That part is speculation, especially since there are safeguards against it.
Technically you are right that it is speculation, but I don't know of a single MMO where it hasn't happened. It seems almost certain that it will happen, the only question is the scale of it and whether it's a problem. The only really effective technical safeguard I see would be for Frontier to make it uneconomical, e.g., by taking a large cut off player-to-player transactions and/or selling in-game currency themselves at a price that cannot effectively be matched by others. This doesn't seem very desirable to me, either… But
this is speculation and I would love to be “wrong” in my speculation here.
Dumping cargo into an anarchy system is a convoluted workaround for a watered down system that still leaves no ability for asset accumulation.
I agree that it's a convoluted workaround; my point was that the inevitable existence of workarounds like this will probably lead to a proper system for player-to-player transactions eventually, but that there is also no immediate urgency for it. The most far-fetching speculation in this thread is the claim that the success of the game somehow depends on this…
Being able to store goods/modules, or even being able to manufacture them, that you worked hard for is SOP for MMO's. To think that FD were originally only going to let you own one ship at a time is further testament to that shallowness.
Perhaps, but Elite: Dangerous is quite unusual for an MMO, especially given that a significant number of players intends to play it in single-player mode. Could be that Frontier will run into a few problems that “standard” MMO's have solved long ago, but it may also be that they will come up with something better (for a certain audience) than what is standard in MMO's. Personally I have a great dislike for MMO's but I still intend to play Elite: Dangerous in multiplayer mode because
so far it has proven sufficiently different… Anyhow, I care quite little about “asset accumulation” or multi-ship ownership and I don't see it as a sign of “shallowness” if Frontier doesn't consider them important, but simply different priorities, coming from a non-MMO perspective. And the implementation of multi-ship ownership goes to show that they are not unwilling to change their minds/priorities based on feedback.