Are Power Play modules worth it?

Greetings,

I purchased lots of prismatic shields before leaving Asling Duval so I'm happy. My opinion they are the best Power Play module. What next...

I'm wondering if pledging to Zemina Torval for 4 weeks to acquire the class 1 mining lance is worth it. Given that we cannot engineer a standard mining laser one might think that it is. With thousands of posts I'd say that many consider that they are not. Less effective in mining (what I seek) and also combat versus dedicated lasers with more power draw to use the lance version. The advantage is a 2km range to see what is there without using prospector limpets. Then again a miner can start the process 2km out and open up with their class 2 standard mining laser 500m out.

The problem with Power Play weapons is that they add a little but then sometimes take away more in power/heat consequences to use them. An example. Pack-hound missiles are a lot of fun to watch and will scare the heck out of a new player. But to effectively damage a target they have to be stacked in a player's weapons slots and even then basic engineered weapons in these same slots would significantly increase the damage. Still we all love fireworks celebrating a holiday and the pack-hounds do this nicely. Enjoy the light show.

On the other hand plasma accelerators and rail guns add a little DPS versus more power/heat draw but their big deal is a lot more ammo. Use plasma slug if one cannot afford the expensive ammo. Starting out the metaphor is if one asks the price of a Ferrari then they probably cannot afford it. I "feel" that many use advanced engineering and effects at this level because they can afford it.

3C Pacifier frag cannons take shot speed from 667m/s to 1000m/s with a tighter pattern. Think a dedicated competition clay target shotgun with a full choke versus a standard weapon with a medium one. I have a custom competition Browning Citori 725 for those who understand. So many will know why I like frag weapons up close and personal.

Are Power Play weapons worth it? There are so many thousands of posts on the Internet saying yes and no. It is like going to the grocery to pick out a cereal and there are 97 of them to choose from. Good grief.

Maybe I should get the pack-hounds versus the mining lance. I love a good fireworks show.

Also since many Forum members migfht click on "what's new" and seeing maybe 95 percent of the posts have nothing to do with Elite Dangerous I thought to add one to the mix. Still it is interesting that those other games have a lot of similar problems we ED players went through. :)

Regards
Best bet is to create a shopping list of modules you want from highest to lowest then go thru each of the powers 1-by-1, buy the modules, buy small ships, stash the modules in small ships, repeat until you got the full set. Takes about a year to get them all. Prioritize what you want from the "Very Useful" list.

MOST USEFUL+++ - You will want a full stash of these of all sizes right up to size 8 where you prob want 3, increasing in quantity down the line.
Prismatic Shields

VERY USEFUL - Should have some around incase your build needs it, definitely grab some of these even if you dont need already, store up for future, buy 10 at least and stash in a storage ship.
Pack Hounds
Pacifiers
Advanced Plasma Accelerator
Imperial Hammer
FSD Disruptor Missile
Enforcers

HAS A USE CASE - Although very limited and not generally useful has a niche use, only get once you got all the above
Mining Lance
Cytoscrambler

USELESS - No situation exists where these weapons could be profitably used, only get if you are incidentally aligned to that power
Retributor Beam Laser
Pulse Disruptor

You might find you do buy a stash of retributors incase the day comes where they are buffed as Mahon is a useful power when you are trying to make money from mining as you get a good buff on your haul.

CMDR Gavin786
 
Or much use for it.

I get why it's there - it prevents people from fast-tracking up to Rank 5 and sitting back to draw in a half-decent paycheck for existing, but still... I can make that much in a single mission.
It just makes no sense. The 4 weeks are enough to prevent fast tracking. But no - it had to be a decay on top so ppl were guaranteed to play just one of the weeks.
 
I laughed so hard when I fired off my pack hounds for the first time. Then never used them again.

Pacificier frags and Advanced Plasma Accelerators are pretty good from what I’ve seen of them so far, though I’m still trying to improve my aim with the APA’s at the moment. I’m currently ‘Hostile’ everywhere ready for the Imp Hammers so will so about those too.
 
I really wish there was a better way to get them. I would like to try the pacifiers or the APA, but I do not want to pledge to those factions.
 
I laughed so hard when I fired off my pack hounds for the first time. Then never used them again.

Pacificier frags and Advanced Plasma Accelerators are pretty good from what I’ve seen of them so far, though I’m still trying to improve my aim with the APA’s at the moment. I’m currently ‘Hostile’ everywhere ready for the Imp Hammers so will so about those too.
Haven’t gotten packhounds yet. What makes them lol-worthy? OP or so they create way too much heat?
 
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I laughed so hard when I fired off my pack hounds for the first time. Then never used them again.

Pacificier frags and Advanced Plasma Accelerators are pretty good from what I’ve seen of them so far, though I’m still trying to improve my aim with the APA’s at the moment. I’m currently ‘Hostile’ everywhere ready for the Imp Hammers so will so about those too.
Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.
 
Haven’t gotten packhounds yet. What makes them lol-worthy? OP or so they create way too much heat?

They’re a seeker missile but they take a little time to acquire the target, so you fire them off and they wobble around ludicrously before going after the target. When you take several modules and engineer for high capacity your screen will fill with crazy smoke trails and obliterate all sight of ..... well, everything. The only thing not to be obliterated is your target, that will probably be fine:D

I use mine on a pirating build because they produce a shock and awe effect without actually blowing anything up. Although experienced players are neither shocked not awed:)
 
Packhounds are very good at their field of specialty, which is destroying surface modules on ships like weapons, chaff launchers, engines and such. They don't do much hull damage, though, and are poor against shields.
 
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Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.

I bought quite a few, so far going with Efficient plus target lock break and dispersal field on a Chieftain, but I’ll ceratinly have a look at that, thanks.

I should probably have tried Plasmas before I pledged!
 
Packhounds are very good at their field of specialty, which is destroying surface modules on ships like weapons, chaff launchers, engines and such. They don't do much hull damage, though, and are poor against shields.

Favourite piracy weapon.
 
Long Range modifications, for example, increase the projectile speed of the APAs and make it far easier to hit targets. It's worth considering.
Yeah, I like to match the PA shot speed with multi-cannons. G4 Long Range or Focused will do it. Usually focused for me because my builds tend to have problem with power.
 
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