are ship interiors never coming?

Don't know... Fdev is not as big as other companies and I think they might burned some ressources for games, no one cares about (or at least, the majority of this group here).

And I'm sure, there are strict design and functionality guidelines / rules, every ship designer needs to respect.
You can clearly see a design language for the different manufacturers and when you look at all the small details on a ship, there are a lot of things to keep in mind when creating a new ship. Well, at least this is how I would do it...

@sallymorganmoore Maybe the team can do a documentary on the creation of a new ship from the first ideas to the released product? It would show how much effort goes into these things and I'm sure the most of us would totally love to see something like this ;) Imagine Braben sitting there, talking about his initial visions of a ship back in the 80s, transforming them into a modern approach of a ship, some voice overed scenes from the desk of a designer etc... you know what I mean :D
I know, that FDev's "Behind the scenes" mentality is not very "Open" to the community, but I'm sure, that an action like this would definetly push your standing in your own community :D
It would be neat to have a deep dive on that.
 
Consider both of those things, and what do you have left? Basically just a big empty hull that you can repair by hand. Only, not only do we already HAVE repair-based content, doing so by hand would be completely impractical for the vast majority of ships in the game. The Federal Dropship, for example, is the same size as a WW2 troop carrier capable of carrying 2100 troops. Repairing that like in Subnautica would be completely impractical and unrealistic. And it's not even close to being the biggest ship in the game!
I disagree. I would like to be able to repair ships by hands even if that will take days.
1. that would add any use for maverik on long trips.
2. that would add more "collect materials using srv" game play (mats to repair ship).
3. that could allow to fix things which are hard to fix normally, like reactor.
4. that could allow repairs for really small ships which do not have repair kits on board because of slots limit.

After all it is optional. You can always fly back on half broken ship as we do for years.
 
In other words fluff for more pretty screenshots, but no new or expanded gameplay.
The same could be same about ship interiors… unless Frontier adds new or expanded gameplay for them, it’s just fluff for selfies. Which is something I have no interest in. Personally, I’m already at the point where I sometimes wish I could just jump from cockpit to station concourse, and skip the walk from boarding ramp to elevator…and I prefer to fly small ships! Adding the walk from cockpit to boarding ramp will get just as old just as quickly.

Which is why I sincerely doubt Frontier will add ship interiors without new and expanded gameplay to go with them. The new planet tech from Odyssey has brought new and expanded ship-based gameplay which has made my gaming sessions far more interesting. I fully expect ship interiors will bring new and expanded gameplay… which is why it’ll take a new paid expansion.
 
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Why shouldn't they bring in the ship interiors.
There must be a reason why every new ship needs ages to get into the game?
The reason is they aren't routinely working on new ships. It's not that they take a particularly long time, it's that fdev won't be working on them until a decision is made to release an update, eg Beyond, with x number of ships.

EDO might well have been designed 2 or 3 years ago to have 1 new SRV and 2 new ships, rolled out over time.
 
Goes against the philosophy of elite?????? We have like 50 billion planets in this game, I think base building would not ruin anything. Don't think you have to worry about urban sprawl. But I don't think you have to worry seeing any of that as FDev does not have the imagination or drive to do it.
There’s far too many monuments to Ozymandias cluttering the Bubble already. They’re making what I consider to be an already unpleasant to use interface even more unpleasant to use, interfere with visual identification of USSs, and generally making a nuisance of themselves without providing any gameplay to compensate. We don’t need them proliferating across the surface of planets in a similar manner.
 
The basic minimum for ship interiors would be a walkable cockpit and an airlock to replace the black screen while leaving / entering the ship.
This black screen kills imersion and even worse - it is outdated by other games.

But Frontier have had 7 years since the release of Elite Dangerous to create that minimum, and did nothing.
Even if they decide to add that feature it would take a long time & money, and I doubt that there is still enough interest by Frontiers side for that.

From a pure ecconomic point of view it would be more sensible to stop adding new features and just sell ship DLCs each year with new, better ships than the old top tier ships.
 
The reason there are no ship interiors is of a technical nature.

The problem is very simple. What do you do when the ship is moving? When the ship is still it's fine, they can generate the interior make it sort of like a "level" and things should work fine. Nobody should fall through floors. When you are moving however it's different. It's a hard problem to solve, a problem they probably didn't even want to attempt solving.

SC does interiors, people fall through floors. No man's sky doesn't do them either. Same problem. Freighters have interiors. Why? Because they aren't moving. When you jump you got to sit in Elite.

Now there is a middle ground for it. Like a dirty fix. make sure if you want to take off everyone has to be seated and basically become "part" of the level. I'd be okay with it. There are no gravity generators in Elite so in theory walking around a fast-moving spaceship making all sorts of maneuvers is just asking to be killed. People would still complain. I'd take that over nothing though.

People who say there is no value to it are also sort of right. There is no value to it unless they add gameplay to it. But even just finding wrecks and using the ship interiors as "levels" for missions is still great. You add spacewalks and all of the sudden find a dead derelict ship with spooky interiors and stuff inside you can salvage and wow, this game is not bad now. The issue with the entire expansion for me is very simple. They haven't connected the spaceship game with the spaceman game. And it's so easy. So DAMN EASY. SPACEWALKS. Allow us to find modules on the wrecked ships that we can salvage and use on OUR ships. Wow-what a fantastic way to make progressions in the game feel more than just "grind for credits to buy modules and then grind mats to engineers".

Instead "go, explore, have adventures, find things you can use, fix them, make them better, engineers them". Nah nah nah nah, grind money, buy, grind mats, upgrade, done.

Not many MMOs out there just let you buy the best s**t. You have to go out and fight and get good s**t. I get this is a sandbox but there is almost no reason to go out and play with the sand.

I hope this makes sense...
 
The basic minimum for ship interiors would be a walkable cockpit and an airlock to replace the black screen while leaving / entering the ship.
This black screen kills imersion and even worse - it is outdated by other games.
Wait, you don’t consider the spaces between the cockpit door and the airlock door to be necessary? Without those spaces, you’ll still have a totally unacceptable fade to black transition. Which means those will need to be modeled as well. For the Cobra III, at least, they’d need to model the lift that connects the cockpit to the airlock door, and that’s obviously part of the space that includes the cargo hatch, which will also need to be modeled. You have similar concerns with the Sidewinder, the Eagle, and the Viper… and that’s just the small ships I’m familiar with. To do otherwise will violate the verisimilitude of these ships, and that’s taken enough of a beating from FD over the years as it is.

What about the spaces between your cockpit door and your SRV bay/cargo hatch? The spaces between it and your fighter bay? Those are also totally unacceptable fade to black transitions.

And while you’re at it, what about access to your engines, FSD, power distributor, and other core components? I’d like to have a much more engaging alternative to using an AFMU or the reboot sequence to repair my own ships, and much more importantly, being able to take missions to repair other people’s ships.

And what access to optional components? Passenger rescue missions and salvage missions will require such spaces, as well as repairing things like shields and other equipment.

The list goes on and on. Which is why interiors will require their own separate paid expansion. There’s a lot of potential gameplay that should accompany ship interiors for them to be done right.
 
There’s far too many monuments to Ozymandias cluttering the Bubble already. They’re making what I consider to be an already unpleasant to use interface even more unpleasant to use, interfere with visual identification of USSs, and generally making a nuisance of themselves without providing any gameplay to compensate. We don’t need them proliferating across the surface of planets in a similar manner.
Planets are wastelands with barely any gameplay as is, what are you identifying on them that would be blocked by whatever fdev decides to implement. And there a plenty of planets to fill your screenshot folder and will be plenty if they did implement the feature.
 
The reason there are no ship interiors is of a technical nature.

The problem is very simple. What do you do when the ship is moving? When the ship is still it's fine, they can generate the interior make it sort of like a "level" and things should work fine. Nobody should fall through floors. When you are moving however it's different. It's a hard problem to solve, a problem they probably didn't even want to attempt solving.

SC does interiors, people fall through floors. No man's sky doesn't do them either. Same problem. Freighters have interiors. Why? Because they aren't moving. When you jump you got to sit in Elite.

Now there is a middle ground for it. Like a dirty fix. make sure if you want to take off everyone has to be seated and basically become "part" of the level. I'd be okay with it. There are no gravity generators in Elite so in theory walking around a fast-moving spaceship making all sorts of maneuvers is just asking to be killed. People would still complain. I'd take that over nothing though.

People who say there is no value to it are also sort of right. There is no value to it unless they add gameplay to it. But even just finding wrecks and using the ship interiors as "levels" for missions is still great. You add spacewalks and all of the sudden find a dead derelict ship with spooky interiors and stuff inside you can salvage and wow, this game is not bad now. The issue with the entire expansion for me is very simple. They haven't connected the spaceship game with the spaceman game. And it's so easy. So DAMN EASY. SPACEWALKS. Allow us to find modules on the wrecked ships that we can salvage and use on OUR ships. Wow-what a fantastic way to make progressions in the game feel more than just "grind for credits to buy modules and then grind mats to engineers".

Instead "go, explore, have adventures, find things you can use, fix them, make them better, engineers them". Nah nah nah nah, grind money, buy, grind mats, upgrade, done.

Not many MMOs out there just let you buy the best s**t. You have to go out and fight and get good s**t. I get this is a sandbox but there is almost no reason to go out and play with the sand.

I hope this makes sense...
Stations are moving. They are moving when you are in the concourse.
 
Wait, adding new planet types, weather, variety to planets, in a space game where exploration of the 1:1 galaxy is a key selling point ... is fluff?
Yeah it actually is, adding new textures does not equate gameplay other than taking screenshots. Just like ship interiors what's the point, if you see one planet with atmosphere you have seen them all. It gets repetitive and boring. I would rather just scan the planet from the bubble in a station and instantly redeem it for credits.
 
Yeah it actually is, adding new textures does not equate gameplay other than taking screenshots. Just like ship interiors what's the point, if you see one planet with atmosphere you have seen them all. It gets repetitive and boring. I would rather just scan the planet from the bubble in a station and instantly redeem it for credits.
Hm... must be really be funny this game you are talking about :D
 
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Hm... must be really be funny this game you are talking about :D
Was being sarcastic. But anyway the game with which we play call Elite Dangerous has extremely thin gameplay on current planets which mostly revolves around the bubble. Outside of that the extremely thin plant scanning mechanic is as basic as it gets which is amazing considering they took out the god awful mobile scanning game in alpha. Which they replaced with nothing and I doubt they will ever come back to it. Then there is the lackluster variety of plants themselves which they patted themselves on the back for. An if you want to be open and honest the galaxy lacks any real variety itself once you have been out exploring for awhile. And finding weird edge cases from the proc gen does not count as awesome exploration. Sure it's better now than the beige plague but its beat out by space engine. As a game I would think you people would be pushing for more creativity and not just a screen shot generator to love yourselves over on Reddit.

After 8 years FDev can get it in gear and deal with the sad state of this game. So at least you will have something to white knight over in the future. And maybe get some more pretty screen shots.
 
I'm sure we will see ship interiors right after we have EDO on consoles and before full VR. I expect to see SC released before EDO on consoles, which means never.
 
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Since I wiped my account last year, and the announcement of FC interiors I'm eager to regain access to my own FC again. That'll become my main goal again, as EDO on-foot stuff distracted me from it (it really pays quite poorly, so was easy to choose mats all the time as mission rewards), and I'd have to lie if I said I didn't enjoy at least some of it. Problem is once you max out gear there's no end-game type activity like AX to use it for - High CZs are already easy with pre-engineered G3 so me pursuing G4 and beyond was for no other reason than "why not".

Though once I reach my FC goal, and depending on what their interiors bring, it feels like I've already gotten the majority of mileage out of what EDO has to offer, and will just end up retreading Horizons type gameplay once again, with some EDO bits sprinkled in now and then as a palate cleanser, but with no real reason to engage other than that. Whether that's good enough to keep me going for months if not years to come, we'll see I suppose.

Fair enough. Moving elite into the simulator time stable has completely removed the need for elite to provide more than it does for me anymore. What you describe i get from eso, other games that actually provide them, and everything is right in my gaming brain. I just choose between the three when i feel like driving something, or elite when its been long enough that i actually want to play it (does happen!).

I play eso as a single player game, like elite, and the "service" side has me always full of options. That's how it should be, it doesn't need to be forced. And service games are actually of amazing quality because in more popular genres with competition they go out of business otherwise, so that's another advantage. Keeping elite in a little bubble where it can manage, works :)
 
The same could be same about ship interiors… unless Frontier adds new or expanded gameplay for them, it’s just fluff for selfies. Which is something I have no interest in. Personally, I’m already at the point where I sometimes wish I could just jump from cockpit to station concourse, and skip the walk from boarding ramp to elevator…and I prefer to fly small ships! Adding the walk from cockpit to boarding ramp will get just as old just as quickly.

Which is why I sincerely doubt Frontier will add ship interiors without new and expanded gameplay to go with them. The new planet tech from Odyssey has brought new and expanded ship-based gameplay which has made my gaming sessions far more interesting. I fully expect ship interiors will bring new and expanded gameplay… which is why it’ll take a new paid expansion.

Are you still enjoying piloting your ship? I've found that when i lose connection to the moment its time for an elite break. At minimum im not inspired by what im doing and probably should be playing something else. Does supercruise also bother you? (What about the lack of stars while in supercruise? :p)

In an alternate universe, frontier could have designed station interiors to have npc's / terminals for all the ship gameplay functions, and copied the design of more considered games, and offered a way to instantly teleport back when you're done. Im sure there's many arguments why you shouldn't have choice etc, but when you experience it... /knightshrug
 
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