I think the reason they affect me so is that I use really powerfull 3D design and rendering tools all day for work. I can see the flaws in the system.
I am looking past what you are calling detail and looking at what TS4 can produce with the tools, the shape of the buildings, the fluid design ability, the manipulation. The reason the buildings in TS4 don't reach the same visual stunning that you are seeing though are not because of the building tools, not because they would not benefit PC tenfold in producing but purely that PC has significantly better textures, lighting and the detail of building assets for what PC requires.
Try and outfit an internal like TS4 allows and it swings the other way. The assets that are in PC are amazing and look so good but I have spent 5 hours building something and going, this could literally take 45 mins to complete if the tools worked like X, Y & Z.
Just taking the wall and roof construction with the dynamic building tool and imagine being able to drag and manipulate your walls in seconds on PC having the windows auto-snap to centre of walls and then be able to adjust the windows as a group with advance move where it would dynamically cut the wall to suit the window/doorway.
That's what the tools in TS4 allow. Take that station you have spent 4 hours on. I believe that the design tools here would actually have maybe halved the time. The way arches are done in PC for instance is also a pain. Having arches that suit the station and being able to drag them to any position along the wall so they line up properly without large gaps etc.
The detailing in PC would be the same as it is now but it is the core of the building process that is wrong (in my opinion) and that is what TS4 did correct.
I am looking past what you are calling detail and looking at what TS4 can produce with the tools, the shape of the buildings, the fluid design ability, the manipulation. The reason the buildings in TS4 don't reach the same visual stunning that you are seeing though are not because of the building tools, not because they would not benefit PC tenfold in producing but purely that PC has significantly better textures, lighting and the detail of building assets for what PC requires.
Try and outfit an internal like TS4 allows and it swings the other way. The assets that are in PC are amazing and look so good but I have spent 5 hours building something and going, this could literally take 45 mins to complete if the tools worked like X, Y & Z.
Just taking the wall and roof construction with the dynamic building tool and imagine being able to drag and manipulate your walls in seconds on PC having the windows auto-snap to centre of walls and then be able to adjust the windows as a group with advance move where it would dynamically cut the wall to suit the window/doorway.
That's what the tools in TS4 allow. Take that station you have spent 4 hours on. I believe that the design tools here would actually have maybe halved the time. The way arches are done in PC for instance is also a pain. Having arches that suit the station and being able to drag them to any position along the wall so they line up properly without large gaps etc.
The detailing in PC would be the same as it is now but it is the core of the building process that is wrong (in my opinion) and that is what TS4 did correct.