I'm pretty sure the convergence or lack thereof is a conscious design choice to limit the short-range forward firepower of some vessels with fixed weapons and to encourage the use of gimbals/turrets, especially on larger/less agile vessels.
The clipper can use *a* fixed weapon. Just saiyan'![]()
Not at all. It's a design choice, yes. Just not one that was conscious of non-gimbal convergence. Shields and other defensive stats sure. But actual ability to use fixed weapons or not? No. Frontier just stuffed up and don't seem interested in solving it. You don't have ships that can fit fixed weapons that never converge. You fire that engineer and hire one that can design weapon hardpoints that converge.
In short; frontier did what they did because it looks cool. And to move clipper's nacelle hardpoints now, means a model rebuild.
I'm actually kinda surprised by the number of people worried about throwing off the balance of weapons with something like this. The point of doing it would not be to make fixed weapons any stronger or give them more time on target like gimbals, but rather to give some ships a better choice of weapon loadouts. Some things come in fixed only (PA, rails) and thus you are limited to only one on certain ships simply because you can't set them to converge at any kind of reasonable distance.
Now I get the argument that some ships are designed with better hardpoint placement in mind, and thus not all hardpoints are created equal. Sure, it could make sense that a military vessel would have more center-line placements than something like a Clipper (which lore-wise is kind of a luxury ship). But the thing is, military ships with central placements would *still* have the advantage since they would have a much greater window at which their fixed weapons could effectively hit, whereas even with a convergence setting in outfitting, the Clipper would have to try to maintain a very specific range. That is fine I think, it just adds to the depth of strategy for good pilots to master.
Basically, PA's and rails are awesome. All I really want is to be able to use them on ships that have wide hardpoints. There would still obviously be drawbacks to such a loadout, thus keeping things more or less balanced (or at least similar to the current meta).
Personally, I think the weapon positions on those ships HAVE been chosen for balance reasons taking into consideration the likely use of fixed/gimbal. A LOT of outside the box thinking went into the ships in Elite, that's why new ones are a trickle. They didn't overlook anything, I believe it is all intended.
The clippers main advantage is high speed, the downside is wide hardpoint placement. The big engines out on the nacelles cause both, I think as a deliberate balance thing. If it was fast and deadly it might be a little OP for a non dedicated combat ship. Hardpoint placement is one of the things you need to consider when selecting and arming a ship.
FDL, FAS, all have superior hardpoint placement. Both are very quick. FDL has more shields and can hit with about the same DPS. FAS has identical DPS potential, much tighter hardpoints and is also stupid fast. Argue this all you like, but it's ignoring that the designs of the ship have ostensibly ignored the practicalities of hardpoint placement.
The empire ships were designed to be sexy and cool and have funky hardpoint placement because it seems sexy and cool. The fact that Frontier actually had to move the outer-most hardpoints on the cutter, because even gimballed weapons had problems converging kind of speaks volumes.
The developer is amazing, and they have done amazing things. But they aren't perfect and have let design ethos overrule practicality on more than one occasion. Clipper is just an example. One of oh-so-many.
edit: frankly engineering has a far far greater impact on damage potential than simply swapping between gimbal and fixed; whatever balance people assume hardpoint placement brings, is just irrelevant at this point.
No-one intentionally fits hardpoints so far apart that the largest combat ship available at the time - anaconda - can face you head on and the large hardpoints can't hit it with fixed weapons. Not when you have an FDL with higher DPS potential with optimal hardpoint placement. Cutter had the same issue - they actually moved the outermost hardpoints because you could park a type-9 directly in front of it and the outer-most hardpoints with fixed weapons missed.
The only intentional part of those designs is that "it looks cool". The argument falls flat when actually comparing combat ships like-for-like. And if the game is balancing around "make the guns miss on purpose" then I think we've got a serious problem, don't you?
.. the notion that making hardpoints unusable for fixed weapons is a great way to balance is a fundamentally broken thought process from a balance perspective and I am sorry, I just can't agree. So I shall agree to disagree. Frontier are many things, but they are simply not that stupid. The simplest explanation is that it simply wasn't recognised as a problem at the time. Fly safe. o7