FDEV is trying, however ED is by now a labyrinth of FPS killing codes, you see it everywhere, you go into a room an boom your FPS drops 40% I truly believe they want to fix it but can't due to how the whole ting is designed. The original design manual has been changed so many times it's by now boxes on top of boxes, I would really like to be a fly on the wall at some of these design meetings, because I'm sure my eyes would roll many time and my face expression would be REALLY?? are you REALLY suggesting that??? are you kidding me!!They have tried and failed for 18 months - performance and visuals issues were a rare occasion of FDev actually confirming to be working on. This effort stopped with update 13 (the August update). FDev stated they are now satisfied with performance and visuals and and shifting focus to driving the story forward. Future updates on the roadmap (https://forums.frontier.co.uk/threads/console-profile-transfers-and-2022-updates.603032/) consequently do not include performance and visuals fixes - the November update is about narrative (with "stability" as a sub-point) and the early 2023 one ships a "key feature overhaul" w/o any stability, let alone performance / visuals improvements.
TL;DR yeah, this is it.
FDEV is trying, however ED is by now a labyrinth of FPS killing codes, you see it everywhere, you go into a room an boom your FPS drops 40% I truly believe they want to fix it but can't due to how the whole ting is designed. The original design manual has been changed so many times it's by now boxes on top of boxes, I would really like to be a fly on the wall at some of these design meetings, because I'm sure my eyes would roll many time and my face expression would be REALLY?? are you REALLY suggesting that??? are you kidding me!!
I just jumped in the game after a longer while to have a look and decided to try out some on foot conflict zone.
I have Odyssey capped to 90 fps because even on my higher-than-average PC the game is not able to maintain 120 let alone 144 fps everywhere. Even a 90 is a challenge in concourses and settlements. And I'd rather have a (more or less) consistent 90 fps then having them jump from 144 to 80.
Nevertheless, my fps in conflict zones were regularly dropping to 45 with all kinds of stutters and lags. It was very unpleasant while trying to keep up a faster pace.
I tried two settlements in the Guuguyni system - Kobyliansky's Stockade and Collinson Dock. Both with horrible performance.
My setup is following:
ASUS ROG STRIX X570-F GAMING - AMD X570
AMD Ryzen 7 5800X
Gigabyte RX 6800 XT
HyperX Predator 32GB DDR4 3200 CL16
game is installed on SSD Seagate BarraCuda, 2,5" - 2TB
playing at 1440p
My graphic settings is further down in screenshots if it matters.
My question is - is there something wrong with my PC or does Odyssey still need a serious work on optimization? I mean any other game runs great so I still suspect Odyssey being at fault here.
How is your performance in a high intensity conflict zone (which BTW you only find out once you land at the settlement, you cannot see the intensity in system map, unless I am missing something basic here)?
And is there any info from FDev about further optimization or are they done with this?
EDIT: One more question: When can I expect the cosmetics unlocks for ranks to be available in my loadout? Do I need to relog?
This 60 FPS is ok no one needs 144 FPSCome on, Odyssey is totally playable. I got ~55FPS most of the time. And even with 45FPS you can frag without any problem.
I don't know why people are so obsessed with their framerate. What matters is gameplay.
Edit: I got a 4 years old 1080TI and play 4K FSR.
This 60 FPS is ok no one needs 144 FPS
I disagree.This 60 FPS is ok no one needs 144 FPS
Yes and No, ED does have its own niche, but at the same time it leaves itself open with large amount of shortcomings.That's for sure! It's a great time to be a spacer! Fortunately for FDev, they have managed to carve out a pretty deep niche. I try lots of other space games - NMS, Eve Online, & Everspace 1/2 to name my most frequent of late - and none of them can fill the unique niche Elite has carved out for itself. Honestly, I don't know if it was by design or happenstance, but whatever the cause, Elite still manages to stand apart from other space games with its own take on the genre. That is what keeps players coming back despite more and more games jumping into the same space. Elite has been teflon when it comes to the competition trying to tackle it.
Agreed. Elite cries out for the type of depth that Eve Online has. For example, we have countless planets to find and can now explore on foot (if we so desire) but nothing we can do with them. No base building (NMS), no planetary mining (Eve)...nothing! It is stuff like this that really perplexes me. Frontier has built a fantastic 1:1 recreation of a galaxy, but the core gameplay loop still shuns player agency and remains rather shallow.
The problem with Fdev giving what the players are asking are 2 different scenarios.Here, I disagree. The community wanted space legs and they got space legs. And now many of them have decided that they never wanted space legs for...reasons that are never quite clear to me. Now they are off chasing the next shiny bauble: ship interiors. FDev has given them fleet carrier interiors, but apparently that doesn't count. Yeah, I know most want regular ship interiors, but I am sure that if FDev did deliver that, the same complaints we got with space legs would be recycled again. FDev has made its share of mistakes, but they have never ignored what the community has wanted. Just the opposite for the most part.
You are correct, there are daily 5k players. But I'm sure that number was quite higher before EDO.The amazing thing is that even after the self-inflicted wound that was the Odyssey launch debacle, Elite's population has remained remarkably stable. Right now it is averaging around ~3600 with a daily peak of over 5K. Those are numbers a lot of games would kill to have! Sure, it is off the huge numbers just prior to Odyssey's launch, but those numbers were never sustainable anyway (being driven by prerelease hype). The fact that the entire community didn't collapse but has rallied in the wake of the launch woes is a remarkable testament to the core strengths of Elite.
That's the thing.. it's all just a narrative!And if November's major narrative update proves to be something truly spectacular like the long hoped for Thargoid foot combat, it is entirely possible that Elite will take off like a rocket again as people flood the servers clamoring for that Aliens experience.
I am following what's happening in ED, but I'm not holding my breath for anything amazing to happen. All my friends have moved on from ED, gave up on the grind.[/QUOTE]Time will tell, but I am not pessimistic about the game any longer. FDev has finally stabilized Odyssey and now seems poised to get some dividends from the work put into it. Even the community team seems to be really enjoying themselves with the current narrative. My crystal ball isn't working today, but I have a hunch that we might be pleasantly surprised with what the future holds for the game.
GTX1080 OC here, 60 FPS and then you walk into a room in a building and it drops to 14, you open a door and it drops to 25, if you don't have the counter running all the time you don't always feel it, but when you see it, it just jump into your eyes every time. it can be combinations of weapons, some reloads trigger it too, so yeah patch work at its finest.Whilst waiting for Black Friday to bring me an affordable GFX card I play on a 1070 at 1440 in ultra and now I can have stutter-free concourses in the upper 50's (or v-sync 60) but every so often when I exit the lift and walk into the hangar I find crazy drop and stuttering. I don't get it often, usually it is 60 but the GPU is 100% on those occasions and I can't see any difference between a stuttering hangar and a normal one. So yes there are obviously "things" in the code from time-to-time / place-to-place.
Can ya imagine that in VR man that would induce motion sickness all those jumpsGTX1080 OC here, 60 FPS and then you walk into a room in a building and it drops to 14, you open a door and it drops to 25, if you don't have the counter running all the time you don't always feel it, but when you see it, it just jump into your eyes every time. it can be combinations of weapons, some reloads trigger it too, so yeah patch work at its finest.
Oh ,I get this every so often too. Mind you, I am running everything maxed out at 4K... still, it seems odd to be so random, almost as if something wasn't being cleared down before somehting new was executing *Whilst waiting for Black Friday to bring me an affordable GFX card I play on a 1070 at 1440 in ultra and now I can have stutter-free concourses in the upper 50's (or v-sync 60) but every so often when I exit the lift and walk into the hangar I find crazy drop and stuttering. I don't get it often, usually it is 60 but the GPU is 100% on those occasions and I can't see any difference between a stuttering hangar and a normal one. So yes there are obviously "things" in the code from time-to-time / place-to-place.
I have to jump in here as that analogy truly doesn't fit what's happening with Elite. One customer ordering a thing and getting another thing is not the same as the entire customer base asking for disparate things each to be added to the menu, and when one or two things are added, those who wanted something else start trying to wreck the restaurant in response and leaving bad reviews on yelp.The problem with Fdev giving what the players are asking are 2 different scenarios.
Here is an Analogy.
You go to the pub, and order a steak with chips/fries and a beer.
You get a chicken schnitzel with mashed and a cider.
You are not happy. then you get told: But you asked for meat and potatoes and a fermented drink?!
Same thing is happening here. players are asking for more meaningful gameplay, and we get more grind. Sadly, grind is not gameplay, even if Fdev thinks it is.
Just to clarify from my side:I have to jump in here as that analogy truly doesn't fit what's happening with Elite. One customer ordering a thing and getting another thing is not the same as the entire customer base asking for disparate things each to be added to the menu, and when added one or two things are added, those who wanted something else start trying to wreck the restaurant in response and leaving bad reviews on yelp.
Just cap it at 60fps, you really don't need any more than that, 60fps constant is far better than frame rates going up and down.I just jumped in the game after a longer while to have a look and decided to try out some on foot conflict zone.
I have Odyssey capped to 90 fps because even on my higher-than-average PC the game is not able to maintain 120 let alone 144 fps everywhere. Even a 90 is a challenge in concourses and settlements. And I'd rather have a (more or less) consistent 90 fps then having them jump from 144 to 80.
Nevertheless, my fps in conflict zones were regularly dropping to 45 with all kinds of stutters and lags. It was very unpleasant while trying to keep up a faster pace.
I tried two settlements in the Guuguyni system - Kobyliansky's Stockade and Collinson Dock. Both with horrible performance.
My setup is following:
ASUS ROG STRIX X570-F GAMING - AMD X570
AMD Ryzen 7 5800X
Gigabyte RX 6800 XT
HyperX Predator 32GB DDR4 3200 CL16
game is installed on SSD Seagate BarraCuda, 2,5" - 2TB
playing at 1440p
My graphic settings is further down in screenshots if it matters.
My question is - is there something wrong with my PC or does Odyssey still need a serious work on optimization? I mean any other game runs great so I still suspect Odyssey being at fault here.
How is your performance in a high intensity conflict zone (which BTW you only find out once you land at the settlement, you cannot see the intensity in system map, unless I am missing something basic here)?
And is there any info from FDev about further optimization or are they done with this?
EDIT: One more question: When can I expect the cosmetics unlocks for ranks to be available in my loadout? Do I need to relog?
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45fps is not good with your rig however just a thought... are you using vsync (sorry if I missed this). I don't know how AMd handle vsync.Ouch, that's not good.
Thanks for all the answers in any case. I guess I will have to avoid yet another Odyssey gameplay loop because 45 fps with my rig is simply unacceptable. Or I'll just ditch Ody and play on the legacy client.
All in all it's a shame Braben's great project ended up in such state.
Well, it still dips to 45 at high CZs so it‘s not a proper solution.Just cap it at 60fps, you really don't need any more than that, 60fps constant is far better than frame rates going up and down.
Hmmm, this sounds intriguing.45fps is not good with your rig however just a thought... are you using vsync (sorry if I missed this). I don't know how AMd handle vsync.
NV have an option to vsync but if frames drop below your set refresh rate (for me that is 60) it effectively turns it off so you can get any FPS up to 60.
however traditional vsync if it can't hit the refresh rate (for you that is 90) it halves frames to 45.... maybe it is coincidence but you mentioned 45fps.
have you tried turning off vsync or failing that looking for adaptive vsync equivalent or lower to 60 which perhaps you can hit
just a thought