I find that it is considerable ...

One would imagine that salary is included in the companies usual operating revenues that they draw from other sources.
Like sales of the other games they've made.
It all adds up. Engine programmers, gameplay programmers, audio programmers, tool programmers, UI programmers, gameplay designers, economy/meta designers, 2D artists, 3D artists, UI artists, SFX artists, music artists, producers, suits (accountants), testers, community relations, back-end engineers, infrastructure management, PR/ etc etc. Not including all the general HR/finance/facilities/IT/management types.
Everyone has bills to pay. This is why I will be buying some paint jobs as well as the backing![]()
You don't hire all those people for the full length of development on one game.
E.g. you don't need the people who create the music to work for 1+ year on the music, they work for 3 months and either go work on another project or they're contractors and you let them go.
AAA big budget games are one thing that do cost daft amounts of money, normally for things like licensing and their advertising budgets (which cost more than the game most times).
E: D isn't a AAA game. It doesn't have a lot of the things that AAA games have (like a publisher). It's already "made" over £3 million / $4.5 Million before it's actually been released. If FD and E: D can't operate with that level of success already then there is something wrong.
the source about this 100 people?![]()
other question: is still possible to see how many money Frontier is rising for Elite?
Thank you for supporting Elite: Dangerous.
Raised: £3,686,327 Backers: 57,837
GTA5 was over 100m USD i believe.
Indeed.
There will be variations in Salary too.
Code monkeys, QA testers etc.. won't be on 40K, few of the higher ups will be on higher salaries but the average IMO will be less than 40K.
I find that it is considerable ...
100
Sauce please?
http://www.eurogamer.net/articles/2...ve-to-make-elite-dangerous-on-pc-future-proofFrontier is using its own engine to build Elite: Dangerous, the same one it used to make Xbox One launch title Zoo Tycoon. Around 100 people are working on the game (Frontier is currently 260 people). "This is a big project for us. No messing," Braben said. While there are a couple of smaller games being built elsewhere at the Cambridge-based studio, Elite: Dangerous is its current focus.
Actually the lower level people once the employers NI contributions are taken into consideration at currently 13.8% can knock the wages bill a lot higher than people expect.
Employing people is very expensive (usually it is the single most expensive thing a copmpany can do) and is usually a common reason why companies can fall over especially when expanding.
Also there is the additional cost of business rates that I don't see mentioned and currently they have been critised this weekend as the last review was postponed and so companies outside London are being shaken down for possibly more money than they should be.
then there is all those other taxes etc, (some of which are payable even if you make a loss) as well as business rates for electricy etc and so I can see that FD spending a small fortune a month.
175 million GBP apparently.
You don't hire all those people for the full length of development on one game.
E.g. you don't need the people who create the music to work for 1+ year on the music, they work for 3 months and either go work on another project or they're contractors and you let them go.
Actually the lower level people once the employers NI contributions are taken into consideration at currently 13.8% can knock the wages bill a lot higher than people expect.
Employing people is very expensive (usually it is the single most expensive thing a copmpany can do) and is usually a common reason why companies can fall over especially when expanding.
Also there is the additional cost of business rates that I don't see mentioned and currently they have been critised this weekend as the last review was postponed and so companies outside London are being shaken down for possibly more money than they should be.
then there is all those other taxes etc, (some of which are payable even if you make a loss) as well as business rates for electricy etc and so I can see that FD spending a small fortune a month.
Pure dev budget or counting marketing expenses too? Marketing may weight more than 50% of total budget in the AAA world...