My property is what I own. Possession is 90% of the law after all, the other 10% are proving it and enforcing it. You want it, you better be prepared to give me something I want in return. That's called trade.
"I'll refrain from killing you" isn't a service, it's coercion. Not killing me should be a default state of interaction, and the only thing I should have to provide you for the "service" of not killing me is that I will refrain from killing you in return. If you refuse those terms, you can't complain when society decides it would be prudent to kill you on sight as a preemptive measure.
The problem is that if we cannot prevent coercion completely in a society. From birth are you coerced to believe in certain morality and norms. Therefore if we strip that away even slightly, there is no reason for one person to spare or even cherish another person's life other than a morality put in place that coerced people into believing in that. Therefore I would say the sparing of one's life is an appropriate return/trade for cargo.
Also if the prey party does not have the mean to fight back, then the initiative conditions are not equal to begin with.
Sometimes diplomacy is war continued by other means. At any rate, the Federation's laws make it crystal clear where the piracy-free zones are: anywhere in Federation space. We of course understand that just how piracy-free they will be is limited by our ability to enforce those laws, but that doesn't mean we have to be happy about it nor does it prevent us from enforcing as much as our resources will allow. And if you make no attempt to control piracy within your own borders, well then I suppose there's no reason for us to make any attempt to trade with you.
Then that's fine, stay out of one another's way as much as possible and there's no major conflict to be had.
There is no utility to slavery: it's grossly inefficient. Enslaved workers are less motivated to work, they require more resources and additional manpower dedicated to replacing that lost motivation. And then you've got to police for rebellion, escape attempts, sabotage, you'll spend twice as much labor keeping your slaves in line as you'll get out of them, especially with how easy it is to manufacture personal weapons with current technology. You're better off just buying their loyalty with some decent wages.
To top it off one good machine can do the work of a hundred slaves for less than 5% of the price. There's no reason to send a slave to do a machine's job.
Again, please read R.M Hare's Utilitarian defense for Slavery, it seems like you did not read or grasped certain aspect of it.
Preferring that you don't get killed is a part of the human nature of avoiding punishment and seeking pleasure. If your culture demands that you kill someone in order to maintain that culture, then go ahead. It doesn't mean that person won't preserve one's own life and fight back. The common sense you speak of is nothing but an over-celebrated societal norm that you take for granted. There is no "common" sense, as far as I'm concerned. Only coerced societal norm.And preferring that I don't get killed isn't "moral high-ground taking", it's basic survival. Or are you saying that if I decided that my culture demanded I kill you, you'd respect my culture and let me do so? I think it's safe to say there, common sense should trump "tolerance".
Why do we allow ourselves to get to the point of needing to kill off people of diverse culture, is my question.
As I laid out, carrying out piracy in Federation territory would be an act of war. However, at the moment we have no reason to commit our own resources when our enemies are killing each other just fine. We're quite content to let you and the Empire slug it out, it takes pressure off our own border with the Empire, who we're at war with whether we'd like it or not anyway. I'm just saying it would be beneficial for you to keep it that way. Think of it as a polite suggestion.![]()
Again, no one ever suggested war with the Federation. Also with our non international-aggression history, it's obvious that we don't start wars.
Well I would expect them to fall because they're not going to do that. They're too attached to their nostalgia for a second-century system that was failing as soon as it was created. Though of course I am also aware that they're protected by plot-armor. They exist as long as the devs want them to exist, regardless of any merits or lack thereof.
I would love to see the situation with the Emperor's death spark a succession war though. The drama would be delicious.
Though another thing that's amusing, although I know this is just game mechanics: despite your insistence that crime shouldn't really exist as a concept, loitering is a crime punishable by death even in Delaine space.![]()
Well, FD has insane Empire bias, we all know that. If anything FD will kill us off just to stroke its ego even more. I don't trust the FD for making any "relatively fair" design decisions, at all. They lost my respect in that aspect a long time ago, and they don't seem to be interested in earning it back.
You misinterpreted my claim of crime's relativity. What is criminal in one state sometimes is not in another. That doesn't mean that there can't be similarities.
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