Anyone else developed "too many lost IMU samples" after weeks of perfect performance - RIFT
Hi Folks,
Just trying to gather data on my issue.
Briefly - My Rift has worked perfectly from day 1. I have a very high end machine (i7-7700, 1080ti, 32gb ram and Asus Maximus IX hero mobo blah blah).
I must have played about 35 hours of ED without a single issue until one Sunday morning I decided to have a go and out of the boue I was getting tracking freezes/losses
I watched the Oculus window and saw I was getting a warning from the headset so clicked on it and moused over the error.
Too many lost IMU samples - expected <=2 actual 280
I have tried literally everything including getting the Inatec USB card recommended by Oculus but nope, still have the issue.
Ok interestingly I only have the issue in ED, everything native to Oculus home works perfectly so I don't suspect a hardware fault anywhere or it would be across the board whatever I was playing.
Theory - When starting ED in VR mode, the Oculus software obviously has to boot in to act as the interface between the HMD and the game. I suspect this is a software issue between these two applications as nothing has changed on my PC, no updates, no NVidia driver updates etc. The Rift firmware is similarly unchanged.
Oculus support looked at my logs and couldn't see any problem which I find odd since tracking loss would obviously show up in the debug so think I'm being fobbed off.
Anyone else have/had a similar issue?
As it stands the shop I bought the Rift from is happy to swap it for another, or allow me to play £200 extra and pick up the Vive instead which is my preference right now.
Thanks for your time
o7
Hi Folks,
Just trying to gather data on my issue.
Briefly - My Rift has worked perfectly from day 1. I have a very high end machine (i7-7700, 1080ti, 32gb ram and Asus Maximus IX hero mobo blah blah).
I must have played about 35 hours of ED without a single issue until one Sunday morning I decided to have a go and out of the boue I was getting tracking freezes/losses
I watched the Oculus window and saw I was getting a warning from the headset so clicked on it and moused over the error.
Too many lost IMU samples - expected <=2 actual 280
I have tried literally everything including getting the Inatec USB card recommended by Oculus but nope, still have the issue.
Ok interestingly I only have the issue in ED, everything native to Oculus home works perfectly so I don't suspect a hardware fault anywhere or it would be across the board whatever I was playing.
Theory - When starting ED in VR mode, the Oculus software obviously has to boot in to act as the interface between the HMD and the game. I suspect this is a software issue between these two applications as nothing has changed on my PC, no updates, no NVidia driver updates etc. The Rift firmware is similarly unchanged.
Oculus support looked at my logs and couldn't see any problem which I find odd since tracking loss would obviously show up in the debug so think I'm being fobbed off.
Anyone else have/had a similar issue?
As it stands the shop I bought the Rift from is happy to swap it for another, or allow me to play £200 extra and pick up the Vive instead which is my preference right now.
Thanks for your time
o7