Bear with me … it’s not all doom and gloom and I still love the game … but I am wondering if the days of medium ship AX combat are numbered?
Most medium ships have limited Hardpoints, Optional Internals and - crucially - Utility Slots. An optimum loadout, until very recently, might have consisted of:
And that’s already pushing it on the Utilities … some might prefer 2x Heat Sinks (or more!) in case multiple Interceptors turn up in which case you either have to drop the lovely new Caustic Sinks … or the Scanner, and just eyeball all your shots.
So far, so … reasonable compromise? Perhaps …
But I’m seeing on Galnet that the new “Glaive” Thargoid variant disables Guardian Weapons? Lore aside, that’s a [word not allowed] move on FDevs part … we’ve collectively spent “years” grinding for the best AX weapons because of the [questionable, IMO] “normal weapons won’t work” design choice and now the best weapons won’t work against [at least some of] them, either?!
So … that means to be “ready for anything” an AX ship now needs more EAX MCs (or missiles) but will still need to pack Guardian weapons for Interceptor encounters … which leaves very few medium ships able to carry all that plus the additional compromise of having to drop an HRP for a weapon stabiliser.
Until, of course, the next MacGuffin is released which will counter whatever Glaive thingamy is switching off our Guardian tech ... which will involve dropping more HRPs if it’s an Internal or, if it’s a Utility will essentially remove all medium ships from viable [all round] AX use.
I remain intrigued to see where this whole “war” thing is going but I‘m starting to feel that this continual moving of the meta is starting to grate a little - and is in danger of restricting the diversity of ship choice.
What do others think? Am I worrying about nothing?
o7 CMDRs!
Most medium ships have limited Hardpoints, Optional Internals and - crucially - Utility Slots. An optimum loadout, until very recently, might have consisted of:
- 1x EAX MC for sustained DPS against Scouts
- 3x Mod Plasmas / Mod Shards for Interceptors
- 1x Xeno Scanner
- 1x Shutdown Field Neutralizer
- 1x Caustic Sink Launch
- 1x Heat Sink Launcher
And that’s already pushing it on the Utilities … some might prefer 2x Heat Sinks (or more!) in case multiple Interceptors turn up in which case you either have to drop the lovely new Caustic Sinks … or the Scanner, and just eyeball all your shots.
So far, so … reasonable compromise? Perhaps …
But I’m seeing on Galnet that the new “Glaive” Thargoid variant disables Guardian Weapons? Lore aside, that’s a [word not allowed] move on FDevs part … we’ve collectively spent “years” grinding for the best AX weapons because of the [questionable, IMO] “normal weapons won’t work” design choice and now the best weapons won’t work against [at least some of] them, either?!
So … that means to be “ready for anything” an AX ship now needs more EAX MCs (or missiles) but will still need to pack Guardian weapons for Interceptor encounters … which leaves very few medium ships able to carry all that plus the additional compromise of having to drop an HRP for a weapon stabiliser.
Until, of course, the next MacGuffin is released which will counter whatever Glaive thingamy is switching off our Guardian tech ... which will involve dropping more HRPs if it’s an Internal or, if it’s a Utility will essentially remove all medium ships from viable [all round] AX use.
I remain intrigued to see where this whole “war” thing is going but I‘m starting to feel that this continual moving of the meta is starting to grate a little - and is in danger of restricting the diversity of ship choice.
What do others think? Am I worrying about nothing?
o7 CMDRs!