I'm just wondering if anyone has attempted to engineer their double engineered missile rack they got from the community goal. I'm curious to see what would happen.
Do you think it would erase the light weight mod too? It doesn't actually say anywhere that it's been Engineered but in the stats you can see it's got the effectFrom what some have said, you can change the experimental safely but anything else risks wiping it all.
What are you wanting to try?Do you think it would erase the light weight mod too? It doesn't actually say anywhere that it's been Engineered but in the stats you can see it's got the effect
Do you think it would erase the light weight mod too? It doesn't actually say anywhere that it's been Engineered but in the stats you can see it's got the effect
It would be funnier if you let the OP test it out for themselvesWhat are you wanting to try?
Let me know, I'll go try it.![]()
That's what I'm wondering.The stats say its both light and expanded mags, just I think the UI is not set up for showing two engineering blueprints at once.
I'm really just curious about the mechanics of how it works. It might be helpful to know in case we ever have more modules like this in the future that are actually useful.What are you wanting to try?
Let me know, I'll go try it.![]()
I'm good. Im gonna keep it as a memento.. or maybe put it on a medium range explorer.
Removed all modifications, it still kept the same mass and integrity.
mental note to self - target the enemy's (those who oppose the Empire) missile launcher, it should break easily enough![]()
[BLOCKED]Not when it's an 800m/s iCourier with 1.5GJ of shields.
That's good. One mod is built in permanently and the other can be changed. That's very useful to know.Removed all modifications, it still kept the same mass and integrity.