Much quicker and easier to do them in batches. Batch #1: your useful ships. Use up all your Data Mined Wake Exceptions. No problem, visit the mat traders, shuffle your mats down and on the next server tick do a bunch of missions that offer 20 G5 engineer mats per mission. Recover all your engineer mat bins. Then do another batch.
Yes that sounds like the efficient way to do it.

So instead I might try K Olley’s approach and make up some swap units for my least used ships.
 
Yes that sounds like the efficient way to do it.

So instead I might try K Olley’s approach and make up some swap units for my least used ships.

Most cmdrs that switch between activities on a regular basis will want their ships outfitted with the SCO. Whether its exploration (travelling to secondary systems +10,000LS away), trade and passenger missions, bounty hunting, or AX Titan bombing 8,000 LS from the primary. The new SCO drive is definitely preferable. The effort in updating a batch of 5 ships with SCO is very close to updating just 1. That is why I recommend doing it in batches.

Certainly their is no point in updating a ship's FSD if you never fly that ship anymore. If you are just keeping it for nostalgia. Or an off chance you might want it in a year or two.
 
That would then be labelled as pay to win by many folks on here.
To be fair they would probably have a point.

O7
Not pay-to-win. Credits are earned by playing the game. Unlike Arx, credits can't (legitimately) be bought with real world money. May as well say a corvette is pay-to-win because it costs more credits than a Sidewinder.
 
Who knows, maybe one day they will add engineering support for adding SCO capability to the Sirius drives (including the double engineered ones).

There would probably be little point in adding SCO to the normal Sirius drives (because they have a smaller jump range), but if the capability could be added to a double-engineered FSD, now that would be something.
 
I've wondered how FDev could make the legacy FSDs viable. Drop the prices so new players can get high end old FSDs and possibly drop the engineering requirements. I don't know but the SCO drives are superior. Unless there's a change to the old FSDs, unintended consequences - I doubt the devs did not see the ensuing obsolescence coming.
I doubt I'll buy and engineer SCOs for all 15 of my ships but I have one of each size plus a second C5, so all is good atm (and I'm not selling the old drives - yet).
GL HF

Mark my words, one day we're gonna find out that the humans who were rescued from the Titans and the technology in the SCO drive are going to combine in a way that gives us a very bad day...
 
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I'm not going to bother replacing my already G5 engineered FSDs with SCO versions, then enginner those to G5.
What I have done instead is engineer 1 each of C4,5 & 6 SCO drives so I can swap them in if I feel like it.
Naturally the P2 & T8, to date, have fully enginered drives.

I really don't see the point in doing the whole fleet!
 
I have switched only my most used ships to the new Ludicrous Speed Drives (sco fsd's). I keep a few G5'd new FSD spares (sizes 3, 4, 5, 6) in my module storage. Remembering to switch around as needed, will be easy enough

I still want Sirius to fight back somehow for this. Maybe they buy out via friendly means or perhaps unfriendly means the new drive owners. Or perhaps they invent their own competing drive.

New Sirius Drive: Jump to any star in any system. So new FSD, jump to new system first, honk second, see other stars, target non primary star and can charge and jump to it...
 
The ability to jump between stars within a system would be great. ^^ good one
There's got to be other ways to make the legacy FSD viable.
Have a nice day
 
If some space Entrepreneur wants to make bank.... Figure out how to up-grade Sirius FSDs to SCO-like/competetive units, or Sirius can offer 'core' discounts for obsolete drives, when they learn to copy/offer-another-benefit-to-compete with SCO drives.
 
There seem to be few disadvantages in having an SCO FSD instead of a standard Sirius FSD, as long as the SCO drive is handled correctly.

So, for the fully-engineered Sirius FSDs that I replaced with SCO drives (and then fully-engineered those too); is there any point in keeping the old drives? Are there any circumstances in which the Sirius drive has any practical advantage over the SCO drives? Or are the old drives now simply obsolescent/obsolete, and just taking up module storage space?

I keep a few to have on hand in case the titan tech becomes a liability

And Sirius could release a updated drive that regains the lead for jump range, perhaps. But I don't think that relates to keeping the old ones.

If you could engineer the old ones to be smokeless ashtrays in the cabin..
 
It is much easier to rip the bandage off quickly. Much quicker and easier to do them in batches. Batch #1: your useful ships. Use up all your Data Mined Wake Exceptions. No problem, visit the mat traders, shuffle your mats down and on the next server tick do a bunch of missions that offer 20 G5 engineer mats per mission. Recover all your engineer mat bins. Then do another batch.
That's essentially how I've done it. Plus doing the missions using the AFK method so I just walk off and leave it to get on with it. As other responders have said: to gamers, time is precious :D
 
CG drives have a two second boot time, so they may be useful on AX rescue ships. ECM seems a bit hit and miss, so the faster boot could help escaping Hunters.
 
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