Horizons Are Multi SRV bay's any use?

Fully agree.. if at least there was a real connection between SRV minigame and ED main game. And here's what I mean:
Ok, I was not expecting miracles, but currently with SRV you can only find materials to fix SRV.. closed circle... Why would I take the SRV bay and the scarabs (even if only one) in a long journey, if there is no benefit to do so? Do not get me wrong, plannetary landing is great, but SRV/ship logic is not really perfect. If I want to drive SRV and enjoy new features/physics, why would I take it to the Outer Rim? Do planets out there look and feel different? - NO
SRV for real exploration (and believe me, I am not crying for more exp points while driving) would make sense only, if I could find materials (well, first of all if there was an appropriate synthesis) to REPAIR MY SHIP!!!
You want to explore the Galaxy? Guess what, sh.. (ship) breakes..

It would be really beautiful, to be stuck at the other end of the Universe, but having at least a chance to land, explore, find materials and be able to go back home..

I hope you get my point :(

-
There are plenty of materials about if my home system is in comparison. There are several landable planets and moons in my home system but attached to my home base planet there are three moons, one of which has a base and the other two without. While testing out planetary landings and setting up my buggys bindings as I did not want to get involved in combat I kept away from the one with the base and landed on the other two moons a couple of times on each. In a total of approximately 3-4 hrs prospecting I bagged 91 pieces of materials rated from 1 about 45%, 2 about 35%, 3 about 15% and 4 about 5%. At the moment from this, I have used three refuels but still have six left, I have 4 repairs on board but haven't needed to use any yet and I have 4 weapons recharges, again none used yet. The rest of them are needing one or more materials to be of use. If i have a complaint it would be that we should be able to sell or swap materials as if I collected 91 in a little over 3hrs it won't take long to fill all 300 slots and then it just becomes a dumping exercise.
 
That's why I specifically went to great pains to mention "to your return trip" (where the jump drag is bad). This is when you have had enough of scanning, jumping for weeks and want a change of pace (maybe bit of trading or pew pew). At this point the loss of jump range is tiresome, unwelcome and can cause burn out. This is because you are carrying 200m in data and you are anxious to get it back and cash it in before you burn up in a binary or get jumped on by CMDR Itchy Nipples camped outside the known 'safe harbors' for returning explorers. And now your nervous wait extends from normal return 15 hrs to 20 hrs and you curse the extra SRV weight that added nothing to your exploration gameplay (except self imposed imagination derived roleplaying, selfies etc).

Yeah, I get that, but true explorers rarely need to return home. Lol. And now with being able to self-sustain (almost), there really is no need to come back...until the next expansion requires it. The money is really not the end all, be all for exploration. I, for one, don't travel without teeth. My jump range is nowhere near that of the average explorer who travel without weapons (28LY). And I also fit modules of significance minus the not-so-important ones (I must be able to boost, I must sustain enough power and I need the best shields). I have yet to see anyone really complain about a 32 LY jump range. It's just not that significant of a difference overall. For a real explorer, it's hard to ignore wanting to scan every system, even in the return journey. I mean some of these guys stay out months at a time...so burnout doesn't really exist for them. I think that for anyone who knows the itch for pew pew and the bore of trading will call to them, it's best not to find yourself 10kLY from home...cause then yes, coming back will be the biggest pain in the Asp.
 
My Asp Explorer carriers 2 SRVs on its current deep space mission. Imagine your face, when crashing your single SRV 30.000 lightyears far out... That would instantly ruin the tour. I like to have redundancy.
That was my reason for taking two as well, during my last few weeks' rimward tour. I'm now back in civilized space, and because I hadn't had need of the second SRV I did consider downgrading to a single SRV hangar to save some weight when I head for the galactic core and beyond in a week or so. But then I read this thread and decided I'd stick to carrying a spare! :eek:

Honestly, is there any aspect of this game that isn't currently ruined by soul-crushing bugs? I've been playing since alpha and I don't remember it ever being this bad before. Pretty much any activity you try to do has the potential to ruin anything from the last five minutes to the last five months depending on play style. FD are going to have to pump out a shedload of patches in the next couple of weeks if they're going to get on top of this.
 
There are plenty of materials about if my home system is in comparison. There are several landable planets and moons in my home system but attached to my home base planet there are three moons, one of which has a base and the other two without. While testing out planetary landings and setting up my buggys bindings as I did not want to get involved in combat I kept away from the one with the base and landed on the other two moons a couple of times on each. In a total of approximately 3-4 hrs prospecting I bagged 91 pieces of materials rated from 1 about 45%, 2 about 35%, 3 about 15% and 4 about 5%. At the moment from this, I have used three refuels but still have six left, I have 4 repairs on board but haven't needed to use any yet and I have 4 weapons recharges, again none used yet. The rest of them are needing one or more materials to be of use. If i have a complaint it would be that we should be able to sell or swap materials as if I collected 91 in a little over 3hrs it won't take long to fill all 300 slots and then it just becomes a dumping exercise.

I do not think you got my point what is worth: reparing/refueling SRV vs. reparing THE SHIP ITSELF (we can refuel by scooping :) )

Untitled.png

here is all you can do on the ship with all of these wonderful materials that you find ;)
 
Last edited:
I do not think you got my point what is worth: reparing/refueling SRV vs. reparing THE SHIP ITSELF (we can refuel by scooping :) )

View attachment 91586

here is all you can do on the ship with all of these wonderful materials that you find ;)

Yes, you're right it is all based on bang,bang,pew,pew gameplay. I think that FD are going to have to look at the fact that many people who play this game just aren't interested in the combat aspects of it and some sort of self repairing option for the ship, creating limpets for mining etc is certainly something that would be appreciated.
 
AFM Refill and FSD injection are both useful for explorers, especially as you can now repair the canopy with the AFM in addition to other modules
 
A SRV which can hold more than 2 cargo would have been nice for release. Scooting 8 tonnes of gold back to your ship in 4 runs is painful.
 
Back
Top Bottom