Aquariums just like the Exhibits

I was thinking that it might be to difficult yet to let us build Aquariums.
Butt it would be amazing to have Aquariums just like the Exhibits.
That way we can still make an Aquarium and Reptile house!
How awesome would that be!
antwerpen_zoo_aquarium.jpg
 
I like this idea. Shouldn’t be too hard to do as surely it just tweaking the code of the exhibits.

It's a lot harder. The exhibits themselves aren't the hard part to change, it's the animals inside them. Currently the exhibit animals are rooted to one spot, only moving on a set animation in that one fixed position. They only change places when you leave and come back but never actually move around the exhibit. That can't work with fish, as fish are constantly in motion.
 
It's a lot harder. The exhibits themselves aren't the hard part to change, it's the animals inside them. Currently the exhibit animals are rooted to one spot, only moving on a set animation in that one fixed position. They only change places when you leave and come back but never actually move around the exhibit. That can't work with fish, as fish are constantly in motion.

Ahh ok, yes I see what you mean. I didn’t even consider that. It would be good if they could do this though. I’d love to be able to build a little aquarium building full of little exhibit tanks of fish.
 
It can be done.
The animals in the exhibits do have animations, just not a lot of movement. They can easily animate fish, jellyfish or octopuses (octopi/octopodes/whatever) in similar-sized aquariums.
I'd LOVE this. I'd buy a DLC pack with aquariums in it in a second.
 
It's a lot harder. The exhibits themselves aren't the hard part to change, it's the animals inside them. Currently the exhibit animals are rooted to one spot, only moving on a set animation in that one fixed position. They only change places when you leave and come back but never actually move around the exhibit. That can't work with fish, as fish are constantly in motion.

Not necessarily, everything is a static animation loop in exhibits, each animal had to originally have their biome made, then the parts made to add to the exhibit, then then animals added. Fish would just be another animation loop within the exhibit. Animations like fish can be made with a simple movement animation, and then attached to what you can essentially call a track that the animation will follow, and then bake the two animations together. Then you would just place that asset inside the new exhibit, which would still be rooted to one spot, just the anchor origin would be in the center instead of 2-3 locations.

In terms of complexity, it would be much harder to create a new animal for a habitat than a static animal for an exhibit.

For something like an eel, octopus, stonefish, firefish, Blenny, or mantisshrimp, they would behave the same as reptiles where their animation loop would be to sit in one place in the rockwork or coral, as realistically these animals are sedentary, spending a majority of their time just outside of their home range or moving only to hunt.

a good example of making a simple fish animation with a track can be seen here -
Source: https://youtu.be/0s-GqRFCHsQ
 
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This would be amazing! It'd allow so much more variation in exhibits.

I'd love to see these made in a handful of sizes, from the standard Exhibit sizes to double-length or even triple-length. (Mostly because I'd just like exhibits that take up a larger amount of ground to keep things from getting too gridded in)
 
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