Anyone else excited about Planetary Landings in VR??

Guys, I've looked around a bit to try to find this out (admittedly just a few minutes) but struck out...

What is there going to be to do on initial launch of Horizons? All I have seen is basically a quad bike simulator on planets with no atmosphere and a different take on mining. Is this it at first and the good stuff like crafting etc will come later? I'm trying to decide if it's worth jumping in at launch or waiting to see how it pans out. Just cautious that quad biking might turn out to be a novelty and something not often done except for an occasional change of pace. I've been burnt on pre-orders before and vowed to now use the "wait and see" approach with upcoming games.

Then I suggest that you stick to your vow and wait and see. Nothing wrong with that! :)

Personally, I preordered because landing on planets is something I've been looking forward to for a long time. I honestly don't care if there's actually anything "to do", I'll probably just spend hours flying around different planet types to see the sights in glorious VR! Seriously, Horizons could be nothing more than Noctis with better graphics and I'll be happy. And in that game there were no "activities" at all - no trading, no combat, no missions; just exploration and the drive to see what there is to see.
 
Nah...who cares...it's not like I have already set aside funds to buy a commercial VR solution as soon as they get to full release or anything. ;)

Me neither, and I am not constantly checking news to see if I can glean any more realistic release dates. :)
Problem for me is that I am in Australia and we will be left behind in the initial releases me thinks.
Getting a taste of the DK2 in ED is like Ma-Ma's Slow mo for Gamers
 
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I would certainly like to see or experience a planetary landing in VR but my old battered brain and dodgy eyesight mean I would struggle to adapt to it. Just handing normal reality V1.0 for me is a real task at times! :eek:
 
Then I suggest that you stick to your vow and wait and see. Nothing wrong with that! :)

Personally, I preordered because landing on planets is something I've been looking forward to for a long time. I honestly don't care if there's actually anything "to do", I'll probably just spend hours flying around different planet types to see the sights in glorious VR! Seriously, Horizons could be nothing more than Noctis with better graphics and I'll be happy. And in that game there were no "activities" at all - no trading, no combat, no missions; just exploration and the drive to see what there is to see.


Thank you for a flame free response. +rep Maybe the views on the surface alone will in fact be worth the price of admission!
 
Guys, I've looked around a bit to try to find this out (admittedly just a few minutes) but struck out...

What is there going to be to do on initial launch of Horizons? All I have seen is basically a quad bike simulator on planets with no atmosphere and a different take on mining. Is this it at first and the good stuff like crafting etc will come later? I'm trying to decide if it's worth jumping in at launch or waiting to see how it pans out. Just cautious that quad biking might turn out to be a novelty and something not often done except for an occasional change of pace. I've been burnt on pre-orders before and vowed to now use the "wait and see" approach with upcoming games.

Nothing wrong in waiting, besides come Monday sometime there will be threads all over the forum discussing Horizons and what it has or hasn't to offer.

For me ED is pretty much the only game I play, with the exception of a few other titles, season 1 gave me the most enjoyable time I've had with a computer game for a lot of years and to experience the last 11 months in VR took gaming to a new level.

I find Mr Braben and his team determined to make the best out of it they can and from their communications on the forum and how the company comes across to me I had absolutely no issue in purchasing the lifetime pass
 
That is what I thought too. I too was disappointed when I saw that but I'll withhold judgement until the beta lands and we get to play with it. I'm sure there will be much discussion around it.

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I dont understand this criticism at all - there's a single transiton from supercruise to normal flight, just as always. The transition from main supercruise to orbital cruise is seamless, as promised. So you can fly from deep space supercuise down to 30km altitude without a single transition, and then you drop out of SC.

As for what this is like in the Rift - I hope my GTX970 can uphold 75fps. If so, I fully expect this to me AMAZING :D

I'm thinking that Lakon ships are going to be the way to go for VR and Horizons - they have great downwards visibility that I think is going to be amazing when swooping low over the surface.
 
I'm afraid that it is going to be awful after what happened with 1.5 beta. Apparently VR best practice is to keep the horizon static but all the pre release videos (which don't show VR yet) the horizon is all over the show, vomit comet if this is the status quo for VR too.

Eh. I never had issues with motion sickness on any Oculus game or demo.

I do know someone who experienced it but has pushed through it with various oculus demos until he no longer has problems.
 
Eh. I never had issues with motion sickness on any Oculus game or demo.

I do know someone who experienced it but has pushed through it with various oculus demos until he no longer has problems.
He was talking about the forced head movement after a yaw, pitch or roll motion they introduced in 1.5 ships beta only. That's very subtle but quite nausea inducing in the long run - at least for me and quite a number of other DK2 players.

This has nothing to do at all with the released game versions so far. Those were fine.
Also they promised to be working on that 1.5 problem.

The planetary driving videos they showed so far show a lot of shaking and violent head movement so there definitely is reason to be worried. Let's wait and see...
 
He was talking about the forced head movement after a yaw, pitch or roll motion they introduced in 1.5 ships beta only. That's very subtle but quite nausea inducing in the long run - at least for me and quite a number of other DK2 players.

This has nothing to do at all with the released game versions so far. Those were fine.
Also they promised to be working on that 1.5 problem.

The planetary driving videos they showed so far show a lot of shaking and violent head movement so there definitely is reason to be worried. Let's wait and see...

Aha. I've had no access to 1.5.
 
Yeah, it was grim man. Knocked me for six and I would consider myself almost immune to motion sickness at this stage. Could not beta test 1.5 at all.

I'll second that.. From fine to nauseated in less than 10 minutes.. I am sure this will be fixed in 1.5b4 and also 2.0.. However who knows what other bugs / VR oddments will be in store, get your bug reporting hats at the ready people :)
 
Shudder fest for me - dropped the graphics down and dropped from 1.5x to 1x - just about playable.

Shows real promise and I must sort out control assignments properly for the Scarab - trouble is, I have work tomorrow and I am shattered!

Nosh
 
I'll second that.. From fine to nauseated in less than 10 minutes.. I am sure this will be fixed in 1.5b4 and also 2.0.. However who knows what other bugs / VR oddments will be in store, get your bug reporting hats at the ready people :)

Just played a session of 2.0 beta and noticed immediately I was getting nauseous, when before this didn't happen at all. So unfortunately it's still in 2.0 beta :(
 
Just played a session of 2.0 beta and noticed immediately I was getting nauseous, when before this didn't happen at all. So unfortunately it's still in 2.0 beta :(

Check the graphics settings, I had a similar issue and noticed that everything had jumped up to ultra making it really laggy.
 
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