The issue with anti-aliasing is a general issue for games that have many straight lines. You may take a look at many games that take place in cities - they have similar issues. This is fixed by implementing AA methods - temporal AA method in particular. That is nothing we have in ED for now. We can only use something like supersampling if we set the scale factor over 1. However, it was easily possible before Odyssey that dramatically raised the system requirements for the graphics card - so now you cannot play it on some older or low-end GPU with the scale factor of 1.25 or more.
Maybe implementing the FSR 2 could solve the problem - it did for me when I was playing Death Stranding. It has something like temporal AA. But it is not there anyway - maybe because the game uses DX11, not 12.
So, I see no point why the issue is being closed - it might simply lead to creation of a new one with many evidences and contributions
Maybe implementing the FSR 2 could solve the problem - it did for me when I was playing Death Stranding. It has something like temporal AA. But it is not there anyway - maybe because the game uses DX11, not 12.
So, I see no point why the issue is being closed - it might simply lead to creation of a new one with many evidences and contributions