With APEX, I can book a shuttle up to 100 Ly away. I do that now, and it frees up a bit of time...sure it's only a few jumps with the current maximum distance, but I can go do something else, come back, and my commander is where I want to be. This limitation should be removed or at least span the bubble, maybe 1000 Ly at least.
This leads to one of the original game mechanics/time sinks. The reason we are aimed at a star when we come out of a jump, is so we always have to be present while jumping. But now with APEX, I dont have to be there all that time. In the past, folks have suggested making a minigame, so if you have a route thats 10 jumps, you enter hyperspace, but you'd have to avoid hitting the gravity well of the stars, or it'll obviously pull you out of hyperspace. But the rational not to do that, I think, was to keep commanders in their seat, jump to jump. But now with APEX, tables are turned. If I do a multiple jump route, the only thing that'd keep me at my seat is if you make a multi-jump mini game or else, Im going to just use APEX all the time, aka not being stuck in my seat.
The other thing is VR or lackthereof. So, the reason we have panels for data, etc, positioned left, right, down, up, is directly for VR. They won an award for it, actually lol, which is what lead me to ED in the first place. So now, they say they're not going to support or develop VR more, but if thats the case, can we start maybe putting more info directly in front of your face, while flying, instead of having to turn your head to the side all the time? Even if you keep developing VR, which I hope you do, can you kinda move important info so its always visible? It's like having AR technology, but you'd may as well get out of your seat, go over to another AR screen, to see what planets or POI's you're near. What? Why? The idea of AR technology is so you have more info, more functionality, where you need it, which is within your view. And if no more VR support, do you need fonts that size? The only reason those fonts were so big, was so it was legible in 2014 VR headsets. VR has progressed and finer things are discernable, anyways.
And you thought you had enough on your plate already. FDev, get to work!
This leads to one of the original game mechanics/time sinks. The reason we are aimed at a star when we come out of a jump, is so we always have to be present while jumping. But now with APEX, I dont have to be there all that time. In the past, folks have suggested making a minigame, so if you have a route thats 10 jumps, you enter hyperspace, but you'd have to avoid hitting the gravity well of the stars, or it'll obviously pull you out of hyperspace. But the rational not to do that, I think, was to keep commanders in their seat, jump to jump. But now with APEX, tables are turned. If I do a multiple jump route, the only thing that'd keep me at my seat is if you make a multi-jump mini game or else, Im going to just use APEX all the time, aka not being stuck in my seat.
The other thing is VR or lackthereof. So, the reason we have panels for data, etc, positioned left, right, down, up, is directly for VR. They won an award for it, actually lol, which is what lead me to ED in the first place. So now, they say they're not going to support or develop VR more, but if thats the case, can we start maybe putting more info directly in front of your face, while flying, instead of having to turn your head to the side all the time? Even if you keep developing VR, which I hope you do, can you kinda move important info so its always visible? It's like having AR technology, but you'd may as well get out of your seat, go over to another AR screen, to see what planets or POI's you're near. What? Why? The idea of AR technology is so you have more info, more functionality, where you need it, which is within your view. And if no more VR support, do you need fonts that size? The only reason those fonts were so big, was so it was legible in 2014 VR headsets. VR has progressed and finer things are discernable, anyways.
And you thought you had enough on your plate already. FDev, get to work!