Depends on your oculus setup and the game settings. AA + Supersampling.
...
Difficult to read text? No. Not if you've setup DK2 correctly. I would suggest either vision problems or calibration issue.
And finally... if you're not using the Octopus for Elite then sell it before the value drops. £250 to £300+
My eyes are not the problem and I have no problems finding a proper position of the headset on my head, so the image is perfectly sharp. Trust me I did my homework. Green HUD, Dashboard Brightness, SMAA, HMD Image Quality, Supersampling, nVidia DSR... all that makes a big difference but the fact remains that the resolution and the screen door effect are problematic.
I agree that you can get used to playing like that, but I feel like the image quality is just on a different level with a monitor. The Rift covers about the same field of view as my 3 27" monitors but its screen is only 960 pixels wide. On the monitors I have 5760 pixels horizontally. That is like switching between 640x480 and 4k!
I think guys like Pete, who are thinking about spending tons of money on this, should be aware of the downsides. I think sometimes we get carried away by the awesomeness of the immersion and then sugercoat the problems.
It judders on my Titan X lol
Most probably due to everything else I have running in the background, Win 10, SDK 0.8 and using Steam VR, and I only have a 3570k at stock clocks.
I'll be putting in a Win 7 SSD with nothing else at all on it, and try that to see if it helps.
I wasn't able to get Elite judder free with SteamVR. Also SLI doesn't seem to work with it.
I would recommend everyone to use Runtime 0.5.0.1
https://developer.oculus.com/downloads/pc/0.5.0.1-beta/Oculus_Runtime_for_Windows/
I use it in extended Desktop mode, set the DK2 as primary display and I'm using Open Broadcaster to mirror the DK2s screen on my Monitor. With this combination Elite Horizons runs perfectly judder free in SLI.