Are we hit the ground or not yet?

I use relogging exclusively for one thing. Getting those sweet 4k screenshots that I can't get in open!!



IMHO anyone who feels like they have to relog to get anywhere in Elite has the kind of personality that won't be able to fully enjoy it.

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Money are not big deal for me here, because i am stacking missions, but instead of stacking and killing skimmers i would like to do something more, something interesting, not horribly repetetive, and something in-game, connected with being starship commander, not something outside a game like accessing to the game in infinite loop.

I'm sorry but from reading through this thread I call on this statement. If money wasn't your purpose in this game then you wouldn't feel like you have to relog so much.

I've never once stacked a mission or done anything like that however I have loads of fun doing what I'm doing in Elite....sound like you are playing the wrong game my friend!
 
I am thinking, are we hit the ground or not yet?

1. One of most expensive ships in game can be obtained by 2 hours gameplay
2. If you want do whatever in game you need to relogging. Log in and out to the game. Want missions? relog. Want respawn skimmers? Relog. Want respawn gems? relog.
3. Anytime any player can avoid rebuy cost.. through the what? Through the relogo ofcourse
4. If you want to play the game, space sim, and you want to achieve whatever, a bit better ship, some money then you have no chances in comprasition with relogo folks.
5. If you point above then someone will appear in a speed of light and will say:
a) money making is still slow and rebuy is high.. 300 mln/hour is not enough
b) elite is not a competetive game? (really?)
c) he want to play a game what he want so he want everything NOW.
d) you are not forced to relogo (yay, really? relogo is 40 times more efficient)

Now i am asking, are we just hit the bottom yesterday, or not and game mecanics will 'surprise' us few more times, or we are digging a slit now?

via Imgflip Meme Generator
 
What the OP thinks is engaging gameplay:

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I've mission stacked by relogging a few times.. usually because the mission board was completely empty!

But hey, keep calling it an exploit, maybe reality will warp itself to fit your mind.
 
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Ooh, ooh I have been playing since alpha and never reported. Can I be. a romantic hero, seriously so much better than a cheat.

The arguments for and against remind me of shield respawn by leaving and re-entering the instance. Bit of a pain in 4 v 4 wing combat back then. Even more annoying when you have to bail out because of the use of the exploit, and you get followed and call names.

Seriously cheaters should not be calling non-cheaters names. Maybe if they spent more time playing the game than insulting people on the forum they would not need to cheat.

Simon
 
People decide to do it because they can't be bothered to play the game as intended and want to short-cut it because they deem progression more important than play. At least take some personal responsibility.

Blaze your own trail is 'the game as intended.' Says so here - https://www.elitedangerous.com/en/gameplay/

That could mean Robigo/Sothis/Relog stacking/skimmer massacre stacking, etc. Pretty much anything possible in the old SANDBOX, eh?

For some, progression is gameplay. For others it isnt.
 
I've been playing for nearly 2 years - I don't "re-log", I don't chaset the latest get rich quick scheme. I'm playing my game at my pace, and enjoying every minute of it. Its just wrong to state that reclogging is required, because it is not.

I can't really say that I've enjoyed every single minute of any game I've played. I have greatly enjoyed some games though. I've played ED for a year and a half.

No, relogging is not required...but it does facilitate a faster progression than the current snail's pace. For those not interested in credit progression to buy ships then relogging is not an issue.
 
As a FDL pilot the mission board for me is always "empty". IMO are the mission payouts a joke. I can fully understand poeple using this exploit...

I don't mean empty in quotes, I mean, the board had literally zero missions available, to do anything, for any reason. And it wasn't UA bombing or any of the other griefing mechanics, because after a cycle or two, missions at least appear again.

That's besides the times when they exist, but the payouts are hashed and have been for weeks now :(

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I can't really say that I've enjoyed every single minute of any game I've played. I have greatly enjoyed some games though. I've played ED for a year and a half.

No, relogging is not required...but it does facilitate a faster progression than the current snail's pace. For those not interested in credit progression to buy ships then relogging is not an issue.

And that's kinda what it comes down to. So long as ships are the major kind of progression in the game (i.e. something that isn't a naked number incrementing like navy rank or rating, and actually has a meaningful impact on gameplay), stacking will be a thing.
 
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Thou shalt not use relogs to stack missions.
Thou shalt not pull the plug to avoid destruction.
Thou shalt not ask for better rewards if making money already is stupidly easy.
Thou shalt not question Stephen Fry.
Thou shalt not force their playstyles onto others and blame them for not being their content.
Thou shalt not misinterpret steam numbers to make a point.
Thou shalt not ask for offline mode.
Thou shalt not rebuff the Python.
Thou shalt not confuse a good rant with criticism.
And thou shalt always...
Thou shalt always kill.

Thous shalt not judge Lethal Weapon by Danny Glover
 
Simple math. One 16 mln mission in 2 hours or 20x rellogged with relogged skimmers is 600 mln in 2 hour. 600/16 = 37,5 times more efficient...

37,5 x is forcing, not a choice.

This crap is making veteran players trillionaires after a week, and casual gamers who want play fair are poor for months.
Have you actually tried to replicate any of this? You claim that people are making 600 million an hour even though many, many people pointed out that it was impossible to do the 300 million that the original claim was? And that people pointed out that the whole thing was impossible because it involved blowing up skimmers of the same faction that gave the missions? And to top it all off even though the original claim was debunked you literally doubled down on your whining and claimed yourself that everyone's getting 600 million an hour.

You're claiming the theoretical maximum, not what anyone who actually plays the game has experienced. It's like saying everyone now has +62% optimal mass FSDs because there's a 1 in 48,000 chance of rolling a 50.0 in a 30.0 to 50.0 and then rolling a optimum range upgrade and then rolling the highest possible a +12%. Since there's a chance at some point in the game of this possibly happening then by your logic every single person has it because hey that's how math and probability works.

Please point out the trillionares too. I'd like to see one.
 
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Thou shalt not use relogs to stack missions.
Thou shalt not pull the plug to avoid destruction.
Thou shalt not ask for better rewards if making money already is stupidly easy.
Thou shalt not question Stephen Fry.
Thou shalt not force their playstyles onto others and blame them for not being their content.
Thou shalt not misinterpret steam numbers to make a point.
Thou shalt not ask for offline mode.
Thou shalt not rebuff the Python.
Thou shalt not confuse a good rant with criticism.
And thou shalt always...
Thou shalt always kill.

Thou shalt not squander developer resources on cosmetics when game-breaking bugs exist.
Thou shalt not respond to every criticism of game mechanics with "gettest thou good".
Thou shalt not fail to deliver features that were promised during fundraising.
Thou shalt not mischaracterize behavior thou hate as exploitation.
Thou shalt not hector thy fellow CMDRs for working around bugs.
 
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I am thinking, are we hit the ground or not yet?

1. One of most expensive ships in game can be obtained by 2 hours gameplay
2. If you want do whatever in game you need to relogging. Log in and out to the game. Want missions? relog. Want respawn skimmers? Relog. Want respawn gems? relog.
3. Anytime any player can avoid rebuy cost.. through the what? Through the relogo ofcourse
4. If you want to play the game, space sim, and you want to achieve whatever, a bit better ship, some money then you have no chances in comprasition with relogo folks.
5. If you point above then someone will appear in a speed of light and will say:
a) money making is still slow and rebuy is high.. 300 mln/hour is not enough
b) elite is not a competetive game? (really?)
c) he want to play a game what he want so he want everything NOW.
d) you are not forced to relogo (yay, really? relogo is 40 times more efficient)

Now i am asking, are we just hit the bottom yesterday, or not and game mecanics will 'surprise' us few more times, or we are digging a slit now?

It's like you're trying to to convince me to indulge in lame human tactics to play the game.
Banana says "nope!".
 
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Relog to stack should be stop.

However, relog to refresh an empty mission board is acceptable for me.

FDev should massively increase the mission available for the player...
 
Thou shalt not squander developer resources on cosmetics when game-breaking bugs exist.

You know who fixes bugs in the development team ?

Not the artists...


Also the rest of the post but I don't feel like raising the effort for this...
 
If you dont agree, just dont be rude.

Please keep discussion civil.

Let me think now, how long do I need to think on this one? Oh look about two seconds

Only a fool would like to loose his time to grinding 40 hours instead of one.

Its obvious a almost everyone will do relogo.

its your choice to be 0.1% tragic romantic hero. Congratulations.

Before telling other people to be civil try doing it yourself. I have never logged to get mission rewards so I must be a fool right? very civil indeed, so no it's not obvious everyone will do relogging to get missions rewards, and no we are not "tragic romantic hero's" whatever sort of insult you mean by that, we are just playing the game, go away and stop insulting other people because they don't agree with your personal grievances!


And finally, when they buff mission rewards, then relogo folks will be a billionaires, and first group will start whing again 'buff rewards', but they cant see a connection between their buffed rewards and 40x factor if they relogo it.

I don't care how much money other people get, what the mission rewards are, I haven't felt the need to go out and earn multi-squillions ever and as far as I can recall haven't earned anything for about a month, some of just aren't multi-squillion credit reward oriented, we get our rewards in other ways.

So factor 40 is not a choice. Its forcing only one proper relogo style of playing if you want something more in a game than Python after few months.

Rubbish, utter rubbish, it took me a few months to get a python, and you know what, I enjoyed it, never did robigo once, now I have a few ships and am out in the black exploring in a Cobra, the rewards of a game like this isn't money and if you think it is you are playing it wrong.

I sam saying we should play space sim game, we should do well-paided missions, not log in and out to the game.

So rather than logging in and out of the game to farm an exploit you want the missions rewards increased so much you can get a python in one day? Try taking part in an activity that's not reward oriented, take a run out to jaques, pop over to the Formidine Rift, go planet side and look for geological features, go exploring in the black, you are obsessed with monetary rewards, what happens when you have every ship in the game and a trillion in the back, game over and try to find a new game?

Very short sighted and a sad way to play the game I must say.
 
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Relog to stack should be stop.

However, relog to refresh an empty mission board is acceptable for me.

FDev should massively increase the mission available for the player...

There may be a reason why there are no missions. Mostly tied to the BGS which you can work to get your candy. To just spam missions without any reason is just silly and denies the depth the game has with regards to the BGS.
Those who just want everything handed to them aren't engaged enough to understand why there are no missions.
The secret to working the system is to have numerous options, much like if your comic wasn't in your usual shop, you always had other shops you could go look for it.
Re-logging is the path of least resistance where players are too lazy to make a jump elsewhere or in some cases have to look where the closest system may be that can offer the same.
Then the fun really begins because you have to work out why these things happen, or not, considering how some humans play this game.

There is also a limit of 20 regarding stacking. I wish it was less but it's not my decision to make. Some people just get their jollies that way.
This is not a big issue for me as this game tries to cater for as many play styles as it can.

It will be if changes are made that make a nonsense of how things currently work though.
 
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So rather than logging in and out of the game to farm an exploit you want the missions rewards increased so much you can get a python in one day? Try taking part in an activity that's not reward oriented, take a run out to jaques, pop over to the Formidine Rift, go planet side and look for geological features, go exploring in the black, you are obsessed with monetary rewards, what happens when you have every ship in the game and a trillion in the back, game over and try to find a new game?

Very short sighted and a sad way to play the game I must say.

Regardless of whether or not you think playing Elite in a way that's progression oriented is "sad" or "short sighted", those who do play for progression instead of roleplay or whatever (oh and by the way, playing for progression *is* roleplay in elite) are getting screwed over right now because that side of the game is so busted.

I can understand "it doesn't affect my gameplay style so I don't care" but not "it doesn't affect my gameplay style and and my game play is the best and morally superior so those who don't play like me should be punished by bad experiences"
 
I don't care about anything more than just seeing more missions on the boards, or some kind of map filter that will help me avoid dead systems. I just want to be able to make meaningful progression while spending most of my time off the docking pad.

As it stands, you either make a legitimate 2 year plan towards going from wipe to fully engineered Corvette, or you grind every exploit you can find and nab it in two months.

I'd rather have a game where there are no exploits but it only takes a year. You know, some kind of middle ground where I can make meaningful progression without having to relog or spend more than 5% of my time at a station...
 
There may be a reason why there are no missions. Mostly tied to the BGS which you can work to get your candy. To just spam missions without any reason is just silly and denies the depth the game has with regards to the BGS.
Those who just want everything handed to them aren't engaged enough to understand why there are no missions.
The secret to working the system is to have numerous options, much like if your comic wasn't in your usual shop, you always had other shops you could go look for it.
Re-logging is the path of least resistance where players are too lazy to make a jump elsewhere or in some cases have to look where the closest system may be that can offer the same.
Then the fun really begins because you have to work out why these things happen or not considering how some humans play this game.

There is also a limit of 20 regarding stacking. I wish it was less but it's not my decision to make. Some people just get their jollies that way.
This is not a big issue for me as this game tries to cater for as many play styles as it can.

It will be if changes are made that make a nonsense of how things currently work though.

Did FDev say anything on either they will fix relogging?
 
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