Are we losing the war because of technical difficulties?

Stop pretending like completing a CZ by dogpiling single interceptors in groups of 20 people is the only thing to move the systemwide progress bar. That's not accurate.

You "lost an hour" of your gametime? Let me tell you something, you lost more than that on spamming the forums.

The war progress bar moves when you kill things. Either you do that, or you don't. Being a ***** about technical issues not being addressed immediately during the holidays is just a plain old waste of time and people's nerves.
You know, your tone is completely uncalled for. I did not know (still don't for sure) whether each kill counts, because this makes the in-instance progress bar unnecessary and leaves me wondering what its purpose is. Also, spamming?

Chill, dude. Try to be useful, not a ****.
 
Got a working zone. Bar filled as normal. Got a bunch of other players in there. Had a blast.
I will say that when it works it's absolutely fantastic.

It was a surface CZ though and it seemed to end by stopping spawning new thargoids and when we killed the last scout the bar just disappeared, no notice or anything. Still, it was pretty clear that we'd finished the zone and it was time to head out.
 
I normally play in Mobius but decided over the last week to go into open, and i have to say its been great playing alonside other CMDR's. I usually avoid open, especially when the chat seems to be toxic over gankers, however i didnt see any. Maybe i was just lucky. What i did see however was thargs rubber banding all over the place, which, when you are trying to hit a scout with a plasma charger, can be very challenging to say the least!! Also occasionally interceptors seems to speed away backwards at stupid speeds and out of range of my beam, while seemingly staying the same distance from the station....although that could have been the beers :unsure:
 
Try to be useful
Same applies to you.

Nobody likes technical issues, but yapping about them doesn't change anything. And by that I mean everyone, not you in particular.
Feel free to visit the issue tracker. See if the issues you describe are there. If so, confirm/vote up. If not, create a ticket and supply the link so people can add to it.

That's being useful.
 
Same applies to you.

Nobody likes technical issues, but yapping about them doesn't change anything. And by that I mean everyone, not you in particular.
Feel free to visit the issue tracker. See if the issues you describe are there. If so, confirm/vote up. If not, create a ticket and supply the link so people can add to it.

That's being useful.
Problem with the issue tracker is that it hasn't really worked ( for us) since it was "improved" but may be working as intended for fdev . And the only way we get answers is from Sally . So "yapping " about on the forums is the only way we get any sort of answers .
Feel free to scroll on by but please be respectful of other forum users as it becomes t it for tat .
 
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Bugs aside, players are bored, at least i am. Can you do the same for more than few weeks? We got our thargoid war, sure, but all we do is the same since the war, From my point of view players just want to do something new. But yeah we should get bugs fixed first (so we could kill more bugs ;) )
Well, yes. But what's different about that from normal? And I don't just mean normal for E: D, but any game at all. Content takes a long time to design, test, roll out (and then fix bugs). It's not like Fallout, WoW, PUBG etc. are producing significant new expansions every month, and even when they do put out an expansion players are still basically doing the same gameplay they did for the last 5-10 years. Boredom is an inherent risk for any mature game for this reason. CS:GO, World of Tanks, Elder Scrolls Online are still just the same old stuff as when they started: sure you can now play an anthropomorphic ninja panda or whatever, but you're still going to a cave, killing a dragon/balrog and looting a magic weapon with the same sorts of keypresses. We have the current state of Thargoid War, and except perhaps some modest incremental changes (like the enhanced AX) we won't see anything new for months... and we shouldn't expect to. You want to do something different, you can still trade, mine, explore, or shoot human opponents.

What we could see (and I wouldn't mind) is if Thargoids can "evolve" with similar, small incremental changes too: they also get some new / improved weapons or systems, minor changes in tactics, etc. as a response to human development.
 
Straight up incorrect.

mr-bean-troll-face.gif


;)
 
What we could see (and I wouldn't mind) is if Thargoids can "evolve" with similar, small incremental changes too: they also get some new / improved weapons or systems, minor changes in tactics, etc. as a response to human development.
You mean like the Maelstroms and their caustic generators? The radical change in tactics we have seen before the war and now? The past adaptation to better withstand AX weapons damage? The reverse engineering of the Proteus Wave by overcoming their inherent hatred and immunological reaction to Guardian technology? The systemwide field technology that melts Guardian components?

;)

Somehow I believe the Thargoids, as a species that is millions of years old, already went through most of what we can offer. It's us that have some catching up to do.
 
Somehow I believe the Thargoids, as a species that is millions of years old, already went through most of what we can offer. It's us that have some catching up to do.
That is definitely true. After learning that Thargoids defeated the Guardians, I was surprised that Guardian tech works against them better than Human stuff. Mealstroms may mix this up a bit...
 
That is definitely true. After learning that Thargoids defeated the Guardians, I was surprised that Guardian tech works against them better than Human stuff. Mealstroms may mix this up a bit...
Um, no. Guardians beat the thargoids handily. The reason we don't see anymore guardians is because their creation (war machines & AI) turned against their them and wiped them out of existence.
 
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Um, no. Guardians beat the thargoids handily. The reason we don't see anymore guardians is because their creation (war machines & AI) turned against their them and wiped them out of existence.
HMMM, there might be something to that.. I forgot the backstory by now... Will brush up.
 
HMMM, there might be something to that.. I forgot the backstory by now... Will brush up.
5/28 : Thargoid Log – Victory This log describes the end of the conflict between the Guardians and Thargoids. It appears the Thargoids entered Guardian space unprepared for a protracted military campaign, and after facing a relentless onslaught from the Guardians’ war machines they were forced to retreat. The log also mentions that the development of the Guardians’ war machines created a schism in their society, which may have seeded the civil war that occurred later in their history.
10/28 : Civil War Log – Annihilation This log concerns the end of the second civil war. Remarkably, it seems the artificial intelligences developed during the conflict became fully self aware at some point, and were horrified by the destruction unfolding around them. It’s difficult to get a sense of exactly what happened next, as the Guardians were not privy to the Constructs’ thoughts. But reading between the lines, I believe the Constructs determined that even if peace was restored the Guardians would never be able to transcend their violent natures. I believe they decided that the only way to preclude further violence – while giving their own burgeoning society the best possible chance of survival – was to destroy what remained of the Guardians’ civilisation. By this time, the Constructs had complete control of the Guardians’ munitions and automated war machines. Their attack, when it came, was swift and merciless. Strategic nuclear and chemical-weapon strikes were executed with a precision that only a machine race could accomplish. The few that survived were able to record what had happened, but they soon succumbed to radiation poisoning. The Guardians were utterly destroyed.
 
Last couple of days just got involved in AX activity for the first time since installing the game 3k+ hours of play ago. Half a dozen or so Thargoid CZs attempted in a mix of PG & open. I've unfortunately not had a single CZ that didn't stop progressing between 25-50% so that we eventually gave up. Had at least one of the invisible thargoids in all/ almost all of those CZs. ALso had 2 large interceptors simply frozen in 2 of the CZs that were impossible to damage (and, interestingly, even ramming them at full tilt registered no damage to my own craft). So - no idea if my efforts counted for anything in terms of the war.
That's literally all of my first SIX ( & to date only) experiences of AX combat in the new update - every single one of them broken.
I do love this game, but the broken PWA has put me off mining for a while, and now these bugs (which seem pretty major & obvious to me at least) are affecting my enjoyment of the new content, I can see why someone laser-focused on combat would give up.
A brilliant game still IMO, but... not a great state of affairs at present.
 
Is that still broken?!
Yep, been going on forever for what is a pretty major bug!
 
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