Ideas Man
Banned
The problem is FD and a lot of others don't agree with you and that's why you are seeing these common sense changes coming in.If FD designed the game you wanted, then credits wouldn't even be a part of the game. I see you post a lot on these forums, I mostly lurk myself, but I think you're the exact type of player FD should avoid listening too. There are plenty of games out there for you to "get your fix" and Elite: Dangerous isn't, nor should be, one of those games. ED is about immersing yourself into the game, becoming a space commander, and embracing ALL ASPECTS of the game whether that's combat, trading, exploration or missions. People like you just want the good without the bad and act entitled when someone suggests otherwise.
Refuel costs, repairs, ammunition - All these small aspects of the game give your credits purpose outside of purchasing ships. I actually felt like I was maintaining my ship and keeping it operational with the previous costs. I agree that repairs needed reduced for larger ships, 200k repair on a 40% Asp was crazy expensive, but FD has reduced repairs and fuel to the point of being trivial.
I agree that combat needed to be profitable, but T7 levels of profit seems kind of high. There is no purpose to the T6 or T7 now, unless you truly want to embrace trading. I can make 3.6mil an hour in my T7 on a one-jump route 2700t round trip. Now, I can make about the same just shooting ships in a RES. Does it break some monotony of trading? Sure, it does, but it doesn't remove the "grind". Instead of grinding trades, I'm just grinding bounties, and the same people who complained about the grind before will do it again when they get tired of bounty hunting... which gets old fast in my opinion.
In my heart-of-hearts I trust that FD know what they are doing and won't degrade the more immersive aspects of ED, but in my mind I know that this isn't the case. Shortly after the XBone announcement, we see these drastic changes. I expected this type of entitlement and whining from the console crowd when they showed up, but I never thought the community would be this needy from the PC crowd and early adopters of the game.
People like Yank and I want an immersive game that takes time and the achievement is in gaining your next upgrade, your next ship, or your next combat rank. Unfortunately FD are going for the throwaway approach to gaming. Spend 20 hours and you won't have the best ship, but you will have enough for something like the FDL or Python now, baring upgrades. It just seems to be the approach to game design these days, as a lot of vocal players don't want to embrace anything of substance or purpose.
I never once felt the need to ask FD for anything. I embraced the game for how it was designed and I loved everything about it. Nope, people like you would rather come to the forums kicking and screaming, because the game just doesn't play how you want.
It's sad to see FD compromise the game this way.
It's great.
Also it is a bit condescending of you to say we don't want an immersive game, we do, we just applaud FD for removing the hellish grind and buffing combat rewards.
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