It looks like the collision meshes aren't perfect. I couldn't see what you were running into.
Nice, they really needed to be mobile.
Although I would have liked to see them turn a little slower. Their movements seem a tad sudden for two kilometre long capital ships.
Inertia doesn't work the same when the bulk of the gravity is essentially inside the ship, rather than something external acting on it alone. Space is weird. So is gravity in space.
Gravity in the ship? Huh? Doesn't inertia work the same everywhere regardless of gravity? If this 2km long ship does a quarter turn in one second isn't that catastrophic no matter what system it's part of? I'm not super learned on physics so please do explain if I'm mistaken.
Anyway I also saw one bobbing around above Palin's base like a dippy bird so I figured it was just bugged. It would be really cool if they do start moving though.
Gravity in the ship? Huh? Doesn't inertia work the same everywhere regardless of gravity?
If this 2km long ship does a quarter turn in one second isn't that catastrophic no matter what system it's part of? I'm not super learned on physics so please do explain if I'm mistaken.\
I think someone worked out that the pitch rate of an Anaconda would kill an occupant if they were in the front seat when pitching at the highest velocity possible (FA-Off); so oh yeah, paste. Human paste everywhere.
So would the deceleration rate when you drop out of orbital glide. It's like 2x the speed of sound to 110km/h in 10 seconds or less
The pilot should probably burst open every time.
It's more like mach 8 to zero in less than 5 seconds, but we already have unrealistically magical g-force tolerance for the sake of gameplay so let's not dwell on it too much.
Also man did some of you guys fail secondary school physics or what? Those capships rotating at those speeds would be enough to pulp any crew that's walking around the nose section. Angular acceleration is still acceleration, and there's no artificial gravity or "inertial dampers" on those things to handwaive it away. Not sure if seeing them moving around in combat is actually intentional though, since their collision meshes don't seem to follow them. May just be an artefact of the AI being upgraded to handle Thargoid motherships (likely handled the same way as capships in the game's code) leaking into the visible portions of the game a bit early. File a ticket and see if support says whether it's working as intended or not.
It's more like mach 8 to zero in less than 5 seconds, but we already have unrealistically magical g-force tolerance for the sake of gameplay so let's not dwell on it too much.
Also man did some of you guys fail secondary school physics or what? Those capships rotating at those speeds would be enough to pulp any crew that's walking around the nose section. Angular acceleration is still acceleration, and there's no artificial gravity or "inertial dampers" on those things to handwaive it away. Not sure if seeing them moving around in combat is actually intentional though, since their collision meshes don't seem to follow them. May just be an artefact of the AI being upgraded to handle Thargoid motherships (likely handled the same way as capships in the game's code) leaking into the visible portions of the game a bit early. File a ticket and see if support says whether it's working as intended or not.
I thought the Orbital glide thing was 2600km/h?
70% of their suck removed. Now they just need to hit harder and be destructible.