Anyone else trying to G5 everything before the change?

I still wouldn't spend time rolling g5s. If we assume it doesn't change, I stand to upgrade almost every module on my ship. It'd require a grind of epic proportions for me to God roll everything to stand a chance that the new g5s won't be better.

But then I don't roll 100 times for the God roll anyway.

I do find it interesting that people want to go on a big grind fest right now to smash out g5 God rolls, as a way to avoid a potentially lesser grind fest post beta, to get similar results in the end (or likely worse if they can't God roll).

But, each their own.

Seems like it's just another way to say "I'm upset, this is what I'm going to do about it!"

You are getting it wrong. Most don't care about god rolls. Just decent G5 rolls. Those which will require 12-20 rolls each. Instead of like, two.
 
After two rolls at Felicity, I've just G5'd a Shielded 7A FSD with 133% integrity. INARA shows the maximum is 125%. Somehow, I don't think I would manage that with two rolls under the new engineering system ! :D

My philosophy is that it is better to upgrade your modules now if you can, because there is very little to lose.

Especially if you have Level 5 Access to the Engineer
 
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Worse than that. Up till right now, no one has actually done any side by side comparing of the two systems, upgrade times, materials and data collection times etc.

I find it amusing that these are the very same people complaining about all the needless grinding they will soon have to do because of the changes. Yet what are they doing right now? Grinding out upgrades using a system a good number of them have also previously raged at for being a time wasting cluster blank.

Okay... Not totally convinced that your free time is as valuable to you as you are claiming it is.



Right now I can do one G5 roll on any module and it will guarantee streamlining the process in the future.
It's a clear benefit if you have engineers unlocked and plan to buy more ships.
 
I do find it interesting that people want to go on a big grind fest right now to smash out g5 God rolls, as a way to avoid a potentially lesser grind fest post beta, to get similar results in the end (or likely worse if they can't God roll).

Seems you are misunderstanding the reasoning.
It's just future proofing against the G1-4 wall.
Then you can use the "x rolls to G5 max" benefit of the new system unconstrained.
It will save a lot of time, mats and clicks if one is so inclined.
 
Right now I can do one G5 roll on any module and it will guarantee streamlining the process in the future.
It's a clear benefit if you have engineers unlocked and plan to buy more ships.
Seems you are misunderstanding the reasoning.
It's just future proofing against the G1-4 wall.
Then you can use the "x rolls to G5 max" benefit of the new system unconstrained.
It will save a lot of time, mats and clicks if one is so inclined.

Exactly! And my proposal achieves basically the same all within the new proposed mechanics - https://forums.frontier.co.uk/showt...-quot-grind-quot-G1-gt-G5-on-every-new-module

ie: You'd end up in the same position under that proposal as you would having to spend the next month buying loads of modules and crazily having to do a single G5 roll on them and storing them...
 
I do find it interesting that people want to go on a big grind fest right now to smash out g5 God rolls, as a way to avoid a potentially lesser grind fest post beta, to get similar results in the end (or likely worse if they can't God roll).

You aren't understanding the situation...

We aren't talking about getting god roll G5's before 3.0, we are simply talking about getting one G5 roll on all of our modules before 3.0. This is to avoid the new grind wall of running through the G1-G4's on all of those modules after 3.0, thereby avoiding a HUGE future grind after the update.

A relatively small grind now can save someone with lots of ships an IMMENSE amount of grind after 3.0 releases. It will be much, MUCH easier to roll those G5's up to god roll levels in 3.0 than it would be to climb through the G1-G5 grindwall on all of those modules in 3.0. Plus it opens up all of those G1-G4 mats which would have been spent grinding to instead trade in for more G5 mats.
 
Why do some assume that everyone is just interested in God rolls...

I don't give a flying fig about God rolls because my PvP consists of boost boost high wake 99% of the time.

I have all my favourite Engineers up to grade five....

I go to shinrarta, buy the number of modules I need and put them in storage, fly to the engineer and
call all modules.
Then I proceed to engineer that module at grade five...

I typically roll up to three times. very occasionally, if RNGesus is sleeping, I roll an extra once or twice. But this is rare.

I get a cup of coffee or whatever and await the rest of the modules... Or if it's Farseer's base I tootle around the area and collect arsenic with my SRV.
I swap modules one by one.
Fly back to Shinrarta and call back all the modules.

Now it looks like I'm going to have to make a minimum of 15 rolls (3 per level?) to get three rolls at G5.
 
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We aren't talking about getting god roll G5's before 3.0, we are simply talking about getting one G5 roll on all of our modules before 3.0. This is to avoid the new grind wall of running through the G1-G4's on all of those modules after 3.0, thereby avoiding a HUGE future grind after the update.

Right...

I've currently done that for an FSD (for the Chieftain if I like it), and am planning another 3A Performance Enhanced Thruster because I have a couple of very nice rolls currently so will just see whether finishing the new G5 rolls would improve them without risking losing anything. Might do a couple of others...

On the fence about the new engineering system. I like the positive progression, see the materials trader and ability to do some rolls locally as band aids to the fact that collecting mats and data really isn't fun gameplay, nor is jumping 400 Ly in a ship with less than 45 Ly jump range.

I typically agree that making players redo things for the sake of it isn't terribly motivating, but I also understand that FD always intended for engineering to be a side game so to speak and to be a very gradual progression. However they made the benefits of the modifications too good, too desirable. Nonetheless, making me re-roll every grade for every module, and this is particularly brutal for weapons, where you may well have two or more of exactly the same weapon to engineer, is sure going to make it a more gradual process, but not as they have described it a more fun one.

Guess we'll start to see from tomorrow. :)
 
Sorry, I missed the last part of the OP and get it now.

I still wouldn't do this myself but can understand the benefit of it in theory assuming nothing changes when it goes live. On paper, it seems like a sound risk/investment if you've got the time now. More so if you already have all the mats ready to go and ready for live.

Though, in theory, (particularly if you need to grind out lots of mats to do this now and finish it post launch) there's an argument that says all the time spent completing these single g5 rolls may just save you the time it takes to click through g1 to g5, but cost you more time getting all the mats you need.

It's entirely possible the time spent now hunting g5 mats would have netted you more than enough lower grade mats to convert or use had you waited to do it post launch, given the 100 limit in the new build and the trader. You'll still need three or so g5 rolls for every module, one of which you'll have wasted by doing it now (so 4 or so). It's likely you'll need to get plenty of g5 mats post launch, which will provide you plenty of lower grade stuff. Doing that farmathon now means you'll pass up on a lot of trash mats that might give you an edge post launch. This will be particularly the case if the trader enables us to skip RNG time with converting to g4s and g5s, or trading those useless g5s down to useful g4s or g3s.

Worst case, you spend more time farming now than you would need to post launch, for the same result.

I'd rather just do it when it goes live based on what I need but that's just me and my personal requirements. At the very least, I'd wait until beta launched to get an idea how much time would be saved. I'm not convinced it's as simple as the number of mats you need in either build. There's going to be a reason Sandro seems confident it'll be easier overall and I think it's because mats collection will be laterally faster than now.
 
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I find it amusing that these are the very same people complaining about all the needless grinding they will soon have to do because of the changes.

Logically the best thing is not grind out for G5's right now, but you should use up any mats you have stored.

That way you'll have grandfather G5s to convert to new-G4s (or keep grandfathered if better).
And if the pro-change people are correct, mats start raining from the skys and the grind is equal or less, you've lost nothing by spending all your saved up mats.

But you've hedged your bets if the grind is worse. Anyway beta time soon...
 
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Logically the best thing is not grind out for G5's right now, but you should use up any mats you have stored.

That way you'll have grandfather G5s to convert to new-G4s (or keep grandfathered if better).
And if the pro-change people are correct, mats start raining from the skys and the grind is equal or less, you've lost nothing by spending all your saved up mats.

But you've hedged your bets if the grind is worse. Anyway beta time soon...

Yeh, I think you've got the best approach there.
 
No, I'm looking forward to Engineering modules the new way and I am deliberately delaying doing some planned engineering until Beyond Update 1 goes live. :)
 
If you're planning on buying the Chieftain, equipping a FAS with a fresh set of core internals and have them engineered might save you some time and materials. Then you only need to rank G1-G5 on the bulkheads when the update goes live.

Still have lots of Imperial hammers and Pacifiers that need modifications, problem is I don't know what to put on them, I normally don't use rails and frags.
 
I never was interested in Engineers until I almost got destroyed by an obviously super engineered Cmdr. So I started the grind to G5 everything so I can stand a chance, just to find out that the whole thing was about to change...

I'm currently halfway the process and I'm doing Ok, I've got FSD, distributor and power plant at G5 (with pretty damn good results), and today I'm buying my 8A Prismatic shield, which I'll be G5ing just as I get it (already have the mats).

I usually make 3 to 10 rolls (depending on the results and the mats I have) but not too obsessed with God rolls, just with getting the desired result, which I always do.

I will continue to upgrade every module to G5 prior the changes, but planning to buy the experimental effects of weapons once the new system is established, since it seems that part will be less grindy...
 
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I'm beginning to wonder if playing the game has become secondary to farting about in engineers.... Engineers have never been that important in my mind since they're only an extremely tedious and poorly thought out and implemented time sink, nothing more.

This fascination with guns, shields and spreadsheet game mentality...reminds me of that eejitfest, Eve online [yesnod]
 
based on the extremely high number of commanders in Deciat last night (most commanders I've ever seen in one system and I spend a lot of time in Maia) there are either a large number of people trying to get the basics engineered before the change arrives or they think that they'll be able to enter into the Beta with engineering in their current ship (unaware that it in the Beta they will be using a copy of their ship from a couple weeks ago). I also went to Kuk last night and it was deserted... not a single real commander in sight so I'm guessing this was all the new-ish folks who've only just started with Engineering trying to get their rank up with Felicity before the change.
 
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