Anyone else trying to G5 everything before the change?

I'm not sure a G5 roll now can be continued upon in the new version, as the mod is grandfathered. You may lose the entire effect of the curent mod and need to reroll from the start none-the-less. So I would not bet on them being transferable.

Just do a single G5 roll unless you plan to keep the modules as-is and presume the worst. Also remember that having the new storage means you can keep all the stuff you would normally toss, and get a lot of low grade rolls "for free" this way. I actually have no problem with needing to reroll from the start on new modules, as all the G1/G2/G3 mods are easy to get materials that you scoop up looking for the rarer stuff anyway. Just do a few Dav's Hope runs and you will have 100 each of the none-rare items in an hour or so.

Any G5 mod will become the highest rated G4 mod if you re-roll it. Otherwise, it's grandfathered as is.

You will only be able to trade materials within a class and at a loss. So you won't be able to gather a bunch of common mats and exchange them for rares.

https://forums.frontier.co.uk/showt...ETTER-FUTURE?p=6177830&viewfull=1#post6177830
 
Ain't nobody got time for that.

Well, I guess some people do. Would rather spend my time in the game doing things I find engaging in general, so I do. I'll revisit the Engineers after the changes to them to see if bothering with them is worth my time then. Really not a huge fan of "gamey" min/max meta mechanics though, so we'll see.

So far I've just sold exploration data and given some materials to one of the Engineers to make 7 tier 5 FSD range boost mods (the only mods I've made in the game so far), one for each one of my ships.

Couldn't be bothered "leveling up" Marco Qwent to higher tiers by selling commodities there, and I don't subscribe to the craft and trash mechanic at all so that's as far as I've gotten with the Engineers.
 
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Why don't they just admit that Engineers is awful, second in suckiness only to the CQC abomination and have the thargoids wipe the lot? - (...and good riddance.)

It doesn't have to be awful though. A lot of the changes coming in the Q1 2018 update sound great and will go a long way towards making engineering better:

- Pinning more blueprints
- Able to roll pinned blueprints at any outfitter
- Material Broker to allow trading mats you don't need for mats you do
- Progressive rolls, every new roll is better than the last

Those are all very positive changes and would do a LOT to make the current system better. BUT, then they went and added this doozy of a change:

- Each new module must be rolled from G1 -> G2 -> G3 -> G4 -> G5, maximizing each grade with 3-5 rolls before moving on to the next higher grade.

So, essentially all of the time savings the previous changes saved us gets thrown out the window and even worsened by that last new grade grind.

It doesn't have to be made worse, for some reason Frontier just WANTS to make it worse...
 
Just finished the last module on the last ship (FGS).
All done now, done.
All 17 of the ships I want are now complete and ready for their roles. With only the Cheftain and Krait that may be of interest to me remaining, I'm now playing guess which stored modules to engineer ;).
No way that I am redoing all of that again.
 
Just finished the last module on the last ship (FGS).
All done now, done.
All 17 of the ships I want are now complete and ready for their roles. With only the Cheftain and Krait that may be of interest to me remaining, I'm now playing guess which stored modules to engineer ;).
No way that I am redoing all of that again.
Chances are you got the module you need engineered on some of your ships. Thats what I gonna do with the new ships, swapping some modules around. I can't use two ships at the same time after all :D
 
Not going to bother because I don't grind now and I won't grind after the engineers change. I just, yanno, play the game. Now I could be the "completionist" who has to get all the loot and max everything out as fast as possible, but I'm not. I play my game with the resources I have available and concentrate on that, not ticking off milestones to the next ship, the next module, the next uptick in my faction rep, power status, superpower military rank, blessedness in the eyes of the engineers or Pilots Federation kudos.

And you know what? It's fun.

And from time to time I check out my status and something has got an uptick or I've got a lot of disposable credits and I think "Ok, cool... better beware of that stuff cuz its gonna be harder now... and I might be able to afford one of those now and I've been thinking I could use it like that... Let's see... " And maybe I buy/roll/acquire it and maybe I don't.. but I keep on playing my game and having fun doing it without the tiniest smidgeon of grind ever touching my serenity.

Now, I've got opinions about the engineering system and some of them are nice some of them aint quite so flattering, and since they are all drawn from experience they are worth expressing on here when the conversation goes that way - but they aren't from being a fanatic RNGineering min-maxer because that just aint the way I play, and therefore the proposed changes in engineering don't mean much to me because it will be easy for me to adapt since engineering doesn't dictate my gameplay to that degree.
 
Thankfully :) I am unlocking the last required Engineer now (Didi Vatermann, seriously who thought 50 Lavian Brandy was a good idea for a fetch quest?). Apart from the FDL then all ships have G5 FSD's and Dirty Drives, but the rest is a bit of a mixed bag. Will take me some time, especially given that I'm lacking a few hard to find materials.


It will take even longer once you have unlocked her. You have to sober her up first, before she will do anything
 
Chances are you got the module you need engineered on some of your ships. Thats what I gonna do with the new ships, swapping some modules around. I can't use two ships at the same time after all :D

Yeah if the new changes turn out to be awful I will end up doing this too. Maxing out the G5 mods I have, then transferring modules to whatever new ship I get :)
 
My ships are already engineered to G5, aside from a few toys that I hardly ever fly.

But no way am I rolling them in the new system, I'll keep my grandfathered modules and start from scratch. The new system doesn't sound too bad, it trades randomness for an increased time gate, but if you take the long view it might be less frustrating and wasteful. We'll see how the implementation shakes out, but I like the idea that my modules will grow incrementally over time. If you really want to grind out god rolls quickly though, it's going to be awful.
 
just watch how frontier will ruin all our effort towards the current form of engineers..


Ever the optimist, maybe, just maybe we will all be pleasantly surprised

Yeah if the new changes turn out to be awful I will end up doing this too. Maxing out the G5 mods I have, then transferring modules to whatever new ship I get :)


I do that on the bigger ships, it does get a tad confusing though at times :D
 
I will G5 what I want when I get around to it as I'm playing the game, just as I always do. I have yet to see a single piece of sky falling.
 
Yea many people are grinding even harder than before just to be ready for the new grind system. GG frontier. Personally after engineering 15ish ships i stopped using them.
 
Not trusting the changes will be better, yes I've done a few more ships. I already had every engineer unlocked + rank 5, a bunch of mats for most requirements, so it's been pretty trivial. I've done the following:

- another Cobra MK3. My current one is pretty modded, with some near-god / great-rolls, so I thought i'd do a second in case I got better, or if the PS4 gets the Cobra MK4 I can swap the modules straight over, or if the Krait uses some, it can store them.

- AspX. Never that keen on it, and would often have to nick modules from other ships. Now it's got it's own set, but ditto above in case the krait (as a confirmed Medium ship) needs modules of the Asp's class.

- second Python. Done an explorer/cargo version, so didn't need many hard to get mats.

- Orca. Raxxla-explorer, but it's sharing some parts with the AspX, as I prefer the Orca in general.

EDIT:
- Clipper. Mission runner done too.

If the new system is amazing, well these modules can go straight to G4 -> G5 to skip some grind; if the new system is cack, then it's a big win ;)
 
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I will G5 what I want when I get around to it as I'm playing the game, just as I always do. I have yet to see a single piece of sky falling.
Same. I’m about to upgrade from Python to Anaconda. I’ll be selling all my G5 A rated modules that are not needed as I’m a one ship pilot. Once I get the new A rated cores, I’ll engineer them with whatever system is in place. Engineering modules is fun and provides hours of progression gameplay for me.

All the fuss just makes me shake my head and move on...
 
The main ships I usually use are already all G5. The T-10 is due for it next week. Can't motivate myself to do the remaining less used ships.
 
No, I'm not doing that.

I don't see any reason to think that good rolls will take longer to get after the change. Also, there are reasons not to G5 everything. For example, power plant overcharge should be done to as low a level as possible to get the power wanted while minimising heat.
 
I'm not going to go out of my way to do everything to G5, but I am going to try and use as much of my materials as I can to get my modules as far up the engineering tree as I can get them BEFORE the new grind wall of G1-->G2-->G3-->G4-->G5 kicks in. I've already got a lot of G5 stuff in storage, and sometimes the G5 mods are too much, like my clipper with G5 Dirty Drive thrusters and G5 rapidfire lasers and G5 overcharged powerplant does a lot of heat damage to itself if I take my eye off the temperature gauge mid fight.
 
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