Yeah. While given the fanatical positivity some people have, im guessing there are a number of Star Citizen refugees now firmly planted in elite.. i've never touched that game, probably many more like that too. Apparently they have a 20 year backlog on jpg ships they've sold... really its safer not to get involved.
I'm an original generation Star Citizen refugee, having backed both games in Kickstarter in November of 2012. I backed Elite Dangerous first, since I learned about it first, and then Kickstarter did the whole "Here's other projects you might enjoy." Clicked on Star Citizen, and I was like "Oh, here's a project being led by Chris Roberts! I liked Wing Commander and Privateer. Let's take a look.
"Hmm... most of the technical work has already been done, unlike ED... not charging me for Alpha access, unlike ED... extremely limited planetary landings right out of the box, unlike ED... Sold! It'll be good to have something to keep me occupied until ED gets their first paid update under their belt. Since the hard work is already done, they're
far more likely than ED to release on time, and ED won't be close to FE2 levels of gameplay for a
long time, SC will give me something to do until ED develops into something
other than a modern remake of Elite 1984."
Oh, the irony!
Am I optimistic about Elite Dangerous' future? Yes and no.
Yes, in the sense that assuming Odyssey's bungled release didn't kill future planned paid updates, I do expect Frontier to continue developing the game to include everything that was on their roadmap from Newsletter #29... eventually. As in a paid update every three to four years eventually. As long as developing the game remains the least bit profitable, Frontier will keep developing the game.
No, in the sense that I'm assuming that Frontier's bungling
did kill future updates, but I'm prepared to be pleasantly surprised if I'm wrong. And even
if Odyssey didn't kill the
next paid update, Frontier's bungling of that update likely will. Because Frontier and bungling seems to go together when it comes to this game.
And it's not like they're not competent when it comes to game development. ED is still a good game that I enjoy playing. It's just that this game
used to be so much
better, and if Frontier had had anyone experienced in managing an MMO, this game would've
remained so much better. A more experienced MMO manager wouldn't have allowed reward inflation to kill their economic sim, changing trading from an interesting exercise in multiple market manipulation into a single commodity ABA hauling. A more experienced MMO manager wouldn't have listened to the Veruca Salts of the community, and filled in the game's depth, increasing the potential grind.
And of course, Frontier
continues to ignore the value of a player-testing environment for avoiding the most game breaking bugs in release candidates. They continue to stick to their original decision during the Kickstarter to monetize player access to a testing environment, treating it as a sneak peak marketing gimmick rather than a vital step on the road to release.