How on earth you got your fsds at 56% OM minimum? I have rolled hundreds of times and i only have 1 fsd at 51ish. In my conda that i have done most of the rolls, it only has 49.6%.
You know what? I dont wanna know.
When I was upgrading my Orca, I rolled a +58% OM on my first roll!
Stop wanting G5 I guess?
Stop wanting G5 I guess?
/end thread. Problem solved, nothing more to talk about folks. GG EZ.
Stop wanting G5 I guess?
That's are major idea behind these changes.
Are that good or bad it's for anybody to decide. I think if there's one grade that matters why just not remove other grades outright while we at it?
Or such power creep is a bit too much on nose?
Screenshot pls.
There always has to be a time sink, otherwise you might as well just give people things on a plate, then people get bored and move on. It might seem counter intuitive, but time sinks are what keeps people playing, and it works.
There always has to be a time sink, otherwise you might as well just give people things on a plate, then people get bored and move on. It might seem counter intuitive, but time sinks are what keeps people playing, and it works.
There always has to be a time sink, otherwise you might as well just give people things on a plate, then people get bored and move on. It might seem counter intuitive, but time sinks are what keeps people playing, and it works.
Nah. Much of them are about the fact that if you take an engineer like Tiana Fortune who does the following range of mods to grade 5:
- Frame Shift Wake Scanner
- Kill Warrant Scanner
- Manifest Scanner
- Collector Limpet Controller
- Fuel Transfer Limpet Controller
- Hatch Breaker Limpet Controller
- Prospector Limpet Controller
- Sensors
To be able to roll grade 5 mods on all of those today, all I need to do is take a single mod type on a single piece of gear from grade 1 to grade 5, say lightweight sensors for example, and I have full grade 5 access for all variants of all the above mods, so I don't need to do any grade 1 - 4 rolls for say kill warrant scanners or wake scanners, I can just roll any mod at grade 5 immediately.
Under this new system, if I roll lightweight sensors at G1 to G5 and then want say a G5 range enhanced sensor, I need to roll that at grades 1 - 5 too. Then if I want a fast scan KWS I need to roll that at grades 1 to 5. Then if I want a long range KWS I need to roll that at grades 1 to 5. Want to quickly try out efficient, focused and long range plasma accelerators at Bill Turner's to see which suits your build best? Roll all of them at grades 1 to 5.
Now think about the variety of materials you're going to need to need for all those. As things are now once you've taken a single mod to grade 5 with an engineer, you only need to worry about collecting the stuff for G5 mods unless you're deliberately choosing a lower grade roll and even then, if you're going for a class3 roll you only need the materials for that. Not so with this new system, you need the materials for the full range of grades and assuming you will need to max out one tier before going up to the next one, you'll actually need multiple lots of materials for grades 1 to 4 as well as whatever you need for the rolls to max out your grade 5.
The only people who are getting out of this with fewer rolls are the min/maxers who are doing 1,000 rolls or more now at G5. Anybody who likes to tinker with engineers but doesn't obsess about getting god rolls is losing relatively fast access to grade 5 mods with these proposals, unless they have been explained sufficiently badly that I've completely misunderstood the way it is intended to work.
Wow... I'm late to the party and I see this thread is already pretty well off the rails.
But, it is relevant to how I've been spending my time in the game for the last couple weeks, so I'm going to go back to the original topic and reply.. lol
I had 25 fully engineered ships and around 6,000 engineer rolls when Sandro announced the new system. I clearly understood from his first livestream on the subject that we were going to have to roll G1 to G5 on each module. I also believe that Sandro and the rest of FD don't REALLY understand what is possible with engineering right now. I have some modules that may not be completely maxed out, but they're high, like a powerplant that is 40.5% increased power output while only having 20% increased heat. I have no doubt that the new system will allow me to easily get 41% increased power output, but I think the fixed negative effects will mean that I will have higher than 20% heat. Regardless of all of that, I really like my ships and where they are right now. I want to be able to experiment with the new engineers without messing up my current ships.
So I did what any multi-billionaire with 6,000ish engineer rolls would do. I flew directly to Jameson Memorial and bought EIGHTEEN new ships. I made exact copies of about 14 of my ships and made slight alterations to 4 others. Then I set out to put ONE G5 engineer roll on every single module. I completed this task just a couple days ago. I call them my "Grandfathered Fleet". When the new engineering comes out I will convert these 18 ships to the new system and roll them to the max and see how that compares to my old ships. If the new ships are better, then great. If not, then I still have my old ones. I now have around 7,000 engineer rolls haha.
Going to write another reply based on some experience from this project and also the last couple pages of this thread.
The positive sides are that storage will be increased, you can store at least 100 items of every engineer material, plus if you don't want to look/grind for them yourself you can obtain/exchange for an materials trader, so obtaining engineering materials will be less labour intensive.
The positive sides are that storage will be increased, you can store at least 100 items of every engineer material, plus if you don't want to look/grind for them yourself you can obtain/exchange for an materials trader, so obtaining engineering materials will be less labour intensive. As it stands, three rolls will give you one engineer grade increase, so I don't think it is going to be any more grinding, plus you can engineer a selected blueprint at many more locations than the engineers base, as it is at present. For every negative there are more positives, the way I am looking at it. We won't know for certain until it is introduced. We all maybe pleasantly surprised.
I find it difficult to believe that material brokers will offset the enormous increase in material quantities and variety that will be needed.