^ Go look?![]()
Lol, am averaging 4 hours game time a month at the moment. I'll let you know in 10 years
^ Go look?![]()
Lol, am averaging 4 hours game time a month at the moment. I'll let you know in 10 years![]()
@ Genus. Thank you for poviding some reasoning. It makes a refreshing change in the discussions recently.
Yes and?@ SMcA The Steller Forge uses an algorithm to populate the ED galaxy with stars and their systems. Within a system, orbits are a result of known formulaes and do not need approximations to work out.
Anyone know if this anomaly still exists? A gas giant orbiting a bit too close to a neutron star.
I understand from the video by Dr Ross that FD has tried to emulate orbital mechanics as much as possible, so the answer is both camps are "right" i.e. galaxy is not real because most of it is undiscovered, but Stella Forge does mimic known orbital mechanics using mathematical modelling![]()
Yes and?
Not making much sense wrt the question. Using an algorithm is not the same as being physically correct.
Are you 100% sure?Algorithm uses math which have been used to calculate orbits to be physically correct.
Are you 100% sure?
When asked early on in development about binary stars that are so close to each other that they orbit each other at very high speed it was stated that this speed would not be simulated accurately as it would not be good for gameplay reasons.
It was also noted, as mentioned previously, that it was impossible to catch some stations as they were moving too fast. I actually raised this as a bug at the time.
My understanding is therefore that the orbits are accurate where the speed is low enough to keep the game playable. But the orbits are inaccurate where the speed necessary to maintain them would make the game unplayable.
That is all.
I wonder if FDEV can comment on my question. Are we ever going to see any systems that have proto stars or proto system or so called in the birth cycle of life? I would love to see systems during their stages of evolution.
These systems would be awesome with the mining update coming and gathering resources in their raw state during planetary formation.
No, unless the system you're in is hand crafted.
When asked early on in development about binary stars that are so close to each other that they orbit each other at very high speed it was stated that this speed would not be simulated accurately as it would not be good for gameplay reasons.
It was also noted, as mentioned previously, that it was impossible to catch some stations as they were moving too fast. I actually raised this as a bug at the time.
My understanding is therefore that the orbits are accurate where the speed is low enough to keep the game playable. But the orbits are inaccurate where the speed necessary to maintain them would make the game unplayable.
That is all.
I'm not an astrophysicist or astronomer, however all the motions are based on gravity rules and those rules determine the motion and orbital mechanics of the galaxy.
Please explain to me, what part of these equations are not correct modeled?