CQC Are There Known Hacks in CQC That We Know Of?

Because I'm pretty convinced CQC suffers from it. Or at least people deliberately using lag switches. I feel like I can keep a bogie in my sights and shoot it for what seems like forever, and do almost no damage. After watching carefully, I don't even see their shields flare from my weapons until after like the 5th or 6th direct hit I give them. On the flip side, I die before the HUD even acknowledges I'm being hit. It feels like I'm playing on extreme lag when my own ping to the server is no more than 70ms.

Is this a known issue? Because if it's that common, I'll avoid CQC for now.
 
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Because I'm pretty convinced CQC suffers from it. Or at least people deliberately using lag switches. I feel like I can keep a bogie in my sights and shoot it for what seems like forever, and do almost no damage. After watching carefully, I don't even see their shields flare from my weapons until after like the 5th or 6th direct hit I give them. On the flip side, I die before the HUD even acknowledges I'm being hit. It feels like I'm playing on extreme lag when my own ping to the server is no more than 70ms.

Is this a known issue? Because if it's that common, I'll avoid CQC for now.

4 pips to shields reduces damage taken by nearly 60%. Throw in the fact that there are shield power ups and pips to shields also makes them regen faster in CQC and it might seem odd. Also it is easy to get out of range of weapons which might make it seem like you are not doing damage.

If you are dying fast put pips into shields. There are also weapon damage boosters in the levels that make ships go boom very fast even with pips in shields.

It could also be you lagging instead of a cheat as well.
 
I had one really laggy capture the flag game last night. I was trying to defend the flag and within seconds our flag would jump half way down the map.

So I think the vast majority of these issues are due to some players having really bad internet connections. No offense to these people... but I wish they'd have a lower limit on acceptable bandwidth, because games like these are no fun for anyone.
 

As much as I hate to say this, but it's inevitable. Those who get caught cheating are but a minority of the cheaters.

For example, if a guy were to turn up his shield/hull/damage by 5-20%, no one's going to notice in comparison to someone who makes his shield/hull invincible and one-shot people.

Play with the assumption that someone somewhere is cheating and take CQC lightly, otherwise you'll just get stuck in a cycle of frustration.
 
Everyone who is better then you is clearly cheating.

*but to be real, most ppl in CQC die pretty quick becuz they put no pips in ther shields at all, so if someone finally puts pips in his shield, it feels like punshing a (Space)Tank with your bare hands.
 
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Everyone who is better then you is clearly cheating.

*but to be real, most ppl in CQC die pretty quick becuz they put no pips in ther shields at all, so if someone finally puts pips in his shield, it feels like punshing a (Space)Tank with your bare hands.

I don't think it's about winning or accusations. It's about making sure the game is playable.
 
Speed hacks definitely work. I've seen them used all over now. Last person I saw using one was <snip>. I remember the name because he won almost every match. While a real pilot, who used all 3 dimensions of movement to get out of range and really gave some good dogfights, lost.

Sadly I think speed hacks, like hex hacks, are - in many games, unavoidable. You have to give the player some time to lag out, and during that lag period anyone can run a generic speed hack you download through google. Unlike a hex hack the speed hack just changes user input, varies the speed of the internal clock. Without giving too much information for potential cheaters I will warn you that people will notice, and you'll be banned from a game that cost a lot of money and is very fun - all because you were a .
 
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Because I'm pretty convinced CQC suffers from it. Or at least people deliberately using lag switches. I feel like I can keep a bogie in my sights and shoot it for what seems like forever, and do almost no damage. After watching carefully, I don't even see their shields flare from my weapons until after like the 5th or 6th direct hit I give them. On the flip side, I die before the HUD even acknowledges I'm being hit. It feels like I'm playing on extreme lag when my own ping to the server is no more than 70ms.

Is this a known issue? Because if it's that common, I'll avoid CQC for now.

Lag and synchronisation are real issues that make odd thing like invisible opponents or damages not applied.
But yes, there is known hacks. Tons of them. It make me mad, but all you have to do is ask google and double click some kiddie script. Total godmode, discret shield/hull/damage boost, lag hack, this game is almost free to cheat.
And this is internet, if it's possible to cheat, somebody will. There is no gentlemen here. I dont mean there is tons of cheaters, but there is enough of them to make sure you regulary will encounter some.
So like Gluttony said, take it lightly if you dont want to end mad. Better laught at how broken will the oneline qualifications of Frontier CQC priced tournament be.
 
I think the vast majority of cheating accusations are incorrect. I saw this thread earlier and dismissed it however after another session of CQC play I have little doubt that there are at least a speed hack and one that allows the ability to see/track targets that are obscured by asteroids, stations etc.

I went through several matches thinking that there is a possibility that someone was cheating but I always remind myself that most likely they are just very good or having a great match and it is just that moment of frustration that leads to thoughts of cheaters. Just because a pilot is level 1 does not mean they don't have a ton of PvP experience from the main game. I continued playing matches and kept an eye out to see if I could observe, in a cold, rational and objective fashion anything that I could not explain in any other way, such as skill, luck, better modules, lag, glitches etc. and not just once but several times. Unfortunately I did experience/observe several instances that could only be explained by cheating. There is always the possibility that there is some other explanation but I am as certain as I can be without a confession that at least two pilots were cheating tonight. Played MW4, MWO, EVE and SW Galaxies extensively at various times as well as the odd bout of Battlefield and others over the years however this is the first game that I have even suspected let alone been convinced that I have encountered cheats in.
 
This is why I say report it. It may be lag, or a bug, or a balance issue or even some form of cheating. In any case, FD need to know about it. They have a responsibility to the game they released, if they want players. I'm averse to telling on people, but I like the game. It's one thing to cheat to make money in the game, but in this kind of arena game it's little more than vandalism.
 
I've only played around 15 CQC matches but I definitely haven't seen anyone blatantly cheating. I've seen a couple cheaters in open play so I know what the hacks look like in game. As others have pointed out its possible to cheat in a very tiny way so that other people can't notice, but I kind of doubt very many people actually do that- most cheaters aren't smart, theyre just kids buying hacks with their mom's credit card the same way they would buy a skin.

FD servers can have some weird things happening with DCs: for example someone's ship might just fly around for a couple minutes, completely invulnerable, before disappearing. Also the weapons in CQC have short range...you have to be within 1000m with the pulse lasers.

The cheaters are probably out there, just leave lobby after reporting them if you suspect one.
 
Definitely saw some weird things tonight. 2 condors, both finished the match with no deaths, both of them able to destroy an eagle in just over 3 seconds with full shields. Followed one of them around for a bit and the only power up they used was stealth mode. One using plasma the other burst lasers.
 
The answer to help this is: have all power ups each used quoted at the end of the round beside the scores.
 
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If the hacks arent there you can bet the scripters are working overtime to get them working with the announcement of the 100k CQC tournament. If they are working then FD just needs to cancel the tourney and just give the money to the hack sites as thats where it will be going anyway.
 
Now I KNOW there's cheating going on. A certain pilot was never around, searched high and low for this guy. Yet every time someone else would attack me and get my shields down he'd be the one swooping in for the kill. I read the scoreboard and he's 7-0 so I made it my mission to do nothing but find this guy. I finally catch him just as he's finishing off another ship and he's got no bright ring indicating shield boost and I've got an eagle with beams and full pips to weapons. I lay into him and keep firing, and firing, and firing and firing.... nothing happens. His shields don't drop at all. He tries to get turned around on me but is basically terrible and is obviously flying the condor around at full throttle and can't turn inside a nascar track. So I'm continuing to lay into him with beams, then all of the sudden mid turn he just disappears. 300m away one second and gone the next. So I figure he's disconnected to save his precious k/d ratio but low and behold he's still in the match according to the score board. The match continues on and I never see him again and according to the score board he still finishes the match 7-0 and he's a rank 1, doesn't rank up from the match even after winning and going 7-0 and those are his only 7 kills ever.... ok.

And now like an idiot I posted this before reporting and have forgotten his blasted name lol. Time to start recording every single match I guess.
 
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This is why CQC, despite being fun, will fail. It's a pure pvp scenario built on a famously bad and easy to hack p2p foundation. Enjoy it while it lasts, the scripters will be on this in droves.
 
Speed hacks definitely work. I've seen them used all over now. Last person I saw using one was <snip>. I remember the name because he won almost every match. While a real pilot, who used all 3 dimensions of movement to get out of range and really gave some good dogfights, lost.

Sadly I think speed hacks, like hex hacks, are - in many games, unavoidable. You have to give the player some time to lag out, and during that lag period anyone can run a generic speed hack you download through google. Unlike a hex hack the speed hack just changes user input, varies the speed of the internal clock. Without giving too much information for potential cheaters I will warn you that people will notice, and you'll be banned from a game that cost a lot of money and is very fun - all because you were a .

You sure it was a speed hack? Or perhaps just a Condor pilot who puts all pips to ENG and mounted the efficiency boost drive available at rank 11 that lets you boost in very quick succession at the cost of increased WEP power draw? If you want to fly fast - get the Condor with this upgrade and realize that speed and maneuverability are its strengths; it has substantially lower DPS than a beamed Eagle, and a much weaker shield vs. a Sidewinder.
 
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There are definitely balance issues with some of this equipment. I really don't understand why good pilots use blatantly overpowered loadouts to win every match; it bores me to tears.
 
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