Sure, I keep 4 of them on my Mining Cutter. Quite useful with the extra range.Anyone use the mining lance?
Sure, I keep 4 of them on my Mining Cutter. Quite useful with the extra range.Anyone use the mining lance?
The gameplay to get them isnt worth the hassle.
I see there isn't much sympathy for the ingenius decay mechanic.What gameplay? Three weeks of doing what you already do, then an hour or less of fast-tracking a Type-9 fully loaded with fast-tracked propaganda?
Best bet is to create a shopping list of modules you want from highest to lowest then go thru each of the powers 1-by-1, buy the modules, buy small ships, stash the modules in small ships, repeat until you got the full set. Takes about a year to get them all. Prioritize what you want from the "Very Useful" list.Greetings,
I purchased lots of prismatic shields before leaving Asling Duval so I'm happy. My opinion they are the best Power Play module. What next...
I'm wondering if pledging to Zemina Torval for 4 weeks to acquire the class 1 mining lance is worth it. Given that we cannot engineer a standard mining laser one might think that it is. With thousands of posts I'd say that many consider that they are not. Less effective in mining (what I seek) and also combat versus dedicated lasers with more power draw to use the lance version. The advantage is a 2km range to see what is there without using prospector limpets. Then again a miner can start the process 2km out and open up with their class 2 standard mining laser 500m out.
The problem with Power Play weapons is that they add a little but then sometimes take away more in power/heat consequences to use them. An example. Pack-hound missiles are a lot of fun to watch and will scare the heck out of a new player. But to effectively damage a target they have to be stacked in a player's weapons slots and even then basic engineered weapons in these same slots would significantly increase the damage. Still we all love fireworks celebrating a holiday and the pack-hounds do this nicely. Enjoy the light show.
On the other hand plasma accelerators and rail guns add a little DPS versus more power/heat draw but their big deal is a lot more ammo. Use plasma slug if one cannot afford the expensive ammo. Starting out the metaphor is if one asks the price of a Ferrari then they probably cannot afford it. I "feel" that many use advanced engineering and effects at this level because they can afford it.
3C Pacifier frag cannons take shot speed from 667m/s to 1000m/s with a tighter pattern. Think a dedicated competition clay target shotgun with a full choke versus a standard weapon with a medium one. I have a custom competition Browning Citori 725 for those who understand. So many will know why I like frag weapons up close and personal.
Are Power Play weapons worth it? There are so many thousands of posts on the Internet saying yes and no. It is like going to the grocery to pick out a cereal and there are 97 of them to choose from. Good grief.
Maybe I should get the pack-hounds versus the mining lance. I love a good fireworks show.
Also since many Forum members migfht click on "what's new" and seeing maybe 95 percent of the posts have nothing to do with Elite Dangerous I thought to add one to the mix. Still it is interesting that those other games have a lot of similar problems we ED players went through.
Regards
Or much use for it.I see there isn't much sympathy for the ingenius decay mechanic.
It just makes no sense. The 4 weeks are enough to prevent fast tracking. But no - it had to be a decay on top so ppl were guaranteed to play just one of the weeks.Or much use for it.
I get why it's there - it prevents people from fast-tracking up to Rank 5 and sitting back to draw in a half-decent paycheck for existing, but still... I can make that much in a single mission.
Yyyyeah he specifically mentioned fast-tracking to Rank 5 and just hoovering up the pay every week.It just makes no sense. The 4 weeks are enough to prevent fast tracking. But no - it had to be a decay on top so ppl were guaranteed to play just one of the weeks.
Haven’t gotten packhounds yet. What makes them lol-worthy? OP or so they create way too much heat?I laughed so hard when I fired off my pack hounds for the first time. Then never used them again.
Pacificier frags and Advanced Plasma Accelerators are pretty good from what I’ve seen of them so far, though I’m still trying to improve my aim with the APA’s at the moment. I’m currently ‘Hostile’ everywhere ready for the Imp Hammers so will so about those too.
Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.I laughed so hard when I fired off my pack hounds for the first time. Then never used them again.
Pacificier frags and Advanced Plasma Accelerators are pretty good from what I’ve seen of them so far, though I’m still trying to improve my aim with the APA’s at the moment. I’m currently ‘Hostile’ everywhere ready for the Imp Hammers so will so about those too.
Path of least effort.It just makes no sense. The 4 weeks are enough to prevent fast tracking. But no - it had to be a decay on top so ppl were guaranteed to play just one of the weeks.
Haven’t gotten packhounds yet. What makes them lol-worthy? OP or so they create way too much heat?
Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.
Packhounds are very good at their field of specialty, which is destroying surface modules on ships like weapons, chaff launchers, engines and such. They don't do much hull damage, though, and are poor against shields.
Yeah, I like to match the PA shot speed with multi-cannons. G4 Long Range or Focused will do it. Usually focused for me because my builds tend to have problem with power.Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.