Apparently, capital ships can finally maneuver in combat

Nice, they really needed to be mobile.

Although I would have liked to see them turn a little slower. Their movements seem a tad sudden for two kilometre long capital ships.
 
Nice, they really needed to be mobile.

Although I would have liked to see them turn a little slower. Their movements seem a tad sudden for two kilometre long capital ships.

Inertia doesn't work the same when the bulk of the gravity is essentially inside the ship, rather than something external acting on it alone. Space is weird. So is gravity in space.
 
Inertia doesn't work the same when the bulk of the gravity is essentially inside the ship, rather than something external acting on it alone. Space is weird. So is gravity in space.

Gravity in the ship? Huh? Doesn't inertia work the same everywhere regardless of gravity? If this 2km long ship does a quarter turn in one second isn't that catastrophic no matter what system it's part of? I'm not super learned on physics so please do explain if I'm mistaken.

Anyway I also saw one bobbing around above Palin's base like a dippy bird so I figured it was just bugged. It would be really cool if they do start moving though.
 
Gravity in the ship? Huh? Doesn't inertia work the same everywhere regardless of gravity? If this 2km long ship does a quarter turn in one second isn't that catastrophic no matter what system it's part of? I'm not super learned on physics so please do explain if I'm mistaken.

Anyway I also saw one bobbing around above Palin's base like a dippy bird so I figured it was just bugged. It would be really cool if they do start moving though.

I think he meant 'mass'.
 
Gravity in the ship? Huh? Doesn't inertia work the same everywhere regardless of gravity?

Sort of. Inertia is a relative force, as I understand it. Whilst it takes the same force in space, as not in space, there is no external factors such as air density to contend with (so no resistance, but equally nothing to push back against). But I am no physicist and I have no idea how the gravity generated on Majestic Class interdictor, would affect it versus the Farragut, for example.

I don't know how these giant ships are supposed to be propelled, or what sort of thrusters they use.
 
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If this 2km long ship does a quarter turn in one second isn't that catastrophic no matter what system it's part of? I'm not super learned on physics so please do explain if I'm mistaken.\

I think someone worked out that the pitch rate of an Anaconda would kill an occupant due to excessive G, if they were in the front seat when pitching at the highest velocity possible (FA-Off); so oh yeah, paste. Human paste everywhere.

I wonder if that was more due to lag, than intentional. Also, a huge ship moving quickly is more dramatic than a ship that moves at imperceptible speeds, even if the latter is far more likely. So I'm thinking "game reasons". Like most of the flight model. If you've ever watch modules docking to the ISS, it's like watching molasses flow. We move way too quick in just about every ship. :)
 
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I think someone worked out that the pitch rate of an Anaconda would kill an occupant if they were in the front seat when pitching at the highest velocity possible (FA-Off); so oh yeah, paste. Human paste everywhere.

So would the deceleration rate when you drop out of orbital glide. It's like 2x the speed of sound to 110km/h in 10 seconds or less :p

The pilot should probably burst open every time.
 
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So would the deceleration rate when you drop out of orbital glide. It's like 2x the speed of sound to 110km/h in 10 seconds or less :p

The pilot should probably burst open every time.

It's more like mach 8 to zero in less than 5 seconds, but we already have unrealistically magical g-force tolerance for the sake of gameplay so let's not dwell on it too much.


Also man did some of you guys fail secondary school physics or what? Those capships rotating at those speeds would be enough to pulp any crew that's walking around the nose section. Angular acceleration is still acceleration, and there's no artificial gravity or "inertial dampers" on those things to handwaive it away. Not sure if seeing them moving around in combat is actually intentional though, since their collision meshes don't seem to follow them. May just be an artefact of the AI being upgraded to handle Thargoid motherships (likely handled the same way as capships in the game's code) leaking into the visible portions of the game a bit early. File a ticket and see if support says whether it's working as intended or not.
 
It's more like mach 8 to zero in less than 5 seconds, but we already have unrealistically magical g-force tolerance for the sake of gameplay so let's not dwell on it too much.


Also man did some of you guys fail secondary school physics or what? Those capships rotating at those speeds would be enough to pulp any crew that's walking around the nose section. Angular acceleration is still acceleration, and there's no artificial gravity or "inertial dampers" on those things to handwaive it away. Not sure if seeing them moving around in combat is actually intentional though, since their collision meshes don't seem to follow them. May just be an artefact of the AI being upgraded to handle Thargoid motherships (likely handled the same way as capships in the game's code) leaking into the visible portions of the game a bit early. File a ticket and see if support says whether it's working as intended or not.

Also it looks stupid. I like the idea of capital ships being able to maneuver but it should be slow and minimal otherwise it just looks dumb.
 
It's more like mach 8 to zero in less than 5 seconds, but we already have unrealistically magical g-force tolerance for the sake of gameplay so let's not dwell on it too much.


Also man did some of you guys fail secondary school physics or what? Those capships rotating at those speeds would be enough to pulp any crew that's walking around the nose section. Angular acceleration is still acceleration, and there's no artificial gravity or "inertial dampers" on those things to handwaive it away. Not sure if seeing them moving around in combat is actually intentional though, since their collision meshes don't seem to follow them. May just be an artefact of the AI being upgraded to handle Thargoid motherships (likely handled the same way as capships in the game's code) leaking into the visible portions of the game a bit early. File a ticket and see if support says whether it's working as intended or not.

I thought the Orbital glide thing was 2600km/h?
 
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This also causing issues for Singularity, in Maia. Routing a battle cruiser is now extremely difficult, and approach to close can lead to an instant death if it shifts or rotates into you. Needless to say, extreme caution is advised.
 
70% of their suck removed. Now they just need to hit harder and be destructible.

This!...the first time you experience two mighty CSs warp in is possibly the most awe-inspiring moment in the game!

Frontier then go on to fig up the rest of that experience, where one can hover above the enemy ship systematically taking out its weapons with little to no interference & your allied CS proceeds to steal some of your kills or simply destroy ships before you reach them, which is pretty frustrating gameplay because the enemy spawns are simply crap in comparison to standard CZs - making the entire experience a huge anti-climax!

When I drop down into a CZ now, I just hope there are no CSs...& that is a sad indictment of Frontier's continuing ability to snatch defeat from the jaws of victory.
 
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