Are Mines, when used by NPC's, broken currently?

Hi,

Having recently returned to the game after a bit of a break, I had the urge to play around with a Mine-layer type build. Just for fun you understand, not thinking it'd be massively effective, though there is an appeal to getting good with such things, as I have with other builds some might consider less than effective.

However, while in a HazRes last night I observed some NPC Mining ships ( Type 6's and Type 9's) using mines and killing themselves with them. Quite literally, they'd deploy a mine while fleeing (from another ship, not me, honest) which would instantly explode damaging the launching ship. It actually looked like these ships were already in their death throws due to all the explosions going off.

Obviously this is broken behaviour as I thought there was supposed to be a delay between a mine launching and becoming armed. I actually recall some discussion on this a while ago, when this timer was introduced as it effected certain player tactics when using them - largely rendering them useless. I thought this change had been reigned back a little so the delay was still there, but shorter. However, from my observations last night, NPC-launched mines are exploding instantly after launch.

Note: these ships were not under heavy fire or anything, I mean, nothing else was detonating the mines. No, the ships were simply moving off, launching mines which instantly exploded.

Of course, my plans for playing with Mines on my own ships are on hold currently because of this, and I wanted to check with the community here to see if others are observing the same thing as me.

Note 2: I was just playing in Solo last night, re-learning the game as I'm quite out of practise. So, no instancing network glitching issues complicating things.

Cheers,

Scoob.
 
Maybe the random generation put the mine launchers on their front hardpoints and they spilled mines all over their hull.

If it was just one or two ships exhibiting this issue, that would explain things, but multiple different ships? Perhaps, but less likely, don't you think? Not saying you're wrong of course, RNG can be fickle after all.

Do point defence shoot mines? I could see that a combination of a tail mounted pd, and the above by Vardaugas could result in this kind of hilarity.

I don't know.

Yes they do. I never go without a PDT, they shoot a lot of mines from fleeing NPCs.

Now I know, thank you. No PDT's on my...erm, the ship that was attacking the innocent miners... Never actually fit PD's on my larger ships, unless I'm doing a more hull-tanky type build where I expect to lose shields regularly.

Scoob.
 
Nah, you're right, mines are completely useless/bugged atm.

If you deploy mines too rapidly, they'll hit each other and explode, damaging yourself.

If you deploy mines such that they drift back and hit your own ship, they explode, damaging yourself.

On top of this, getting an enemy to actually hit mines is very nearly impossible. Basically the only way to do it is to move directly in front of your target and deploying them so they fall back on them like bombs. Mines in real life take advantage of the fact that the ocean is mostly flat, and the fact that a single mine can kill a battleship while costing one ten-thousandth as much. If it weren't for these things, they'd be completely useless. Just like the ones in Elite are.

Mines are in serious, desperate need of a total revamp. They need to only detonate when they hit an active enemy, and they need to passively home in on nearby enemies. Oh, and they need to only be visible on scanners less than 500m away to make them actually vaguely threatening.

If any enemy drops into a CZ and starts spewing mines, they should be an immediate, serious concern. Instead, they almost always kill themselves instantly and you only hit the mines once in a blue moon.

It's embarrassingly bad game design.
 
I've never seen an NPC use mines until just the other day. I was chillin' in a LORES and one of the NPCs went flying through, leaving a perfectly lined up trail of mines behind it. It said something in local and then jumped out.

I've never seen that before, and I have no idea what that NPC was doing. He wasn't fighting anything, just...laying mines. :)
 
Quite annoying when your trying to get a ship to zero velocity when its engines are down, for erm reasons !
And the NPC pilot decides to blow its self up with mines.
But funny when its got no shields no drives and is taking a pot shot at you every times its out of control spin places a gun at the right angle to shoot at you.
I always Imagine some crazy eyed npc screaming "Tis but a scratch" etc :)
 
In my case: it's the most often reason of losing NPC ships during piracy runs. Very often their hull is pretty weak but they have 2-4 mine launchers which I can't kill because there are more important things to kill (drives, PDs) and then there is not enough hull integrity left.

In such cases I try to bump-spin the disabled ship. When she's spinning, only a part of launched mines are still a threat so chances of her survivalibility rise.

Roleplaying-wise I think they're just so desperate that prefer suiciding to losing results of their long hard work to some dirty filthy pirate. :)
 
Not only are mines broken they're causing bugs in Crime & Punishment and causing the res sites to lag to hell & back. T9s are spewing them about in the hundreds. If a mine damages a police vessel and you are in combat with the source ship, you can get a bounty for the damage to the police vessel. Which then leads to the police shooting you and then your SLF 'defends' you and attacks the police.
 
Not only are mines broken they're causing bugs in Crime & Punishment and causing the res sites to lag to hell & back. T9s are spewing them about in the hundreds. If a mine damages a police vessel and you are in combat with the source ship, you can get a bounty for the damage to the police vessel. Which then leads to the police shooting you and then your SLF 'defends' you and attacks the police.

That doesn't make sense because you didn't deploy the mine.
 
I've never witnessed an NPC killing itself on its own mines. In fact, I've been pretty impressed with the mine defense. It's killed more than one of my SLFs, and it has almost killed me before in my heavily engineered Cobra!

Now here's the thing - what makes mines useless is their [in]visibility on radar (which includes visibility to PDs). Mines, by definition, are supposed to be hidden / stealth weapons. The reason I almost died to mines myself is that I have a mod that lets me turn off clutter on my radar, which includes mines, so I didn't see the NPC's mines until I went flying through them. That's how mines should work in the game!

And if you yourself spam mines everywhere, and an innocent ships runs into them, then of course you should be held accountable, just like when innocent lives are lost to real-life minefields.
 
Really? The sight of some space trucker trying to flee the belt and get into Supercruise whilst dumping mines is a pretty regular sight in HazRes. I don't think I've ever been in a LoRes, maybe mine equipped ships don't spawn there.
I dunno. I rarely go to LORES myself, but I was in one this time. Still, I've never seen an NPC use mines. I guess I've been unlucky or something :)
 
And if you yourself spam mines everywhere, and an innocent ships runs into them, then of course you should be held accountable, just like when innocent lives are lost to real-life minefields.

While from a realistic perspective I agree 100%, I don't think that would be a good idea from a playability perspective. Because practically, your chances of hitting an enemy or an ally are roughly equal, so all it really does is prohibit using mines at all when you have ANY allies in the area.

From a playability standpoint, making them just bounce off allies would probably be the better choice, imo. At worst they should self destruct without exploding. But instantly getting a bounty just because you dared use a type of weapon doesn't make the game more fun, it just makes it more annoying.
 
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