Now I see why Open/Solo was brought into thisFrom my point of view they are just methods to chose who and how many you are playing with. The game is exactly the same in both modes, so all PvP balancing efforts affect PvE'ers, even in Solo, and all PvE progression ladders and grind rewards affect PvP players in Open.
Not quite - you're missing a crucial piece to the puzzle IMO.
All modes are indeed just a social filter to determine who exists in your universe and regardless of what you choose the PvE aspect is the same.
However, the ship builds are completely different and don't gel together.
Pure PvP-Combat builds are offensive and built for damage. Pure PvE builds can be built for damage but don't typically use the same loadout which tends to be at a disadvantage against PCs. Fix that and they tend to be bad against AI. Fix that and they tend to be bad against players. Endless roundabout !
The halfway house I mentioned above fits the piracy / BH roles - they are interested in combat against players (and should be against AI as well). However the current implementation of piracy in ED is very lacking and somewhat neglected.
If FD:
- Severely altered C&P and implemented very heavy sanctions against outright murderers
- Implemented better reasons to be a pirate (like a rating) to encourage non-killing of players / AI
- Gave the PvE players who are targeted by pirates (NPC/PC) some love when being pirated. (Right to retaliation // player bounties // better insurance model // etc)
- Forced wanted criminals into open
- Gave BHs better tracking tools
This could help the blend .. but I don't know if any of the above is on FDs radar.
EDIT:
What ED should be like in terms of "pecking order" is: BH (PvPvE) > Pirates (PvPvE) > PvE players
However with there being no incentive to avoid murder, and pirates lacking tools, it ends up being: BH | Murderers >> PvE players
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