Tbh that "Give me X amount of cargo" is the most sophisticated the AI gets, and a STEP in the right direction. Everytime i read random, regurgitated spam lines, in local chat which dosent even make sense! It makes me realise how empty and scripted the galaxy is.
Firstly lets scrap all random local chat that makes no sense, i dont need to know that the Gym is malfunctioning on some Beluga in the middle of nowhere ok. Then; lets make some more realistic radio chatter, if im being interdicted by a pirate, hows about they say "dont make this hard on yourself commander, cut your engines and i'll make it quick" or something, not "YOUR DEAD" or "IM GONNA BOIL YOU UP" seriously its like being chased as a kid by the local bully with an IQ of -10.
Then lets move on to having interdictions actually make sense, like; a harmless shielded sidewinder NOT trying to pull my fully loaded Anaconda out of cruise saying "YOUR DEAD", just shows how unbearably stupid the AI actually is.
Once we get the appropriate skill level attacking the appropriate people, (this ties in to your post OP) lets make Interdictions a challenge so that they actually serve a purpose other than "Meh now i gotta waste time getting rid of this guy" moments.
We could, at this point, increase the cooldown of the FSD when submitted so that you cant escape every, single, time...Before the enemy even deploys hardpoints or in some cases, EVEN ARRIVES! Make interdictions an "OH ****" moment not an "AH " moment.
Then maybe, in the future; we can have some voiced radio chatter when being dicted with maybe an animated comms window of the pilot.
Make the universe feel alive, make sense, and less stale.
Tbh that "Give me X amount of cargo" is the most sophisticated the AI gets, and a STEP in the right direction. Everytime i read random, regurgitated spam lines, in local chat which dosent even make sense! It makes me realise how empty and scripted the galaxy is.
Firstly lets scrap all random local chat that makes no sense, i dont need to know that the Gym is malfunctioning on some Beluga in the middle of nowhere ok. Then; lets make some more realistic radio chatter, if im being interdicted by a pirate, hows about they say "dont make this hard on yourself commander, cut your engines and i'll make it quick" or something, not "YOUR DEAD" or "IM GONNA BOIL YOU UP" seriously its like being chased as a kid by the local bully with an IQ of -10.
Then lets move on to having interdictions actually make sense, like; a harmless shielded sidewinder NOT trying to pull my fully loaded Anaconda out of cruise saying "YOUR DEAD", just shows how unbearably stupid the AI actually is.
Once we get the appropriate skill level attacking the appropriate people, (this ties in to your post OP) lets make Interdictions a challenge so that they actually serve a purpose other than "Meh now i gotta waste time getting rid of this guy" moments.
We could, at this point, increase the cooldown of the FSD when submitted so that you cant escape every, single, time...Before the enemy even deploys hardpoints or in some cases, EVEN ARRIVES! Make interdictions an "OH ****" moment not an "AH " moment.
Then maybe, in the future; we can have some voiced radio chatter when being dicted with maybe an animated comms window of the pilot.
Make the universe feel alive, make sense, and less stale.
I had a pirate FDL pop up 500ly from the nearest starport, saying "The rumour was true! Glad i found you first!", after I randomly picked that system to jump in to from my nav panel. I was on the way back from a two week exploration trip too.
How did he know? How did he get there in the time it took for me to select that system and jump in?
It's bizarre.
We do need more dialogue for NPC's though, and a bit smarter use of said dialogue, to prevent the shieldless Harmless Eagle attacking my battleconda saying "how is this happening?!". Lol
Am I the only one bothered by how arrogant the NPC pirates seem to be? I get that it's just a scripting thing, but hearing a pirate bleat "just give me X tons of cargo and this can all be over" for the tenth time or so when he has no shields and 10% hull and I'm untouched indicates either extreme arrogance or extreme stupidity. Yes, it'll "all be over" when I finish you off and pick the choice materials from your charred carcass! It's like being mugged, but after beating the mugger into a bloody heap on the ground he's still asking for your wallet. Kinda dumb, pretty unbelievable, and blows the immersion out of the water. Not that getting mugged by Carlos SpicyWeiner was that immersive to begin with, but at least I can get a laugh out of that part...
Arrogant? Plain stupid and so scripted it's annoying only. "Glad i found you first". Found? You could't find your stern even if handed on the silver paltter, not to mention to find a hauling pilot with any cargo. Surprisingly I'm being interdicted only when I have my cargo filled. I'm never harassed while empty. Precognition? Uber SC scans? Either, since scanning would make them think twice before "all that tasty cargo" while hauling biowaste.
Pirates are needed, pirates are a mean to make space "dangerous" and somewhat a reason for that mediocre payouts. But with current design taking anything more valuable than a nail means you get a mandatory tail. Stupid, annoying and persistent tail that sooner commit suicide than let go. This design is so predictible and unfun I'm in no mood to discuss it further.
Get G19. Its great for this.
https://forums.frontier.co.uk/showt...on-app-(with-simulated-space-traffic-control)
Leave it to a third party dev, to add basic functionality...![]()
Why not? If you can get some muggins to do something for free, leaves you free to work on something else!![]()
Like CQC, or Holo-Me?![]()
One theory with CQC was that it was pushed on FD by MS as part of the xbox deal and not their own idea.
And holo me for me is a great feature. If you don't like it, your problem.
My favourite one was "I'm not saying that you're better than me, but I have to be elsewhere""This is not me running away, I'm simply postponing this fight for a later date" Or something actually made me put my hardpoints away lol.
My favourite one was "I'm not saying that you're better than me, but I have to be elsewhere"
Am I the only one bothered by how arrogant the NPC pirates seem to be? I get that it's just a scripting thing, but hearing a pirate bleat "just give me X tons of cargo and this can all be over" for the tenth time or so when he has no shields and 10% hull and I'm untouched indicates either extreme arrogance or extreme stupidity. Yes, it'll "all be over" when I finish you off and pick the choice materials from your charred carcass! It's like being mugged, but after beating the mugger into a bloody heap on the ground he's still asking for your wallet. Kinda dumb, pretty unbelievable, and blows the immersion out of the water. Not that getting mugged by Carlos SpicyWeiner was that immersive to begin with, but at least I can get a laugh out of that part...