armor - subsystems - why isn't this getting fixed in 1.3?

I propose a counterpoint.. Why not make modules even easier to damage? Especially the externals, lasers and sensors should be more fragile. One should be able to disarm a sheildless Anaconda or Python without damaging the hull much.

I think that power plants should be better protected, harder to get % down, but loss of ships electrical power should start occurring with the slightest damage. This would force pilots to turn off modules mid combat and prioritise systems.

Better armour should protect internal systems but not by much. Like say 110% bonus on internal modules.

When your shields are down Elite should be Dangerous!

Seems like all these Death Star pilots want rule changes to have their ships exhaust ports capped. I bet most of the posters here have big slow expensive ships and they just want their ships to be invulnerable.

Is that better for you?
 
Seems like all these Death Star pilots want rule changes to have their ships exhaust ports capped. I bet most of the posters here have big slow expensive ships and they just want their ships to be invulnerable.

I propose a counterpoint.. Why not make modules even easier to damage? Especially the externals, lasers and sensors should be more fragile. One should be able to disarm a sheildless Anaconda or Python without damaging the hull much.

I think that power plants should be better protected, harder to get % down, but loss of ships electrical power should start occurring with the slightest damage. This would force pilots to turn off modules mid combat and prioritise systems.

Better armour should protect internal systems but not by much. Like say 110% bonus on internal modules.

When your shields are down Elite should be Dangerous!

I am guessing you are a small ship pilot. If you want to use the Death Star analogy then fine, however, I expect you to fly along for 5+ minutes with out shooting until you get to the correct spot and then there is only a slim chance of hitting the right spot. Does that work for you?

ETA: to add on to your 110% protection bonus idea then the costs of bulkhead upgrades need to be looked. Buying military is like buying another whole ship, reactive and mirrored is like having two! If there was a way it would be cheaper to weld on an extra ship top and bottom for protection.
 
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I fly a Cobra, but usually in a wing with a super Python.

I think that if big ships were almost invulnerable then it would be less fun for all, even for big ship pilots. It would be too easy.

I do fly a lot without shooting to save energy.

If modules were fortified such that PVP small v big is impossible and NPC big ship kills take ages then wing players would be ok but lone players would not earn enough to progress.
 
I propose a counterpoint.. Why not make modules even easier to damage? Especially the externals, lasers and sensors should be more fragile. One should be able to disarm a sheildless Anaconda or Python without damaging the hull much.

I think that power plants should be better protected, harder to get % down, but loss of ships electrical power should start occurring with the slightest damage. This would force pilots to turn off modules mid combat and prioritise systems.

Better armour should protect internal systems but not by much. Like say 110% bonus on internal modules.

When your shields are down Elite should be Dangerous!

Seems like all these Death Star pilots want rule changes to have their ships exhaust ports capped. I bet most of the posters here have big slow expensive ships and they just want their ships to be invulnerable.

Is that better for you?
Way to completely miss the point of my post. No that isn't better.
 
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I'm a vulture pilot, hoping to jump up to a python..
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IMO, I think there has to be a change of some type. It just seems odd that the PP is exposed and easily targetable. Really, its the one part of the ship whose loss means a big Ka-Boom. It also seems odd that ( in my Vulture at least ), when I see a big ship (Anaconda/Python/Clipper/DropShip) at a RES/NAV/CZ, my first thought is "MONEY", not "Might want to think about this for a second..". Granted I'm in a dedicated heavy fighter, but against anything but an elite Anaconda it's never a doubt who's winning. Against an Elite, it's more along the lines of "Yeah, a few 'k credits damage, more than enough in that bounty/bond to pay for it".

An end game ship should be a pretty big deal. Especially one thats kit'd out.

I'd think a good compromise would be that externel devices ( Weapons, sensors, cockpit, etc ) would be much easier to damage in combat. Save the PP for when the ship is crippled and I can bore a hole straight thru the ship at my leisure.
 
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