Greetings, fellow Exploring CMDRs!
I'm going to post this here since this is where us hermit explorers gather and I want to make sure that I'm just not seeing things before I start moaning about another perceived bug without confirming that it is, indeed, a bug and not just me not knowing what I'm talking about (that has been known to happen). Enough moaning going on for very legitimate reasons due to the Upgrade That Shall Not Be Mentioned and its associated bugs. No need for me to add to it if it's just me being a dimwit.
So, that out of the way, my question:
Is there something weird/different about the way the honk/FSS/DSS sequence works now post-patch when it comes to interesting sites (abandoned settlements, crash sites and such)?
The way I remember it, I'd honk, FSS to resolve every object in a system, wait (if necessary) for the scans to refine, head to planets with interesting signals, DSS/map them, and then any interesting locations would show up on my Nav panel for me to lock on to.
Now I find myself honking, FSS'ing, waiting for scans to refine, head to interesting planets, map and then find nothing whatsoever on the Nav panel. When I close on the planet in question, little markers will show up in my HUD which I CAN lock on to, then proceed to enter orbit/glide and then they'll appear on my Nav panel when I get close enough. So it's not like I can't get to them without doing a slow fly-by of the entire planet, I just need to make sure not to move the stick after I've aimed and entered glide. No big deal, really, it just seems to me that this isn't the way it used to work pre-patch.
Fun thing is that Geo/Bio locations on mapped planets DO appear on my Nav panel post-mapping, it's just the "special" sites that don't. I have to move the nose of my ship around manually until they come up and THEN I can lock them.
Again: Was it always this way and I just didn't notice it, or is it yet another bug? If the former, I'll just shut up now and feel silly.
Thanks, CMDRs
o7
I'm going to post this here since this is where us hermit explorers gather and I want to make sure that I'm just not seeing things before I start moaning about another perceived bug without confirming that it is, indeed, a bug and not just me not knowing what I'm talking about (that has been known to happen). Enough moaning going on for very legitimate reasons due to the Upgrade That Shall Not Be Mentioned and its associated bugs. No need for me to add to it if it's just me being a dimwit.
So, that out of the way, my question:
Is there something weird/different about the way the honk/FSS/DSS sequence works now post-patch when it comes to interesting sites (abandoned settlements, crash sites and such)?
The way I remember it, I'd honk, FSS to resolve every object in a system, wait (if necessary) for the scans to refine, head to planets with interesting signals, DSS/map them, and then any interesting locations would show up on my Nav panel for me to lock on to.
Now I find myself honking, FSS'ing, waiting for scans to refine, head to interesting planets, map and then find nothing whatsoever on the Nav panel. When I close on the planet in question, little markers will show up in my HUD which I CAN lock on to, then proceed to enter orbit/glide and then they'll appear on my Nav panel when I get close enough. So it's not like I can't get to them without doing a slow fly-by of the entire planet, I just need to make sure not to move the stick after I've aimed and entered glide. No big deal, really, it just seems to me that this isn't the way it used to work pre-patch.
Fun thing is that Geo/Bio locations on mapped planets DO appear on my Nav panel post-mapping, it's just the "special" sites that don't. I have to move the nose of my ship around manually until they come up and THEN I can lock them.
Again: Was it always this way and I just didn't notice it, or is it yet another bug? If the former, I'll just shut up now and feel silly.
Thanks, CMDRs
o7