Artemis Suit Mods

Interesting… I guess sprint would be useful, mobility being important.

O2 sounds like a bit of a waste of time then really.

Ive found 3 G3 suits. One with backpack, one with o2 and one with NV. I guess I’ll be upgrading the NV suit and ditching the others.
You are so lucky to find an Artemis suit already with those upgrades installed I searched for over 300 in game hours and I never found any, eventually I just gave up and went searching for materials and unlocking the suit engineers to install the mods manually
 
OK, I'd like some advice.

I plan on eventually creating two Artemis suits - 1 day-side and 1 night vision based, both G5. I've got my first G5 suit and am working on the second.

The day Artemis suit is going to have the following mods:

  1. Improved Jump Assist (came with the suit when I bought it);
  2. Increased Sprint Duration;
  3. Improved Battery Capacity; and
  4. Reduced Tool Usage Consumption
However, for the night-time suit, I plan to replace ONE of the above with the Night Vision mod.

My question is, which one of the above would be 'least' useful and therefore the candidate to remove to replace with the Night Vision mod? Just wondering if there's a common consensus to which mod(s) would be better to replace.

Thanks in advance!

POST EDIT: I've not done ANY exobiology since the (official) alpha finished, hence my question, I am hoping that some of you explorer types might have figured out better combinations.
 
OK, I'd like some advice.

I plan on eventually creating two Artemis suits - 1 day-side and 1 night vision based, both G5. I've got my first G5 suit and am working on the second.

The day Artemis suit is going to have the following mods:

  1. Improved Jump Assist (came with the suit when I bought it);
  2. Increased Sprint Duration;
  3. Improved Battery Capacity; and
  4. Reduced Tool Usage Consumption
However, for the night-time suit, I plan to replace ONE of the above with the Night Vision mod.

My question is, which one of the above would be 'least' useful and therefore the candidate to remove to replace with the Night Vision mod? Just wondering if there's a common consensus to which mod(s) would be better to replace.

Thanks in advance!

You dont really need Increased Sprint duration
You can simply bunny hop indefinitely

I only have a single Artemis suit with:
  • Night Vision
  • Improved jump assist
  • Improved battery capacity
  • Reduced tool battery consumption
 
You dont really need Increased Sprint duration
You can simply bunny hop indefinitely

I only have a single Artemis suit with:
  • Night Vision
  • Improved jump assist
  • Improved battery capacity
  • Reduced tool battery consumption
That's an interesting observation.

However, I've noticed that bunny-hopping on higher-G (like past 0.5) planets is actually worse than running, hence why I was planning on Sprint. However, that's still a great point that I'll definitely take on board (need to go experiment again now!)

Also, don't you need to get a breather/rest even when bunny hopping?
 
Artemis has the longest jump duration.
Mod at least one with jump assist, it will become the most jump-capable suit in game, helps you sightseeing ground structures.
For exploration, you can drop O2 extention mod. When you reach the situation that start using O2, your suit already out of power and cannot do anything except get recharged as soon as possible. O2 in suit is in the same position of emergency O2 on ship. To make sure you have longer duration of exploring, you still need to pick up extend battery + improved tool power usage. My personal choice on the last slot for exploration is a sprint mod. It helps you run thru fields for different DNA variants. You sprint longer, you save more power for collection.
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Also, don't you need to get a breather/rest even when bunny hopping?

When bunny hopping you dont really use the jetpack, just short and properly timed jumps to minimize the contact with the ground.
If you know the type of the Touristic settlements with PowePlant in one end, then a long road going to the hab/relax building with a medium (or small) and a large pad on each side. Guess that's close to half a km and it can be done by bunnyhopping with no breaks
 
When bunny hopping you dont really use the jetpack, just short and properly timed jumps to minimize the contact with the ground.
If you know the type of the Touristic settlements with PowePlant in one end, then a long road going to the hab/relax building with a medium (or small) and a large pad on each side. Guess that's close to half a km and it can be done by bunnyhopping with no breaks
Yes, I know you don't use Jump Assist - kind of reminds me of Eugene Cernan (Apollo 17) bunny-hopping and singing "Hippity Hoppity"! I thought that you still eventually run out of steam though? Perhaps not. Still, a great idea, although I am still a big fan of Sprint.

Really wish that you got a small bonus to your sprint speed and duration for Mercenary and Exobiologist as you gained ranks. Don't think anyone has reported this yet, it's odd that a top-level expert in their field would still be only as fit as an untrained CMDR! Even just a small +10% for each for a total of +20% difference at Elite would be a nice touch.
 
Artemis has the longest jump duration.
Mod at least one with jump assist, it will become the most jump-capable suit in game, helps you sightseeing ground structures.
For exploration, you can drop O2 extention mod. When you reach the situation that start using O2, your suit already out of power and cannot do anything except get recharged as soon as possible. O2 in suit is in the same position of emergency O2 on ship. To make sure you have longer duration of exploring, you still need to pick up extend battery + improved tool power usage. My personal choice on the last slot for exploration is a sprint mod. It helps you run thru fields for different DNC variants. You sprint longer, you save more power for collection.
View attachment 259164
Another CMDR like myself that likes multiple suits! Interesting combinations there - like myself (see below) you're also a big Sprint fan :)

Here's my Maverick collection:

Panther : night-time covert (theft/heist) suit
Jaguar : night-time scavenging suit; 2nd suit to be purchased (Night Vision)
Coyote : day-time covert (theft/heist) suit; 1st suit to be purchased (Sprint)
Wolf : day-time scavenging suit

Code:
SUIT:     M5 Panther  M5 Jaguar  M5 Coyote  M5 Wolf
NV             x          x
QFS            x                     x
Sprint         x          x          x         x
Backpack                  x                    x
Battery                              x         x
Jump           x          x          x         x
 
OK, I'd like some advice.

I plan on eventually creating two Artemis suits - 1 day-side and 1 night vision based, both G5. I've got my first G5 suit and am working on the second.

The day Artemis suit is going to have the following mods:

  1. Improved Jump Assist (came with the suit when I bought it);
  2. Increased Sprint Duration;
  3. Improved Battery Capacity; and
  4. Reduced Tool Usage Consumption
However, for the night-time suit, I plan to replace ONE of the above with the Night Vision mod.

My question is, which one of the above would be 'least' useful and therefore the candidate to remove to replace with the Night Vision mod? Just wondering if there's a common consensus to which mod(s) would be better to replace.

Thanks in advance!

POST EDIT: I've not done ANY exobiology since the (official) alpha finished, hence my question, I am hoping that some of you explorer types might have figured out better combinations.
That's the exact same build as my Day suit, so I have put some thought into this. The Arty has a stupid 22.5M battery with improved battery - that might be enough to make up for not having reduced tool use. Of course, I may eat my words if the mini game comes back. :p
 
You absolutely do not need ANY engineering. I completed Elite Exobiology with a level 3 unmodded Artemis suite. Would engineering help? I guess ofc, but everything engineering gives you can be worked around quite easily:

A small ship with tripod landing gear (like perhaps this) gets you to the flora easily enough that the SRV might not even be necessary. This eliminates run speed, and/or battery mods as necessary. For those rare cases you have to be on the dark side in an unlandable area you can scout ahead, mark the coordinates of the flora and use a compass mod (l3-37's Surface Plotter for example) to get to the flora without NV NP.

Point is, if you hate the hassle and expense of suit engineering, for the Artemis suit at least, it can easily be avoided if you so wish.
 
That's the exact same build as my Day suit, so I have put some thought into this. The Arty has a stupid 22.5M battery with improved battery - that might be enough to make up for not having reduced tool use. Of course, I may eat my words if the mini game comes back. :p
Good to know, since I've only got the original Jump Assist and hadn't added any of the other planned modifications yet. Didn't realise it went up to 22.5M power, that's awesome!

One of my Mavericks went for Battery over Tool Use - the advantage being that although not as good as Reduced Tool Use for suit tools, you get that extra bang for buck extra jumps/boosts and walk around a (fair) bit longer. Still on the fence though, I think. Got plenty of time to decide, not planning a trip out to the black for a long time yet.
 
You absolutely do not need ANY engineering. I completed Elite Exobiology with a level 3 unmodded Artemis suite. Would engineering help? I guess ofc, but everything engineering gives you can be worked around quite easily:

A small ship with tripod landing gear (like perhaps this) gets you to the flora easily enough that the SRV might not even be necessary. This eliminates run speed, and/or battery mods as necessary. For those rare cases you have to be on the dark side in an unlandable area you can scout ahead, mark the coordinates of the flora and use a compass mod (l3-37's Surface Plotter for example) to get to the flora without NV NP.

Point is, if you hate the hassle and expense of suit engineering, for the Artemis suit at least, it can easily be avoided if you so wish.
100% agree you don't need any mods or upgrades for any of the game play - they're just QoL improvements that add to your time in play. I got by eliminating scavengers with a G1 Executioner and Maverick suit for a good while, before getting them upgraded for Audio Masking etc.

Have to say though, standing stationary with an G5 Artemis suit with Jump Assist and boosting into the air to the maximum altitude - WOH, it's worth it! Hence why I've named my daytime suit "A5 Hawk" (night suit will be the "G5 Owl" - Moth and Bat just didn't seem to fit lol).

It's strange because I've only engineered 2 of my ships with G5 FSDs; nothing else. Yet, on foot, I've gone for gold. I think it's because I find the EDO missions ultimately far more engaging than EDH missions, and as a result, the ability to upgrade things is much more accessible to me.
 
The Arty has a stupid 22.5M battery with improved battery - that might be enough to make up for not having reduced tool use.

Yea, but that's 50% battery increase so it's not quite equivalent to reduced tool battery usage which reduces the consumption by half.
So heavy tool users will manage double (200%) the number of scans with Reduced Tool, but will onlt reach 150% scans with Increased Battery.
 
Does it have to be a G5 Artemis + jump assi for that monster jump,
Or is it same with g3+jump?

a G2 with Jump Assist will do it. 😇
Upgrading does seem to affect only shield strength and regen rate plus suit resists. Nothing else (except for the extra mod slots ofcourse)

edit: and dont forget to engage shields to soften the landing from such heights :)
 
a G2 with Jump Assist will do it. 😇
Upgrading does seem to affect only shield strength and regen rate plus suit resists. Nothing else (except for the extra mod slots ofcourse)

edit: and dont forget to engage shields to soften the landing from such heights :)
Good to know.
Decided against jump assi on my Artemis, cause I already bunny hop on my mav - although I hate it ;)
Same with sprinting through the concourse...
Breaking immersion myself with my lack of patience :D

But a Geysir assisted jump assist jump sounds too much fun ;)
 
Decided against jump assi on my Artemis, cause I already bunny hop on my mav - although I hate it ;)

I decided for it when i read about someone stuck in a ravine on some random planet :D
Too tight for ship to land in it, too deep to get out of it :D
(Well, there is always restart the game in the base/horizon mode - but it feels cheap, not to mention that it may fail to load)
 
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