Any word on the Stellar lighting fix

One of the main reasons I prefer Horizons over Odyssey is the lighting. I feel Horizon's lighting is much better and the colors are much more vivid--particularly in the skybox. There is one issue that I assume is a bug; in Horizons a star's color/intensity effects nearby objects. Stations, planets, rings, settlements etc are bathed in warm yellow, blue, red, purple etc depending on the star. In Odyssey this is completely disabled. Everything is bathed in the same neutral light. Has there been any mention of a fix from Fdev? I haven't been able to watch most of the livestreams so, if it was mentioned/acknowledged, I missed it.

Horizons:
Screenshot (8).png


Odyssey:
Screenshot (7).png
 
if i´m not mistaken (and i might be, as i´m not following the game as i used to) there was talk about lighting in general, but not this particular issue.
the strange part about this is that the coloured lighting is not deactivated in odyssey.
it is there, but only in very close proximity to the star.
 
if i´m not mistaken (and i might be, as i´m not following the game as i used to) there was talk about lighting in general, but not this particular issue.
the strange part about this is that the coloured lighting is not deactivated in odyssey.
it is there, but only in very close proximity to the star.
It is? About what is the maximum distance? If I remember right, the distance that my screenshots were taken was 200ls or so.
 
It is? About what is the maximum distance? If I remember right, the distance that my screenshots were taken was 200ls or so.
like really close? i have no idea, but when i jump in a system and immediately activate the external cam i can see my ship in the colour of the star.
i´d say the radius is slightly bigger than the fuel-scooping distance
 
like really close? i have no idea, but when i jump in a system and immediately activate the external cam i can see my ship in the colour of the star.
i´d say the radius is slightly bigger than the fuel-scooping distance
Wait, that is a funny thing I forgot to mention. I have noticed in Odyssey my ship is effected by the star color while nothing else is. It occasionally makes for an odd scene when landed on a planet.

I will do some testing on planets extremely close to the star. I still think that its probably bugged and needs adjusting. I wonder if there’s a reason though, such as maybe odyssey settlements not reacting well to starlight.
 
Wait, that is a funny thing I forgot to mention. I have noticed in Odyssey my ship is effected by the star color while nothing else is. It occasionally makes for an odd scene when landed on a planet.

I will do some testing on planets extremely close to the star. I still think that its probably bugged and needs adjusting. I wonder if there’s a reason though, such as maybe odyssey settlements not reacting well to starlight.
it could absolutely be that atmosperic planets would look weird with coloured stars, as the atmosphere usually has it´s own colour.
so it might be some kind of bandaid to prevent that.
whatever it is, there seems to be a lot of bugs with the lighting, so i still have hope.
some clarification would be nice, nonetheless.
 
It is? About what is the maximum distance? If I remember right, the distance that my screenshots were taken was 200ls or so.

Tens of LS.
I took some nice screenshots on planets like 6 LS from a T-Tauri red star and everything had a red taint

But that was quite some patches ago and iirc they improved a bit those distances (but they're still small) and the type of stars that generates them
 
One of the main reasons I prefer Horizons over Odyssey is the lighting. I feel Horizon's lighting is much better and the colors are much more vivid--particularly in the skybox. There is one issue that I assume is a bug; in Horizons a star's color/intensity effects nearby objects. Stations, planets, rings, settlements etc are bathed in warm yellow, blue, red, purple etc depending on the star. In Odyssey this is completely disabled. Everything is bathed in the same neutral light. Has there been any mention of a fix from Fdev? I haven't been able to watch most of the livestreams so, if it was mentioned/acknowledged, I missed it.

Horizons:
View attachment 317862

Odyssey:
View attachment 317863
I agree. The lighting in Horizons is more warm and has a cooler sci-fi look, in my admittedly subjective opinion.
 
I actually prefer the Odyssey screenshot, but that's because I'm thinking in relation to "regular" starlight. My first thought seeing your Horizons shot was, "That's crazy oversaturated and cartoonish", but then I remember my days back in the clubs with blacklights and how everything lit up like that, so if you're in a system with a strong star in the blue to UV spectrum of light (O class for example), then the Horizons shot is likely the more realistic despite "feeling" less so (again, based on our biases for our own star).
 
I actually prefer the Odyssey screenshot, but that's because I'm thinking in relation to "regular" starlight. My first thought seeing your Horizons shot was, "That's crazy oversaturated and cartoonish", but then I remember my days back in the clubs with blacklights and how everything lit up like that, so if you're in a system with a strong star in the blue to UV spectrum of light (O class for example), then the Horizons shot is likely the more realistic despite "feeling" less so (again, based on our biases for our own star).
Yes, probably. Since reflection and refraction is very minor in space (unless where particle density is high enough like gas clouds or debris fields), light colour emitted by a star should not change much over "shorter" distances from the star.
Fdev should aim for the most realistic representation IMHO.
 
Good luck with this. :)
Getting it better isn't very likely, as they don't take even the lowest hanging fruit: HUD holos of Rocky Ice worlds and Water Giants, that are just butt-cracks of other bodies holos. Water World one butt-crack they cloaked somewhat (it's the backside of Metal Rich holo) when pointed out in the old bug reporting forums, but those two other, more blatant ones, still remain... :rolleyes: :D
 
it could absolutely be that atmosperic planets would look weird with coloured stars, as the atmosphere usually has it´s own colour.
so it might be some kind of bandaid to prevent that.
whatever it is, there seems to be a lot of bugs with the lighting, so i still have hope.
some clarification would be nice, nonetheless.
No, the tint of the stars was not taken into account before update 9

It is? About what is the maximum distance? If I remember right, the distance that my screenshots were taken was 200ls or so.
Depending of the star. More info : https://forums.frontier.co.uk/threads/broken-stellar-lighting.595270/
 
Ho ! And i forget :

After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Activating or fixing the stellar lighting would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game. This would inevitably take time away from developing and improving other elements such as performance, bug fixes, and new content. We cannot justify this level of change and a re-generation of the galaxy in Elite. This is unlikely to change in the future so the issue will be closed, freeing up votes on the tracker for other issues.

Because we never get tired of good things 😋
 
One of the main reasons I prefer Horizons over Odyssey is the lighting. I feel Horizon's lighting is much better and the colors are much more vivid--particularly in the skybox. There is one issue that I assume is a bug; in Horizons a star's color/intensity effects nearby objects. Stations, planets, rings, settlements etc are bathed in warm yellow, blue, red, purple etc depending on the star. In Odyssey this is completely disabled. Everything is bathed in the same neutral light. Has there been any mention of a fix from Fdev? I haven't been able to watch most of the livestreams so, if it was mentioned/acknowledged, I missed it.

Horizons:
View attachment 317862

Odyssey:
View attachment 317863
seems no solution in sight like broken AA.
 
One of the main reasons I prefer Horizons over Odyssey is the lighting. I feel Horizon's lighting is much better and the colors are much more vivid--particularly in the skybox. There is one issue that I assume is a bug; in Horizons a star's color/intensity effects nearby objects. Stations, planets, rings, settlements etc are bathed in warm yellow, blue, red, purple etc depending on the star. In Odyssey this is completely disabled. Everything is bathed in the same neutral light. Has there been any mention of a fix from Fdev? I haven't been able to watch most of the livestreams so, if it was mentioned/acknowledged, I missed it.

Horizons:
View attachment 317862

Odyssey:
View attachment 317863
Looks like this one: :)

1660763560538.png
 
I can't be bothered going back and trying to work out whether the timelines align, but I recall another fairly longstanding bug whereby the colour from the primary star would cast a hue over everything including the skybox which was clearly wrong. FD eventually corrected this with a compromise whereby there was a lot of colour wash in the immediate vicinity of the star and a rapid drop-off as the ship flew away from it. I'm wondering whether what's being described in this thread was part of the sacrifice for that fix, alongside not having stellar colours and atmospheric colours interfering with each other on Odyssey worlds.

Either way it'll be a shame if efforts to deal with this are abandoned. Across the multitude of player types the one thing on which almost everyone agreed was that the rendering of the galaxy and its contents was astonishingly realistic. Things like this, where even the basic physics is broken, diminish the experience as a whole.
 
Back
Top Bottom