Anybody know why I can't collect cargo with limpets in my Corvette?

Not a big deal really but I thought I'd ask...

I have a corvette with a 128t cargo rack and half a dozen collector controllers.
It isn't a full-on "battleship" but it's the ship I use for farming CZs/RESs and CNBs for mat's.

I hae a fairly comprehensive "ignore" list set up for my limpets.
Basically, I don't ever want to collect cargo. I'm only interested in collecting mat's.

Thing is, once in a while I'll be waiting for my collectors to do their thing and I'll hear a "BOOM!!!" noise - the noise of a cargo container exploding.

If I check my Contacts HUD I'll often find that there's some cargo containers floating around which I haven't yet added to my ignore list.
If I watch, I'll see a collector grab one of the cargo containers, bring it back to my ship and then "BOOM!" again.
Cargo gets destroyed, along with the limpet.

Happens every single time a limpet tries to deliver cargo to my Corvette.

I usually just take 100 limpets with me at a time so there's always at least 28t of space in the hold.

Anybody know what's going on?
Bug?
limpets colliding with something on my 'vette?
Known issue with limpets and the corvette?

Like I said, it doesn't really bother me 'cos I don't actually want the cargo but it's kind of weird.
 
Are you moving? Because moving and trying to limpet collect is often unhealthy for both cargo and limpet.
Are you deploying limpets when other limpets are trying to return? Could they be running into each other?
Have you tried watching what is going on via the external camera?
Are you too close to a bit of debris?
Are your landing gear down?

I ask, because there are at least twice as many possibilities, and potential solutions to this problem.
 
Are you moving? Because moving and trying to limpet collect is often unhealthy for both cargo and limpet.
Are you deploying limpets when other limpets are trying to return? Could they be running into each other?
Have you tried watching what is going on via the external camera?
Are you too close to a bit of debris?
Are your landing gear down?

I ask, because there are at least twice as many possibilities, and potential solutions to this problem.

Actually, no to all those things.

I usually make a handful of ships explode and then park-up in the middle of the debris and send out my limpets.
They'll all be happily collecting mat's and then I'll suddenly hear a "BOOM!" and I'll be down a limpet.

Obviously sometimes there'll only BE one cargo container to collect (and mangle) so it's impossible to confirm what happened but a lot of the time I can check my Contacts HUD, see another couple of cargo containers and then I'll watch as a limpet collects something, returns to my ship, appears to enter the cargo hatch and then I'll hear the "BOOM!" and when I look at the Contacts HUD again, I'm down a limpet and a cargo container is missing too.
Meanwhile, the other limpets are quite happily delivering mat's without any apparent problems.

I have destroyed mat's by moving my ship while collecting and they always seem to make a "clonking" noise, like a physical collision.
When a cargo cannister get's destroyed, it always goes with a sharp, explosive "Boom!" and that's the noise I'm hearing here.

*EDIT*

Might try buying some cargo, flying out into empty space and then dumping it and collecting it again, just to see what happens in a situation where I can control everything.
 
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Actually, no to all those things.

I usually make a handful of ships explode and then park-up in the middle of the debris and send out my limpets.
They'll all be happily collecting mat's and then I'll suddenly hear a "BOOM!" and I'll be down a limpet.

Obviously sometimes there'll only BE one cargo container to collect (and mangle) so it's impossible to confirm what happened but a lot of the time I can check my Contacts HUD, see another couple of cargo containers and then I'll watch as a limpet collects something, returns to my ship, appears to enter the cargo hatch and then I'll hear the "BOOM!" and when I look at the Contacts HUD again, I'm down a limpet and a cargo container is missing too.
Meanwhile, the other limpets are quite happily delivering mat's without any apparent problems.

I have destroyed mat's by moving my ship while collecting and they always seem to make a "clonking" noise, like a physical collision.
When a cargo cannister get's destroyed, it always goes with a sharp, explosive "Boom!" and that's the noise I'm hearing here.

*EDIT*

Might try buying some cargo, flying out into empty space and then dumping it and collecting it again, just to see what happens in a situation where I can control everything.

Sounds like a valid test. It's equally likely to be a report-worthy bug.
 
Probably unrelated but I noticed several times that my first prospector limpet was fired as scrap! I fire the limpet, it makes the launch sound, something inactive comes out of the ship, no active contacts. I went mining yesterday after the update and didn't see such an example.

I don't pay attention to individual collectors but now.that you mention it they might have popped a bit fast... Can't be sure though, would have to test.
 
I've had limpets explode on me, but usually it's because they have run into debris. A few times they have exploded right outside the hatch on return. I'm at a standstill when this has happened. It's intermittent.

I attribute it to a lazy robot from the limpet assembly line who didn't secure a widget properly.
 
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Probably unrelated but I noticed several times that my first prospector limpet was fired as scrap! I fire the limpet, it makes the launch sound, something inactive comes out of the ship, no active contacts. I went mining yesterday after the update and didn't see such an example.

I don't pay attention to individual collectors but now.that you mention it they might have popped a bit fast... Can't be sure though, would have to test.

I know that limpets often get mangled if you launch them while you're moving at significant speed.

Not sure if it depends on the ship too.
I mean, if you launch a limpet out of something like an iCourier you can easily overtake it, often without problems.
Conversely, if you launch a limpet out of an Annie, it'll often get mangled even if you're only travelling at, say, 50m/sec.
I'd guess that what's happening is you launch the limpet, it drops out of your cargo bay and then it's sitting still for a couple of seconds and then the rest of your ship's hull comes along and clobbers it.


That's not what's happening here though.
I'll have half a dozen collectors working.
They'll all arrive back and I'll hear the "kerching, kerching, kerching" noise as mat's get delivered (and see the messages too) and then I'll see a limpet move upward, on my scanner, and hear the "BOOM!" noise you get after destroying a cargo cannister.
That gets my attention, I check my Contacts tab and (if there are more cargo cannisters floating around) I'll watch and they'll all be destroyed as they get delivered to my ship.
 
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OP. I'm having exactly the same problem with limpets whilst using the Corvette also. I've been trying to figure out what's going on and have decided that limpets are just plain stupid or suicidal. They only have a few jobs to do but they can't even do that right. Perhaps they used to work for FDev
 
Did you by chance order your fighter to return? On some ships the returning limpets crash into the docking fighter to be destroyed.
 
Did you by chance order your fighter to return? On some ships the returning limpets crash into the docking fighter to be destroyed.

Nope.

I've had that happen too so I know it's a thing.
This is just me sitting around, perhaps having a quick game of solitaire on my phone while my limpets hoover up mat's, and I'll suddenly hear a "BOOM!" which is, presumably, the noise of a cargo cannister exploding as it's delivered to my ship.

Like I say, it's not a big deal for this specific ship but it's a bit concerning that it'll happen if I ever want to collect cargo... such as if I decide to go pirating with my 'vette.
 
Possible answer. You can collect mats safety while moving pretty fast but if a limpet is bringing back a cargo canister the absolute maximum speed you can be traveling is 10. Any faster and the cargo & limpet explodes. They even blow up sometimes at speed 10. Best to be stopped or moving much less than 10.
 
Not a big deal really but I thought I'd ask...

I have a corvette with a 128t cargo rack and half a dozen collector controllers.
It isn't a full-on "battleship" but it's the ship I use for farming CZs/RESs and CNBs for mat's.

I hae a fairly comprehensive "ignore" list set up for my limpets.
Basically, I don't ever want to collect cargo. I'm only interested in collecting mat's.

Thing is, once in a while I'll be waiting for my collectors to do their thing and I'll hear a "BOOM!!!" noise - the noise of a cargo container exploding.

If I check my Contacts HUD I'll often find that there's some cargo containers floating around which I haven't yet added to my ignore list.
If I watch, I'll see a collector grab one of the cargo containers, bring it back to my ship and then "BOOM!" again.
Cargo gets destroyed, along with the limpet.

Happens every single time a limpet tries to deliver cargo to my Corvette.

I usually just take 100 limpets with me at a time so there's always at least 28t of space in the hold.

Anybody know what's going on?
Bug?
limpets colliding with something on my 'vette?
Known issue with limpets and the corvette?

Like I said, it doesn't really bother me 'cos I don't actually want the cargo but it's kind of weird.

Cargo containers explode if you are moving at more than 14m/s when the collector gets back to the ship. This doesnt happen with materials.
 
Probably a similar bug to the core fragments in core mining.

If you're moving, the limpet slams them against your ship, but with mining, the fragments doesn't get destroyed,city actually damages your shields.

Which might be related to the prospector limpet bug where you can immediately run one over at launch.
 
Cargo containers explode if you are moving at more than 14m/s when the collector gets back to the ship. This doesnt happen with materials.

Hmmm...

Was going to repeat that I'm always parked when this happens but it occurs to me that my joystick's centre isn't terribly precise so often my ship will be pitching/rolling slightly when I'm stopped.

I wonder what amount of rotational movement would be enough to destroy a cargo cannister?

I never usually have any problems deliberately scooping cargo but this is happening when I'm not paying a lot of attention so perhaps any incidental pitch/roll is enough to destroy the cannisters?
 
Apologies missed the bit where you said you were parked. Will do some tests tonight after work for destruction of cargo on pitch and roll movement as am interested to see the results.
 
It's probably just the limpet collididng with a piece of wreckage, happes from time to time, especially when sccoping the remains of big ships.
 
It's probably just the limpet collididng with a piece of wreckage, happes from time to time, especially when sccoping the remains of big ships.

To be clear it's happening just as the limpet delivers a cannister into my cargo scoop.
It happens every (?) time a limpet delivers a cannister to my cargo bay and it never seems to happen as a limpet delivers a mat' to my cargo scoop.
If I didn't know better, I'd wonder if the cargo scoop was under-sized so that mat's could fit into it but cannisters get smashed as the limpets try to cram them into the non-standard cargo scoop.

Also, FWIW, I even start to get the "ker-chunk" noise as something's delivered by limpet but then it's clipped off by the "BOOM!" of a cannister exploding.
 
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