I think they did state publicly when discussing DW2's Community Goals specifically that a Beagle station wouldn't be possible.
I would be interested to learn if this is true.
I think they did state publicly when discussing DW2's Community Goals specifically that a Beagle station wouldn't be possible.
Is that what you really want though? Because it seems like unless it's the narrative you specifically want, it's not welcome.
The only resolution to that is for FD to gatekeep literally everything players inject, and as demonstrated, it's completely impractical.
If you're a bad DM, sure. A better DM would work with what's put forward.I see a fat difference between being players being able to tell the story they want, and players being allowed to deliberately sabotage those narratives. In D&D, if you have a party member that is murderhoboing or fighting other party members just "because" - you would eject that party member from the game (ostensibly after a warning, though setting forth expectations and boundaries in a session 0 would preclude that, ideally).
Which is what I did.Publicly disagreeing or playing legitimately against the result of that Community Goal for whatever your personal narrative reasons were - that's fine.
That's your view, and that's fine. You're wrong though.But in the actual event, a small minority deliberately manipulating game mechanics that were explicitly used for disruptive exploitation in order to directly undermine the time and effort of unprecedented thousands of players - that's not fine.
Wheaton's Law? Don't be a ****? Not sure how that applies, since I wasn't being one when shipping UA's to Jacques.This is why so many dungeon masters around the world have learned to liberally apply "Wheaton's Law".
Wrong, it's exactly the other way. The actual event is when and where it's completely correct to try and change the outcome. Complaining after facts have been set is just pointless denial.Publicly disagreeing or playing legitimately against the result of that Community Goal for whatever your personal narrative reasons were - that's fine. But in the actual event, a small minority deliberately manipulating game mechanics that were explicitly used for disruptive exploitation in order to directly undermine the time and effort of unprecedented thousands of players - that's not fine.
Incidentally, what's your view on Operation Wych Hunt? Must be trolling, since it's a group of players deliberately manipulating mechanics for distruptive exploitation, trying to undermine literal months of effort from thousands of players?Publicly disagreeing or playing legitimately against the result of that Community Goal for whatever your personal narrative reasons were - that's fine. But in the actual event, a small minority deliberately manipulating game mechanics that were explicitly used for disruptive exploitation in order to directly undermine the time and effort of unprecedented thousands of players - that's not fine.
To be picky, the original CG to refuel Jaques was not particularly record-breaking in terms of participant numbers [1] - it was if anything slightly on the low side for trade CGs of the time (poor location, low profit good). It was the CGs after Jaques was rediscovered that had the substantial turnouts (though, given the large distances involved, even then not record-setting)undermine the time and effort of unprecedented thousands of players
I think this ends up being a very messy concept especially when dealing with player activity in the narrative.undermine the time and effort
If I recall correctly, the two CGs Erimus Kamzel wrote for DW2 were to have the DW2 starfleet build a science array near the supermassive blackhole at Sagittarius A* (this became the Explorer's Anchorage and the nearby New Horizons Science Relay), and the second CG was to have a surface settlement built on planet 2 of Beagle Point to round off the expedition. Frontier told the organizers that they didn't want any human infrastructure built beyond the galactic core, so the BP CG became the Omega Nebula mining CG at waypoint 2 on the expedition (effectively CG #2 became a resource gathering CG for collecting the materials needed to build the Explorer's Anchorage).I would be interested to learn if this is true.
So it's rigged? Like the poll about ship transfer?I imagine they are trying to juggle progressing the narrative and keeping it within a time frame to allow for the development aspect of things. As they have said, the narrative will result in actual changes within the game as the narrative reaches its conclusion. I think having a battle occur in the in-game lore was great to see, although I wasn't motivated enough to go about unlocking guardian weapons and buying the arc weapons to kill scouts didn't seem very appealing. I like the grind of the game but for some reason, grinding a CG doesn't appeal to me with the exception of the one a few weeks back where I made 7 billion credits![]()
I'm not sure what your talking about, I don't see how my post implies its rigged. For 2 reasons 1) I'm just guessing that's the reason as it seems logical enough. 2) If your implying its rigged to drag out, I'm sure the win/lose aspect of it still factors in even if it is dragged out. Again, just a guess on my part.So it's rigged? Like the poll about ship transfer?
If you're a bad DM, sure. A better DM would work with what's put forward.
Of course, if the DM sets out a bunch of rules at the get-go, and you break them, that's a bad thing. Good thing delivering UAs to Jacques wasn't against the rules (otherwise, why did FD put such a mechanic in in the first place?)
Which is what I did.
That's your view, and that's fine. You're wrong though.
Wheaton's Law? Don't be a ****? Not sure how that applies, since I wasn't being one when shipping UA's to Jacques.
But as said, I'm happy to recount the reasons why I shipped over 200 UAs there, and none of it was to be some edgy memelord troll. But I won't put that effort in if you're not willing to listen... which tbh it really doesn't sound like you are. Which is the whole reason why player-injected narrative is just a bad idea.... actual trolls will troll other players well within the rules, and gatekeepers will just scream down anything they don't agree with regardless of it's legitimacy.
Tangentially, Jacques was realistically never going to make it anyway. UA bombing was just a happy coincidence that FD hooked off of. Incidentally, any connection to Jacques misjump and the UA has been scrubbed, ignored and retconned since then. But that's FD's call (who could've had Jacques make it anyway)... but just like Gnosis and that-which-shall-not-be-named, FD made choices completely in their control, and players played the game as presented.
It's a bit like the whole sentiment of ganking Interceptors with Shard Cannons being an "exploit". FD could easily shut that down, as simply as a newsletter stating that killing an interceptor without killing all it's hearts is an exploit (like your DM example), or as complicated as coding it out. FD actively acknowledged UA affected stations regularly in the news, and included disclaimers about the effects on CGs... why would anyone think doing so would be against the rules?
Incidentally, what's your view on Operation Wych Hunt? Must be trolling, since it's a group of players deliberately manipulating mechanics for distruptive exploitation, trying to undermine literal months of effort from thousands of players?
This is a misrepresentation of what occurred and how. A collaborative moment of player narrative to create something new and meaningful (which at the time was an exceedingly rare opportunity indeed, and arguably still is even today) was subverted and replaced through narrative and mechanical tomfoolery that the players involved were given no option to do anything about or even awareness of until after the fact.Wrong, it's exactly the other way. The actual event is when and where it's completely correct to try and change the outcome. Complaining after facts have been set is just pointless denial.
To be picky, the original CG to refuel Jaques was not particularly record-breaking in terms of participant numbers [1] - it was if anything slightly on the low side for trade CGs of the time (poor location, low profit good). It was the CGs after Jaques was rediscovered that had the substantial turnouts (though, given the large distances involved, even then not record-setting)
And... as one of the players who hauled H-Fuel out in that first CG for several trips, I don't feel the end result undermined my efforts there at all! It's arguably the most interesting thing to happen as a result of a CG I participated in.
[1] https://forums.frontier.co.uk/threads/active-community-goals-thread-6.245756/ says 3079 players and 7.3 MT ; decent for the time, but a trade CG a couple of months earlier had achieved more than triple both participants and tonnage.
I think this ends up being a very messy concept especially when dealing with player activity in the narrative.
Firstly, you end up in the position where all player-vs-player contests to move the narrative (largely, competitive CGs) presumably have to be reduced to a pure majority test.
Secondly, it even restricts Frontier's ability to put in twists and misdirections in the narrative - "bug: ambush was not clearly labelled" - without people complaining.
The idea that you might put in some effort and still fail for reasons beyond your control is necessary for both Frontier- and player-led narratives.
If I recall correctly, the two CGs Erimus Kamzel wrote for DW2 were to have the DW2 starfleet build a science array near the supermassive blackhole at Sagittarius A* (this became the Explorer's Anchorage and the nearby New Horizons Science Relay), and the second CG was to have a surface settlement built on planet 2 of Beagle Point to round off the expedition. Frontier told the organizers that they didn't want any human infrastructure built beyond the galactic core, so the BP CG became the Omega Nebula mining CG at waypoint 2 on the expedition (effectively CG #2 became a resource gathering CG for collecting the materials needed to build the Explorer's Anchorage).
I think it was a good move by frontier not to have any stations or settlements out at Beagle or beyond the core, even though it makes little sense now that whole fleets can travel to those far off regions in a matter of days, and in reality a species with that capability would have colonized every galactic region by now. But for "reasons" I guess frontier still want their galaxy to remain empty.
Speaking of CGs and Frontiers narrative and their flawed events people have mentioned, I often wish they'd have looked at the big events players have written and organized themselves in the past to see what's been popular and how they worked. There's been plenty of them! And although not perfect, DW1, and especially DW2, were big big successes and extremely well ran events. So a blueprint for how to run major events is there. DW2 event outline. CGs are one dimensional and old, I wish we had something far more engaging and interactive to push the stories along, as well as push human expansion along. This gameworld is just so static while it relies on CGs to tell its story.
When the outcome is pre-determined (because it has game-changing effects and needs made changes to the game) it's pretty much rigged. Nobody tweaks a game, distributes new version to the total userbase when it made not come into effect. That'd be wasted time and money.I'm not sure what your talking about, I don't see how my post implies its rigged. For 2 reasons 1) I'm just guessing that's the reason as it seems logical enough. 2) If your implying its rigged to drag out, I'm sure the win/lose aspect of it still factors in even if it is dragged out. Again, just a guess on my part.
You can't plausibly set rules and boundaries etc. for a constantly shifting group of several thousand and have everyone agree to them or even agree that they know what the rules are, especially not as a condition of participation.As in the context of a D&D party, there is a time and a place for competitive action between party members, but it has to be done properly - with rules and boundaries and scenarios set ahead of time
History says otherwise - the events people talk about again and again years after the fact (Gnosis, Premonition, Colonia) with "why doesn't Frontier do more of that nowadays?" are the ones in which something unexpected happened ... and the ones of similar scope since where basically everyone had a good time and went home happy (Enclave, Hesperus, some of the flashpoints in the NMLA plot) have been barely mentioned since.otherwise the results will only ever be a disruptive mess that makes people not want to come back for the next session.
And in my case, I was hardly metagaming or manipulating broken mechanics. That's an incorrect assumption you've made.There's give and take on both the part of the players and DM. At a normal D&D table, most players would go in with the understanding of not trying to metagame or manipulate a broken house rule to screw other players over. I don't think Fdev, in their role as the DM, had the foresight for the chicanery that mechanic would enable when they added it. Which is hardly the first time a lack of understanding of the players was put on display.
I don't care whether you agree with my reasoning or not; that's up to you. What I care about is this:If you want to assume I'm unwilling to hear your reasoning, that's up to you. I can still take umbrage with it, even if you believe you had valid roleplaying rationale for your actions. I've also taken umbrage with D&D players who decided to randomly attack other party members out of the blue, because "it's just what their character would do". (Oneshot servers are a...highly experimental roleplaying ground, I'll just leave it at that.) If you want to be affirmed, at the least, as not being an edgy memelord, then fine.
The act of trying to deliberately sabotage or otherwise 'meme' what was THE largest community-driven event to-date in the game, was not 'trolling'?
Sure, dude.
So, once again, it's a bad DM making bad choices. Not my fault.My inclination is to still equate those actions with something akin to replacing everyone's healing potions with poison without them noticing, and then the DM not even having you make a slight of hand check. There was literally nothing at that time period that anybody could do to prevent station-bombing from taking place - we did not yet have any of the mechanics that did come later to counter-act and reverse the effects of station-bombing, let alone the means to detect that it's happening to begin with.
Says Jacques has the fuel. It doesn't say that it was going to make it.My recollection of the result of the CG's results is different from yours, and given I was able to find this galnet article, I believe you are mistaken. (I tried looking it up on inara just now, but I'm struggling to find the concrete result chart.)
https://community.elitedangerous.com/en/galnet/uid/57348b939657ba6f57f3e221
And just for a brief moment, I'd like to you stop and think how it felt to see that article after all the cumulative and collaborative effort...and then the gutted sensation with the rest that followed.
I'm not sure what you mean about scrubbed/ignored/retconned. All the relevant Galnet articles are still up on their website. They are linked/referenced on the Jaques Station fandom page here. https://elite-dangerous.fandom.com/wiki/Jaques_Station
My actions were also in response to the official narrative.... you just already decreed it trolling without hearing them out before casting your judgement, which is the whole issue here. You've got no basis to make that judgement except your own subjective interpretations, and that's just gatekeeping.I think Wych Hunt is a perfectly legitimate player response to an official narrative (in contrast to player narratives...which are few and far between for reasons that are clear to me), that is forcibly railroading players upon a narrative path with massive amounts of conflict with absolutely no other official alternative being presented. Which in my point of view, sums up the Thargoid narrative as a whole in Elite Dangerous. It's a topic I'd be more vocal about if I weren't preoccupied with core functions of the game first and foremost.
The thought occurred to me yesterday that when Salvation talks about the Proteus Wave ensuring the extermination of the thargoids, he may not mean directly; we know about Azimuth's past experiments with thargoid ships, and now we also know they have an agreement to salvage any incapacitated vessels in HIP 22460 - rather than disappear from the game, AX combat may be in for a radical change by giving pilots the option to fly thargoid ships....and yet both the subtext and meta-gaming suggests that the removal of all AX combat from the game is a highly unlikely outcome of this story. In fact, most of the AX groups currently fighting in the CGs would be extremely disappointed if the superweapon did work as advertised, and that would likely cause much louder complaint threads than if it goes horribly wrong and 'wastes everyone's time protecting and supplying it for the last month'. So someone's going to get their assumptions shaken whatever happens next.