Powerplay Arissa Lavigny-Duval Bounty Bonus Stacking

So, just a quick question about the way the bounty payout bonuses work with Arissa - I don't have much experience with it as I've been spending the past month getting Prismatic Shields.

I'm pledged at Rating 5 and I've read from old posts that the 100% bonus of Rating 5 stacks with the 20/30/40/50% from Rating 2. However, when I went to turn in my bounty vouchers I could calculate from the payout that I was only receiving 100% rather than 140% (as she is currently rank 2 in powerplay).

Is it meant to not stack and the old posts were incorrect or is there something wrong?

Thanks for the help, Commanders!
 
The different bonuses apply at different times. Some of it applies on kill and some of it applies when you turn it in. It can be confusing but the last time I sat and did the math, everything was applying as advertised. It's possible this has been changed but it seems people are still making big bucks so it seems it's still working.
 
The 100% is applied when you hand in the vouchers. The other bonuses are NOT the 20/30/40% from rank 2 since at rank 5 you get 100% instead. The extra 40% bonus that people talk about are added at the time of kill and are:

20% for kills made in Arissa controlled space that are fed/allie/empire/ind systems
20% for kills made in Arissa Control systems

You can see these in the stats page of the power info and they apply to anyone not just Arissa pledged people.
These are applied differently because they are a constant fact of a system being controlled by Arissa has all bounty claims increased whereas the 100% bonus is a reward for pledged that increases bounty payouts

Hope that clears it up for you.
Cheers
Mal
 
The 100% is applied when you hand in the vouchers. The other bonuses are NOT the 20/30/40% from rank 2 since at rank 5 you get 100% instead. The extra 40% bonus that people talk about are added at the time of kill

That's very strange.. It'd make sense, if only for when I was at Rating 4 I could see the actual payout of my bounties were being raised by 40% (Eg, my voucher for 1 mil was worth 1.4 mil when receiving the payout). Whereas now that I'm Rating 5, I'm seeing the exact same method of payout being higher than the vouchers, except it's by 100% instead.

So when you get to Rating 5 does the 40% which usually applies at payout change to apply during the kill, or is the 40% removed from the equation and replaced by the 100%? Just to note, this question doesn't apply to the Arissa territory stat bonus to bounties that apply to all pilots - that part I understand perfectly.

Thanks a million for your help though! Been dying to truly understand how this system works.
 
Well I don't know about disappointing .... at rank 5 if you bounty hunt in an arissa control system you get 140% increase ... that's pretty huge.
Haven't tried bh in 1.4 yet but in 1.3 i could get anywhere from 25-35 mil an hour in a high res site with a decent spawn.
 
Last edited:
The ALD bonuses do make things easy mode. I've been pledged to ALD and working on my Imperial rank whilst 5th columning (preping crap systems and undermining systems already over 100% undermined) for the past five weeks whilst milking these silly bias bonuses.

I've gotten bored of the grind to Prince for now and returned to the good guys (Mahon), but can say with Imperial bonuses, ships and a PP weapon that acutally works, the grass is greener on the other side.

If you took away these bonuses, or just balanced them with other powers, the ALD player base would half, I am sure.
 
Last edited:
I've gotten bored of the grind to Prince for now and returned to the good guys (Mahon),

Finally! Welcome back to the side of the galaxy where the grass is greener for the imaginary citizens!
 
Last edited:
If you want mental bounty payouts, try Antal and Utopia too. At rank 5 all my bounties are quadrupled, and even small ships pay out big.
 
Last edited:
If you want mental bounty payouts, try Antal and Utopia too. At rank 5 all my bounties are quadrupled, and even small ships pay out big.


Where is the source of the double multiplier? I thought it was just a 100% boost to bounties, not 300%.
 
Where is the source of the double multiplier? I thought it was just a 100% boost to bounties, not 300%.

A recent example:

Bounty displayed on screen after destruction = 45,240

On Transaction tab = 91,260 (+ 100% passive (?) bonus as within Utopian control system) #A see below

In station security office: 182,520 (+ 100% for rank 5)

182,520 / 4 = 45630 (over x4 return)


#A is lowered to 50% in exploited Alliance, Fed or Empire systems I believe

Its fantastic. Just recently a suicidal wing of Eagles felt the need to die, and netted me 150,000 credits all in.
 
Last edited:
A recent example:

Bounty displayed on screen after destruction = 45,240

On Transaction tab = 91,260 (+ 100% passive (?) bonus as within Utopian control system) #A see below

In station security office: 182,520 (+ 100% for rank 5)

182,520 / 4 = 45630 (over x4 return)


#A is lowered to 50% in exploited Alliance, Fed or Empire systems I believe

Its fantastic. Just recently a suicidal wing of Eagles felt the need to die, and netted me 150,000 credits all in.

I kind of don't believe you. If it's true, anyway, the wording on his page needs to be changed. It reads RECEIVED fines and bounties are doubled. Meaning, if you kill a civilian, you'll get a 12,000 bounty rather than the standard 6,000. Now, if you're using a Kill Warrant Scanner, that ups the bounty you get but sometimes when you make the kill it only tells you the single biggest faction payout. Then the 100% applies as normal and you've got your big number.

Anyway, I don't think the 20% control system bonus and the 20% Empire/Federation/Alliance/Independent bonuses for ALD actually stack, either. I think it's simply listed as different from Empire/Federation/Alliance/Independent because there are OTHER conditions that also apply to control systems (fines and bounties doubled, as in all of Antal's places, security increased, black markets closed) that are different in other types of systems. So the max payout would be 120%. Lastly, I have my doubts that her 20% increase stacks or even exists because I can get just as much bounty hunting efficiently elsewhere. My calculations could simply be off on that one, though.
 
Last edited:
With ALD at Rank 2 the bounty bonus is 400% if you're rating 5. If she was Rank 1 it would be 500% bonus. Been like this for months and months, since the beginning of PP IIRC.
 
FDev is apparently working on fixing this exploit right now.

It's looking like some of Arrisa's powerplay bounty benefits are getting applied twice (the ratings benefits), when a bounty claim voucher is obtained and when it is cashed in. We have a fix lined up for this.

Apparently, they didn't know it was happening before?

And, yes, ALD's membership will fall when this takes effect. Hopefully we'll lose 90% of the fifth columnists who are bragging about it as if it's standard operating procedure.

You've got to love a system that rewards fifth column activity as much as normal activity. /s
 
FDev is apparently working on fixing this exploit right now.



Apparently, they didn't know it was happening before?

And, yes, ALD's membership will fall when this takes effect. Hopefully we'll lose 90% of the fifth columnists who are bragging about it as if it's standard operating procedure.

You've got to love a system that rewards fifth column activity as much as normal activity. /s

Even with the bug fixed its still the best bonus in PP

I don't know if it will effect your player numbers that much.
 
Last edited:
Even with the bug fixed its still the best bonus in PP

I don't know if it will effect your player numbers that much.

Don't two other Powers provide double bounty rewards for Rating 5s? Not to mention this is likely to bring ALD bonus in line with Hudson's, if they aren't already.
 
With ALD at Rank 2 the bounty bonus is 400% if you're rating 5. If she was Rank 1 it would be 500% bonus. Been like this for months and months, since the beginning of PP IIRC.

Nope nope and nope. I did the grind. I got rank 5. I hunted in ALD space. I was severely disappointed because the amount of time required to maintain a rank 5 doesn't pay out compared to simply getting rank 2. Nor, in fact, does it pay out compared to simply bounty hunting without any PP bonus. I did the PP grind using an Imperial Clipper. I found that I could average 55-70 kills per hour depending on luck and spawns. I always targeted easy kills first because an Imperial Fighter is worth just as many powerplay points as an Anaconda. I think 60 kills per hour is pretty achievable, so let's use that as our baseline. Once you've gotten rank 5 AND maintained it for 4 weeks, the maintenance required is 5600 (or so) points per week. Simple math time:

60*10 = 600 merits/hour ; 5600/600 = 9.33 hours
(ships/hour x merits/ship) (merits required/merits per hour)

Next, I did some bounty hunting. I've found that with the a Vulture or better, you can make roughly 7,000,000/hour bounty hunting with NO BONUS WHATSOEVER. At least in ALD space, but I think that holds elsewhere too (which is why I don't think her 20% system control boost exists). It's mostly limited by spawn rate. You kill the ships pretty quick and spend a while waiting/searching for the next wave. So, let's use that baseline in some calculations:

Amount earned per hour hunting at different bonus rates MINUS 50 million return for rank (below defined as C):
NO BONUS: (7,000,000 x 9.33) - 50,000,000 = 15,310,000
MIN Rank 2 BONUS (20%): 1.2(7,000,000 x 9.33) - 50,000,000 = 28,372,000
MAX Rank 2 BONUS (50%): 1.5(7,000,000 x 9.33) - 50,000,000 = 45,372,000

So then the question is, how long of hunting is necessary at rank 5 to make up the difference? Keep in mind, this is after a MANDATORY maintenance of 9.33 hours. And this is slightly complicated because you have to compare it to not simply the difference above, but also include the profit of continuing to hunt at the lower rate. Let R5 be the rate per hour of profit at rank 5, R2 be the rate per hour of profit at rank 2, and C be the constant amount we found above for each given rank that we're trying to make up for, and t be time spent hunting. To find the break-even point: C + R2t = R5t --> t = C/(R5-R2)

Our R2s are all listed on the left-hand side of the above calculation for amounts earned per hour (the part before subtracting 50,000,000). Our R5 is easy:
Rank 5 BONUS (100%) profit per hour: 7,000,000*2 = 14,000,000

Now I'm not going to type out the plugging in of numbers, you have the formulas above if you care to confirm these results:

Time to make up the difference VS. different bonuses:
NO BONUS: 2.19 hours
20% BONUS: 5.07 hours
50% BONUS: 13.0 hours (significant digits limited to 3 here)

In other words you have to BE IN COMBAT (as this includes no travel times) for 11.52, 14.40, or 22.33 hours respectively to maintain rank AND break even against simply bounty hunting. And no, undermining and getting 30 merits per kill ISN'T faster than grinding in a crime sweep because it takes time to get targets to spawn, line up, interdict, kill, then wait for your FSD cooldown and repeat when undermining. Though, it may be faster if you're in anything below a Vulture because the ships you have to kill are MUCH softer and easier to take out. Anyway, dem's the math. It did feel pretty good to turn in a couple hour's bounties for 35 million, though. But, it's just not worth maintaining...unless you're unemployed, have LOADS of free time to dump into the game, and want to do NOTHING but make money via combat grind.

Big Bounty.jpg
 
Back
Top Bottom