I absolutely love the engineers. Flying from one end of the bubble to the other.. back and forth, one ship after the other. Good times.. good times.
The fact that the Engineers are so horribly time consuming and unbalanced is precisely why there is no content created for Engineered ships. So as it stands you are unfortunately right, there is no point besides PvP and the natural wish to make our ships the best they can be.
Yes. At the very least, I'm okay with getting a poor G5 roll, so that if ever I roll on the new system, I'll start at a G4 instead of a G1.
no
sandro stated that the old modules cant be pimped any further
so pimp em now or never
I've had a good look at the proposed changes, and to be honest they don't look too bad. People are averse to change, I believe that is what much of the objections are about
The only people who are getting out of this with fewer rolls are the min/maxers who are doing 1,000 rolls or more now at G5. Anybody who likes to tinker with engineers but doesn't obsess about getting god rolls is losing relatively fast access to grade 5 mods with these proposals, unless they have been explained sufficiently badly that I've completely misunderstood the way it is intended to work.
Intended goal is not getting fast access to max grade?
And I thought the game motto was "blaze your own trail"...
Well, not everyone enjoy staying in the eagle for years without any kind of upgrades, and ifyou want to PvP
(which is the trail some have chosen) then it's mod up to top decile of G5 or go home (highwake or rebuy, you pick).
And by the way : getting anywhere is where the grind begins. One can spread it out or concentrate it, the total amout stays the same.
For PvPers who enjoy PvP much more than other gameplay loops, the engineers are a huge grind, and a nearly mandatory one (unless one
sticks to vanilla duels and destruction furballs).
Eagleboy's trail is not the only one. Just sayin'
Sorry, are we back with the ridiculous "the only grind is in your mind" nonsense?
Elite is set up as a series of massive grinds, gated by RNG, gated by bugs and then gated by FD "rebalancing" everything to make everyone grind all over again.
The "rush" to get a G5 mod isn't because people are impatient. It's because FD has designed the game to take as much time as possible by doing repetitive, zero challenge tasks to cover up the lack of actual game content.
Well the two things that have prompted the review of engineering are:
1. Complaints about the amount of grind involved
2. Complaints about the amount of time taken to max out modules due to RNG
Sorry, are we back with the ridiculous "the only grind is in your mind" nonsense?
Elite is set up as a series of massive grinds, gated by RNG, gated by bugs and then gated by FD "rebalancing" everything to make everyone grind all over again.
The "rush" to get a G5 mod isn't because people are impatient. It's because FD has designed the game to take as much time as possible by doing repetitive, zero challenge tasks to cover up the lack of actual game content.
Not sure I agree with second complaint - problem was that people saw other grades only as merely grind steps, because they didn't always offered guaranteed improvement. FD saw this and changed that it will always guarantee you have upgrade - but you always will have to go trough these steps too.
I personally see point 2 being solvable only as removing Engineer mods and Engineer themselves. Because otherwise what's the point - they can sell supercharged modules on specific stations.
You are right, my statement was on the crude side of things. And I made a post a while ago in the Beyond section of the forums that requested feedback from the devs on just this difference in opinion. In other words, are the Engineers intended to be a gradual reward for time spent (what you enjoy), or are they meant to be a crafting system that allows players to intelligently tailor their ships for specific tasks, with well balanced pro's and con's as well as gameplay content designed for Engineered ships.i do enjoy the engineer runs for every ship i buy, THIS IS MAJOR PART OF GAME for many many players
Your satisfaction with mediocrity is duly noted. Some of us are keen to make our ships "the best they can be" within reason, and the new system has made this very time consuming. In fact it has made it considerably worse for those who were fine with an OK G5 roll, and only really improved life for those seeking perfect god-rolls.Intended goal is not getting fast access to max grade?
Yeah I have to agree on the whole with this statement.
Blaming the players for how they play the game is ludicrous, ED have designed it, we the players (mostly) are just trying to get the most from it.
Engineers have actually given many players a purpose in this game...it's just a shame it's been designed as a huge time sink. You can't blame players for wanting to minimise that time sink.
You are right, my statement was on the crude side of things. And I made a post a while ago in the Beyond section of the forums that requested feedback from the devs on just this difference in opinion. In other words, are the Engineers intended to be a gradual reward for time spent (what you enjoy), or are they meant to be a crafting system that allows players to intelligently tailor their ships for specific tasks, with well balanced pro's and con's as well as gameplay content designed for Engineered ships.
Your satisfaction with mediocrity is duly noted. Some of us are keen to make our ships "the best they can be" within reason, and the new system has made this very time consuming. In fact it has made it considerably worse for those who were fine with an OK G5 roll, and only really improved life for those seeking perfect god-rolls.
No one has asked to max engineer ships, players have chosen this approach themselves. Suddenly for many players it is seen as must have. Why?
Game doesn't have to be about min maxing your desired setup. It has to serve other players as well.