NPCs are so underwpowered that you can outturn an Eagle in a FDS...
I also have a fairly low opinion of NPC maneuverability...
Source: https://www.youtube.com/watch?v=uhJsAljGJ2c
All NPCs are too dependent on rotationals, won't use FA Off, and only the highest ranks seem to use vertical/lateral thrust with any competence.
You have my respect if you can complete the wing assassination missions with a Krait.
Source: https://www.youtube.com/watch?v=UqzcTIMw6aU
Was very nearly more of a distributor test than anything...all fixed beams and rails is a suboptimal loadout. Have refined my methodology considerably since then (send the SLF after the MC vulture...it almost never hits it and by the time I'm done with the other three that vulture is about to lose to my GU-97), but the Krait is a pretty tough ship with a lot of margin for error.
Yeah, I was thinking same way. I had armoured double braced class B FSD. I believed that it will work even at 1% of integrity. And still got FSD malfunction at 80% of its integrity. After that my faith in B modules got weaken.
Most modules can malfunction at 80% (iirc) or lower integrity (the main exceptions are shields, shield boosters, and AFMUs), with chances increasing as integrity falls. It's why on my vette I try to get shields back up (it's a hybrid) before I try to wake out, if at all possible, as it can be three or four malfunctions before it works if it's shot to hell.